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pex-renderer

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Physically Based Renderer (PBR) and scene graph designed as ECS for PEX: define entities to be rendered as collections of components with their update orchestrated by systems.

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export { default as geometry } from "./geometry.js"; export { default as material } from "./material.js"; export { default as transform } from "./transform.js"; export { default as camera } from "./camera.js"; export { default as orbiter } from "./orbiter.js"; export { default as animation } from "./animation.js"; export { default as morph } from "./morph.js"; export { default as skin } from "./skin.js"; export { default as ambientLight } from "./ambient-light.js"; export { default as areaLight } from "./area-light.js"; export { default as directionalLight } from "./directional-light.js"; export { default as pointLight } from "./point-light.js"; export { default as spotLight } from "./spot-light.js"; export { default as skybox } from "./skybox.js"; export { default as reflectionProbe } from "./reflection-probe.js"; export { default as postProcessing } from "./post-processing.js"; export { default as boundingBoxHelper } from "./bounding-box-helper.js"; export { default as vertexHelper } from "./vertex-helper.js"; export { default as lightHelper } from "./light-helper.js"; export { default as cameraHelper } from "./camera-helper.js"; export { default as axesHelper } from "./axes-helper.js"; export { default as gridHelper } from "./grid-helper.js";