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personae

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This tool is used to generate a person either NPC or other Edit

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import { AgeGroups, ExpandedAlignments, Genders, ILinkBackground, ILinkKlass, ILinkRace, IPerson, PersonTypes, ILinkCulture, IRace, ExpandedAlignmentsY, ExpandedAlignmentsX, IKlass, ICulture, IBackground, IIdeals, IDNA } from "opendnd-core"; import { IPersonaeDefaults } from './defaults'; import "./extensions"; export interface IPersonaeOpts { defaults?: IPersonaeDefaults; type?: PersonTypes; race?: ILinkRace; klass?: ILinkKlass; culture?: ILinkCulture; background?: ILinkBackground; alignment?: ExpandedAlignments; gender?: Genders; name?: string; age?: number; ageGroup?: AgeGroups; DNA?: IDNA; seed?: any; } declare class Personae { defaults: IPersonaeDefaults; opts: IPersonaeOpts; race: IRace; klass: IKlass; background: IBackground; culture: ICulture; alignmentX: ExpandedAlignmentsX; alignmentY: ExpandedAlignmentsY; constructor(opts?: IPersonaeOpts); validateOpts(opts?: IPersonaeOpts): IPersonaeOpts; static load(filepath: any): any; static save(filepath: any, person: any): void; static output(person: any, type?: string): any; static generateAge(race: IRace, ageGroup?: AgeGroups): any; static getAgeGroup(race: IRace, age?: number): AgeGroups; static generateAgeGroup(race: IRace): any; resetOpts(): void; generatePersonalityTraits(personalityTraits?: any[]): any; generateIdeal(alignment: ExpandedAlignments, ideals: IIdeals): any; calculateMod(score?: number): number; generateAbilities(method?: string): { STR: number; DEX: number; CON: number; INT: number; WIS: number; CHA: number; }; generateChild(opts?: any, motherPerson?: any, fatherPerson?: any): IPerson; generateParents(person: any): { mother: IPerson; father: IPerson; }; generate(opts?: {}): IPerson; } export default Personae;