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pex-renderer

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Physically Based Renderer for Pex

18 lines (12 loc) 323 B
const SHADERS = require('../chunks/index.js') module.exports = /* glsl */ ` precision highp float; ${SHADERS.octMapUvToDir} varying vec2 vTexCoord; uniform samplerCube uCubemap; uniform float uTextureSize; void main() { vec3 N = octMapUVToDir(vTexCoord, uTextureSize); gl_FragColor = textureCube(uCubemap, N); } `