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Procedural Equirectangular Texture Generators

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// Procedural Equirectangular Textures // Isolines Pattern // // defaults = {...} - default parameters // pattern( ... ) - calculate color of pixel // texture( params ) - generate a texture // material( ... ) - material shader fix import { Color, MathUtils } from "three"; import { noise, retexture, map, mapExp } from "../texture-generator.js"; var defaults = { $name: 'Isolines', width: 1024, height: 512, scale: 50, density: 20, blur: 10, balance: 50, color: 0xFFFFFF, background: 0x000000, }; function pattern( x, y, z, color, options, /*u, v, px, py*/ ) { var k = noise( x, y, z, options.scale ); k = 0.5 - 0.5*Math.sin( options.density*k ); k = MathUtils.smoothstep( k, options.minSmooth, options.maxSmooth ); color.lerpColors( options.color, options.background, k ); } function options( params ) { var blur = map( params.blur ?? defaults.blur ), balance = map( params.balance ?? defaults.balance ); return { scale: mapExp( params.scale ?? defaults.scale, 32, 0.5 ), density: map( params.density ?? defaults.density, 10, 60 ), minSmooth: balance - blur - 0.01, maxSmooth: balance + blur + 0.01, color: new Color( params.color ??defaults.color ), background: new Color( params.background ??defaults.background ), width: params.width ?? defaults.width, height: params.height ?? defaults.height, }; } function texture( ...opt ) { return retexture( opt, defaults, options, pattern ); } export { pattern, defaults, texture }; export { material } from "../texture-generator.js";