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pex-renderer

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Physically Based Renderer (PBR) and scene graph designed as ECS for PEX: define entities to be rendered as collections of components with their update orchestrated by systems.

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/** * Morph component * @param {import("../types.js").MorphComponentOptions} options * @returns {object} * @alias module:components.morph */ export default (options) => ({ weights: [], current: options.current || Object.keys(options.sources).reduce((current, attribute) => { //TODO: MARCIN: is that cloning arrays per attribute? what if they are typed? current[attribute] = [...options.sources[attribute]]; return current; }, {}), ...options, });