UNPKG

pex-renderer

Version:

Physically Based Renderer for Pex

15 lines (11 loc) 301 B
module.exports = /* glsl */ ` attribute vec3 aPosition; attribute vec4 aVertexColor; uniform mat4 uProjectionMatrix; uniform mat4 uViewMatrix; varying vec4 vColor; void main () { vColor = aVertexColor; gl_Position = uProjectionMatrix * uViewMatrix * vec4(aPosition, 1.0); } `