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pex-renderer

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Physically Based Renderer for Pex

12 lines (9 loc) 193 B
module.exports = /* glsl */ ` attribute vec3 aPosition; attribute vec2 aTexCoord0; varying vec2 vTexCoord0; void main() { gl_Position = vec4(aPosition, 1.0); vTexCoord0 = aTexCoord0; } `