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perfetto-protos

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Perfetto protos exposed via protobuf-es for browser and node

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import type { GenFile, GenMessage } from "@bufbuild/protobuf/codegenv1"; import type { Message } from "@bufbuild/protobuf"; /** * Describes the file protos/perfetto/metrics/android/hwui_metric.proto. */ export declare const file_protos_perfetto_metrics_android_hwui_metric: GenFile; /** * Android HWUI graphics performance and graphics memory usage metrics. * * @generated from message perfetto.protos.ProcessRenderInfo */ export type ProcessRenderInfo = Message<"perfetto.protos.ProcessRenderInfo"> & { /** * Name of the package launched * * @generated from field: optional string process_name = 1; */ processName: string; /** * CPU time spent on RenderThread in milliseconds. * * @generated from field: optional int64 rt_cpu_time_ms = 2; */ rtCpuTimeMs: bigint; /** * Number of frames drawn on RenderThread, followed by max/min/avg CPU time to draw a frame * in nanoseconds. * * @generated from field: optional uint32 draw_frame_count = 3; */ drawFrameCount: number; /** * @generated from field: optional int64 draw_frame_max = 4; */ drawFrameMax: bigint; /** * @generated from field: optional int64 draw_frame_min = 5; */ drawFrameMin: bigint; /** * @generated from field: optional double draw_frame_avg = 6; */ drawFrameAvg: number; /** * Number of GPU commands flushes and max/min/avg time per flush in nanoseconds. * * @generated from field: optional uint32 flush_count = 7; */ flushCount: number; /** * @generated from field: optional int64 flush_max = 8; */ flushMax: bigint; /** * @generated from field: optional int64 flush_min = 9; */ flushMin: bigint; /** * @generated from field: optional double flush_avg = 10; */ flushAvg: number; /** * Number of View tree preparation counts and max/min/avg time to traverse the tree in * nanoseconds. * * @generated from field: optional uint32 prepare_tree_count = 11; */ prepareTreeCount: number; /** * @generated from field: optional int64 prepare_tree_max = 12; */ prepareTreeMax: bigint; /** * @generated from field: optional int64 prepare_tree_min = 13; */ prepareTreeMin: bigint; /** * @generated from field: optional double prepare_tree_avg = 14; */ prepareTreeAvg: number; /** * Number of times the GPU rendered a frame and max/min/avg time for GPU to finish rendering in * in nanoseconds. * * @generated from field: optional uint32 gpu_completion_count = 15; */ gpuCompletionCount: number; /** * @generated from field: optional int64 gpu_completion_max = 16; */ gpuCompletionMax: bigint; /** * @generated from field: optional int64 gpu_completion_min = 17; */ gpuCompletionMin: bigint; /** * @generated from field: optional double gpu_completion_avg = 18; */ gpuCompletionAvg: number; /** * Number of times a frame was recorded/serialized in a display list on the UI thread with * max/min/avg time in nanoseconds. * * @generated from field: optional uint32 ui_record_count = 19; */ uiRecordCount: number; /** * @generated from field: optional int64 ui_record_max = 20; */ uiRecordMax: bigint; /** * @generated from field: optional int64 ui_record_min = 21; */ uiRecordMin: bigint; /** * @generated from field: optional double ui_record_avg = 22; */ uiRecordAvg: number; /** * number of unique shader programs that were used to render frames, followed by total and average * times to prepare a shader in nanoseconds. * * @generated from field: optional uint32 shader_compile_count = 23; */ shaderCompileCount: number; /** * @generated from field: optional int64 shader_compile_time = 24; */ shaderCompileTime: bigint; /** * @generated from field: optional double shader_compile_avg = 25; */ shaderCompileAvg: number; /** * number of shader programs loaded from the disk cache, followed by total time and average time * to prepare a shader in nanoseconds. * * @generated from field: optional uint32 cache_hit_count = 26; */ cacheHitCount: number; /** * @generated from field: optional int64 cache_hit_time = 27; */ cacheHitTime: bigint; /** * @generated from field: optional double cache_hit_avg = 28; */ cacheHitAvg: number; /** * number of shader programs compiled/linked, followed by total time and average time to prepare * a shader in nanoseconds. * * @generated from field: optional uint32 cache_miss_count = 29; */ cacheMissCount: number; /** * @generated from field: optional int64 cache_miss_time = 30; */ cacheMissTime: bigint; /** * @generated from field: optional double cache_miss_avg = 31; */ cacheMissAvg: number; /** * max/min/avg CPU memory used for graphics by HWUI at the end of a frame. * * @generated from field: optional int64 graphics_cpu_mem_max = 32; */ graphicsCpuMemMax: bigint; /** * @generated from field: optional int64 graphics_cpu_mem_min = 33; */ graphicsCpuMemMin: bigint; /** * @generated from field: optional double graphics_cpu_mem_avg = 34; */ graphicsCpuMemAvg: number; /** * max/min/avg GPU memory used by HWUI at the end of a frame excluding textures. * * @generated from field: optional int64 graphics_gpu_mem_max = 35; */ graphicsGpuMemMax: bigint; /** * @generated from field: optional int64 graphics_gpu_mem_min = 36; */ graphicsGpuMemMin: bigint; /** * @generated from field: optional double graphics_gpu_mem_avg = 37; */ graphicsGpuMemAvg: number; /** * max/min/avg memory used for GPU textures by HWUI at the end of a frame. * * @generated from field: optional int64 texture_mem_max = 38; */ textureMemMax: bigint; /** * @generated from field: optional int64 texture_mem_min = 39; */ textureMemMin: bigint; /** * @generated from field: optional double texture_mem_avg = 40; */ textureMemAvg: number; /** * max/min/avg memory used by HWUI at the end of a frame. This is a sum of previous 3 categories. * * @generated from field: optional int64 all_mem_max = 41; */ allMemMax: bigint; /** * @generated from field: optional int64 all_mem_min = 42; */ allMemMin: bigint; /** * @generated from field: optional double all_mem_avg = 43; */ allMemAvg: number; }; /** * Describes the message perfetto.protos.ProcessRenderInfo. * Use `create(ProcessRenderInfoSchema)` to create a new message. */ export declare const ProcessRenderInfoSchema: GenMessage<ProcessRenderInfo>; /** * @generated from message perfetto.protos.AndroidHwuiMetric */ export type AndroidHwuiMetric = Message<"perfetto.protos.AndroidHwuiMetric"> & { /** * HWUI metrics for processes that have a RenderThread. * * @generated from field: repeated perfetto.protos.ProcessRenderInfo process_info = 1; */ processInfo: ProcessRenderInfo[]; }; /** * Describes the message perfetto.protos.AndroidHwuiMetric. * Use `create(AndroidHwuiMetricSchema)` to create a new message. */ export declare const AndroidHwuiMetricSchema: GenMessage<AndroidHwuiMetric>; //# sourceMappingURL=hwui_metric_pb.d.ts.map