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pex-renderer

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Physically Based Renderer for Pex

11 lines (8 loc) 190 B
module.exports = /* glsl */ ` attribute vec2 aPosition; varying vec2 vTexCoord0; void main() { gl_Position = vec4(aPosition, 0.0, 1.0); vTexCoord0 = vec2((aPosition + 1.0) / 2.0); } `