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pex-renderer

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Physically Based Renderer for Pex

12 lines (9 loc) 249 B
module.exports = /* glsl */ ` attribute vec3 aPosition; uniform mat4 uProjectionMatrix; uniform mat4 uViewMatrix; uniform mat4 uModelMatrix; void main () { gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(aPosition, 1.0); } `