pet-gen
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Procedural Equirectangular Texture Generators
85 lines (48 loc) • 1.8 kB
JavaScript
// Procedural Equirectangular Textures
// Clouds Pattern
//
// defaults = {...} - default parameters
// pattern( ... ) - calculate color of pixel
// texture( params ) - generate a texture
// material( ... ) - material shader fix
import { Color } from "three";
import { noise, retexture, map, mapExp } from "../texture-generator.js";
var defaults = {
$name: 'Clouds',
width: 512,
height: 256,
scale: 50,
density: 50,
opacity: 80,
color: 0xFFFFFF,
subcolor: 0xA0A0B0,
};
function pattern( x, y, z, color, options, /*u, v, px, py*/ ) {
var k = -0.7 + options.density
+ 0.4*noise( x, y, z, options.scale )
+ 0.2*noise( x, y, z, 2*options.scale )*options.opacity
+ 0.05*noise( x, y, -z, 6*options.scale )*options.opacity*options.opacity
+ 0.03*noise( x, -y, z, 8*options.scale )*options.opacity*options.opacity;
k = 0.5*k + 0.3*k**2 + 0.4*k**3;
if ( k<0.3 ) k=( k/0.3 )**4*0.3;
var n = 0.5 - 0.5*noise( x+0.1, y, z, options.scale );
var m = n**0.4;
color.lerpColors( options.subcolor, options.color, m );
color.a = Math.min( k*n, 1 )**0.75*options.opacity;
}
function options( params ) {
return {
scale: mapExp( params.scale ?? defaults.scale, 6, 0.5 ),
density: map( params.density ?? defaults.density, 1, -1 ),
opacity: map( params.opacity ?? defaults.opacity ),
color: new Color( params.color ?? defaults.color ),
subcolor: new Color( params.subcolor ?? defaults.subcolor ),
width: params.width ?? defaults.width,
height: params.height ?? defaults.height,
};
}
function texture( ...opt ) {
return retexture( opt, defaults, options, pattern );
}
export { pattern, defaults, texture };
export { material } from "../texture-generator.js";