perfetto-protos
Version:
Perfetto protos exposed via protobuf-es for browser and node
242 lines • 7.65 kB
TypeScript
import type { GenFile, GenMessage } from "@bufbuild/protobuf/codegenv1";
import type { Message } from "@bufbuild/protobuf";
/**
* Describes the file protos/perfetto/metrics/android/hwui_metric.proto.
*/
export declare const file_protos_perfetto_metrics_android_hwui_metric: GenFile;
/**
* Android HWUI graphics performance and graphics memory usage metrics.
*
* @generated from message perfetto.protos.ProcessRenderInfo
*/
export type ProcessRenderInfo = Message<"perfetto.protos.ProcessRenderInfo"> & {
/**
* Name of the package launched
*
* @generated from field: optional string process_name = 1;
*/
processName: string;
/**
* CPU time spent on RenderThread in milliseconds.
*
* @generated from field: optional int64 rt_cpu_time_ms = 2;
*/
rtCpuTimeMs: bigint;
/**
* Number of frames drawn on RenderThread, followed by max/min/avg CPU time to draw a frame
* in nanoseconds.
*
* @generated from field: optional uint32 draw_frame_count = 3;
*/
drawFrameCount: number;
/**
* @generated from field: optional int64 draw_frame_max = 4;
*/
drawFrameMax: bigint;
/**
* @generated from field: optional int64 draw_frame_min = 5;
*/
drawFrameMin: bigint;
/**
* @generated from field: optional double draw_frame_avg = 6;
*/
drawFrameAvg: number;
/**
* Number of GPU commands flushes and max/min/avg time per flush in nanoseconds.
*
* @generated from field: optional uint32 flush_count = 7;
*/
flushCount: number;
/**
* @generated from field: optional int64 flush_max = 8;
*/
flushMax: bigint;
/**
* @generated from field: optional int64 flush_min = 9;
*/
flushMin: bigint;
/**
* @generated from field: optional double flush_avg = 10;
*/
flushAvg: number;
/**
* Number of View tree preparation counts and max/min/avg time to traverse the tree in
* nanoseconds.
*
* @generated from field: optional uint32 prepare_tree_count = 11;
*/
prepareTreeCount: number;
/**
* @generated from field: optional int64 prepare_tree_max = 12;
*/
prepareTreeMax: bigint;
/**
* @generated from field: optional int64 prepare_tree_min = 13;
*/
prepareTreeMin: bigint;
/**
* @generated from field: optional double prepare_tree_avg = 14;
*/
prepareTreeAvg: number;
/**
* Number of times the GPU rendered a frame and max/min/avg time for GPU to finish rendering in
* in nanoseconds.
*
* @generated from field: optional uint32 gpu_completion_count = 15;
*/
gpuCompletionCount: number;
/**
* @generated from field: optional int64 gpu_completion_max = 16;
*/
gpuCompletionMax: bigint;
/**
* @generated from field: optional int64 gpu_completion_min = 17;
*/
gpuCompletionMin: bigint;
/**
* @generated from field: optional double gpu_completion_avg = 18;
*/
gpuCompletionAvg: number;
/**
* Number of times a frame was recorded/serialized in a display list on the UI thread with
* max/min/avg time in nanoseconds.
*
* @generated from field: optional uint32 ui_record_count = 19;
*/
uiRecordCount: number;
/**
* @generated from field: optional int64 ui_record_max = 20;
*/
uiRecordMax: bigint;
/**
* @generated from field: optional int64 ui_record_min = 21;
*/
uiRecordMin: bigint;
/**
* @generated from field: optional double ui_record_avg = 22;
*/
uiRecordAvg: number;
/**
* number of unique shader programs that were used to render frames, followed by total and average
* times to prepare a shader in nanoseconds.
*
* @generated from field: optional uint32 shader_compile_count = 23;
*/
shaderCompileCount: number;
/**
* @generated from field: optional int64 shader_compile_time = 24;
*/
shaderCompileTime: bigint;
/**
* @generated from field: optional double shader_compile_avg = 25;
*/
shaderCompileAvg: number;
/**
* number of shader programs loaded from the disk cache, followed by total time and average time
* to prepare a shader in nanoseconds.
*
* @generated from field: optional uint32 cache_hit_count = 26;
*/
cacheHitCount: number;
/**
* @generated from field: optional int64 cache_hit_time = 27;
*/
cacheHitTime: bigint;
/**
* @generated from field: optional double cache_hit_avg = 28;
*/
cacheHitAvg: number;
/**
* number of shader programs compiled/linked, followed by total time and average time to prepare
* a shader in nanoseconds.
*
* @generated from field: optional uint32 cache_miss_count = 29;
*/
cacheMissCount: number;
/**
* @generated from field: optional int64 cache_miss_time = 30;
*/
cacheMissTime: bigint;
/**
* @generated from field: optional double cache_miss_avg = 31;
*/
cacheMissAvg: number;
/**
* max/min/avg CPU memory used for graphics by HWUI at the end of a frame.
*
* @generated from field: optional int64 graphics_cpu_mem_max = 32;
*/
graphicsCpuMemMax: bigint;
/**
* @generated from field: optional int64 graphics_cpu_mem_min = 33;
*/
graphicsCpuMemMin: bigint;
/**
* @generated from field: optional double graphics_cpu_mem_avg = 34;
*/
graphicsCpuMemAvg: number;
/**
* max/min/avg GPU memory used by HWUI at the end of a frame excluding textures.
*
* @generated from field: optional int64 graphics_gpu_mem_max = 35;
*/
graphicsGpuMemMax: bigint;
/**
* @generated from field: optional int64 graphics_gpu_mem_min = 36;
*/
graphicsGpuMemMin: bigint;
/**
* @generated from field: optional double graphics_gpu_mem_avg = 37;
*/
graphicsGpuMemAvg: number;
/**
* max/min/avg memory used for GPU textures by HWUI at the end of a frame.
*
* @generated from field: optional int64 texture_mem_max = 38;
*/
textureMemMax: bigint;
/**
* @generated from field: optional int64 texture_mem_min = 39;
*/
textureMemMin: bigint;
/**
* @generated from field: optional double texture_mem_avg = 40;
*/
textureMemAvg: number;
/**
* max/min/avg memory used by HWUI at the end of a frame. This is a sum of previous 3 categories.
*
* @generated from field: optional int64 all_mem_max = 41;
*/
allMemMax: bigint;
/**
* @generated from field: optional int64 all_mem_min = 42;
*/
allMemMin: bigint;
/**
* @generated from field: optional double all_mem_avg = 43;
*/
allMemAvg: number;
};
/**
* Describes the message perfetto.protos.ProcessRenderInfo.
* Use `create(ProcessRenderInfoSchema)` to create a new message.
*/
export declare const ProcessRenderInfoSchema: GenMessage<ProcessRenderInfo>;
/**
* @generated from message perfetto.protos.AndroidHwuiMetric
*/
export type AndroidHwuiMetric = Message<"perfetto.protos.AndroidHwuiMetric"> & {
/**
* HWUI metrics for processes that have a RenderThread.
*
* @generated from field: repeated perfetto.protos.ProcessRenderInfo process_info = 1;
*/
processInfo: ProcessRenderInfo[];
};
/**
* Describes the message perfetto.protos.AndroidHwuiMetric.
* Use `create(AndroidHwuiMetricSchema)` to create a new message.
*/
export declare const AndroidHwuiMetricSchema: GenMessage<AndroidHwuiMetric>;
//# sourceMappingURL=hwui_metric_pb.d.ts.map