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pex-renderer

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Physically Based Renderer for Pex

12 lines (9 loc) 194 B
module.exports = /* glsl */ ` attribute vec2 aPosition; attribute vec2 aTexCoord; varying vec2 vTexCoord; void main() { vTexCoord = aTexCoord; gl_Position = vec4(aPosition, 0.0, 1.0); } `