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Procedural Equirectangular Texture Generators

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// Procedural Equirectangular Textures // Cave Art Pattern // // defaults = {...} - default parameters // pattern( ... ) - calculate color of pixel // texture( params ) - generate a texture // material( ... ) - material shader fix import { Color } from "three"; import { noise, retexture, map, mapExp } from "../texture-generator.js"; var defaults = { $name: 'Cave art', width: 1024, height: 512, scale: 50, thickness: 20, noise: 30, color: 0xD34545, background: 0xFFF8F0, }; function pattern( x, y, z, color, options, /*u, v, px, py*/ ) { var k1 = noise( x, y, z, options.scale ), k2 = noise( x, y, z, 1.5*options.scale ); k1 = Math.sin( 3*k1 ); k2 = Math.cos( 3*k2 ); var k = options.thickness-20*Math.abs( k1+k2 )**2; if ( k1>k2 || k<0 ) k=0; if ( k<=0 ) k = options.noise*Math.random(); color.lerpColors( options.background, options.color, k ); } function options( params ) { return { color: new Color( params.color ?? defaults.color ), background: new Color( params.background ?? defaults.background ), scale: mapExp( params.scale ?? defaults.scale, 32, 0.5 ), thickness: map( params.thickness ?? defaults.thickness, 0.3, 20.3 ), noise: map( params.noise ?? defaults.noise, 0, 0.3 ), width: params.width ?? defaults.width, height: params.height ?? defaults.height, }; } function texture( ...opt ) { return retexture( opt, defaults, options, pattern ); } export { pattern, defaults, texture }; export { material } from "../texture-generator.js";