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pex-renderer

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Physically Based Renderer for Pex

12 lines (11 loc) 358 B
module.exports = /* glsl */ ` vec3 getIrradiance(vec3 normalWorld, sampler2D map, int encoding) { vec2 uv = envMapOctahedral(normalWorld); float width = 2048.0; float irrSize = 64.0; uv += 0.5 / irrSize; uv /= irrSize / (irrSize - 1.0); uv = (uv * irrSize + vec2(2048.0 - irrSize)) / width; return decode(texture2D(map, uv), encoding).rgb; } `