pex-renderer
Version:
Physically Based Renderer for Pex
18 lines (13 loc) • 317 B
JavaScript
module.exports = /* glsl */ `
precision highp float;
varying vec2 vTexCoord;
uniform float uLevelSize;
uniform sampler2D uSource;
uniform float uSourceSize;
uniform float uSourceRegionSize;
void main() {
vec2 uv = vTexCoord;
uv *= uSourceRegionSize / uSourceSize;
gl_FragColor = texture2D(uSource, uv);
}
`