UNPKG

pet-gen

Version:

Procedural Equirectangular Texture Generators

83 lines (44 loc) 1.48 kB
// Procedural Equirectangular Textures // Photosphere Pattern // // defaults = {...} - default parameters // pattern( ... ) - calculate color of pixel // texture( params ) - generate a texture // material( ... ) - material shader fix import { Color, Vector3, Euler } from "three"; import { noise, retexture, mapExp } from "../texture-generator.js"; var defaults = { $name: 'Photosphere', width: 1024, height: 512, scale: 30, color: 0xFFFF00, background: 0xFF0000, }; var vec = new Vector3( 1, 0, 1 ); var eu = new Euler(); function pattern( x, y, z, color, options, /*u, v, px, py*/ ) { var scale = options.scale; vec.set( x, y, z ); for ( var i=0; i<5; i++ ) { eu.set( scale*x, scale*y, scale*z ); vec.applyEuler( eu ); scale=scale*1.1; } var k = ( 1+noise( vec.x, vec.y, vec.z ) )/2; color.lerpColors( options.background, options.color, k ); } function options( params ) { return { scale: mapExp( params.scale ?? defaults.scale, 80, 3 ), color: new Color( params.color ?? defaults.color ), background: new Color( params.background ?? defaults.background ), width: params.width ?? defaults.width, height: params.height ?? defaults.height, }; } function texture( ...opt ) { return retexture( opt, defaults, options, pattern ); } export { pattern, defaults, texture }; export { material } from "../texture-generator.js";