pex-renderer
Version:
Physically Based Renderer for Pex
18 lines (12 loc) • 323 B
JavaScript
const SHADERS = require('../chunks/index.js')
module.exports = /* glsl */ `
precision highp float;
${SHADERS.octMapUvToDir}
varying vec2 vTexCoord;
uniform samplerCube uCubemap;
uniform float uTextureSize;
void main() {
vec3 N = octMapUVToDir(vTexCoord, uTextureSize);
gl_FragColor = textureCube(uCubemap, N);
}
`