pencil.js
Version:
Nice modular interactive 2D drawing library.
95 lines (73 loc) • 4.52 kB
Markdown
Particle generator optimized to display thousands of instances.

```js
import { Particles, Star, Math as M } from "pencil.js";
const count = 5000;
const position = [100, 200];
const base = new Star(undefined, 5, 20);
// Additional parameters after the first one come from the generate method call
const generator = (index, any, additional, params) => {
// Particles data
return {
position: scene.getRandomPosition(),
rotation: M.random(),
scale: M.random(0.5, 1.5),
ttl: 100,
// And whatever value you want to define for each individual particle, for example
speed: new Position(1, 0).rotate(M.random()),
};
};
const updater = (data, index) => {
data.position.add(data.speed);
};
const particles = new Particles(position, base, generator, updater);
// Any parameters after the first one are passed to the generator function
particles.generate(count, any, additional, params);
```
```js
import { Particles, Star, Math as M } from "pencil.js";
const count = 5000;
const position = [100, 200];
const base = new Star(undefined, 5, 20);
// Additional parameters after the first one come from the generate method call
const generator = (index, any, additional, params) => {
// Particles data
return {
position: scene.cursorPosition,
rotation: M.random(),
scale: M.random(0.5, 1.5),
ttl: 100,
// And whatever value you want to define for each individual particle, for example
speed: new Position(1, 0).rotate(M.random()),
};
};
const updater = (data, index) => {
data.position.add(data.speed);
};
const particles = new Particles(position, base, generator, updater, {
emit: [10, 20], // Between 10 and 20 particles
frequency: 0.5, // about every 2 frames
args: [any, additional, params], // parameters for the generator function
});
```
Inherit from [ComponentOptions](../component/readme.md
| Name | Type | Default | Comment |
|-------------|-----------------------------|---------|---------------------------------------------------------------------------------------------------|
| `frequency` | `Number` | `1` | Frequency of emission per frame (randomized, 1 mean every frame, 0.1 mean about 1 each 10 frames) |
| `emit` | `Number` or `Array<Number>` | | Number or range of number of particles emitted |
| `args` | `Array` | | Arguments passed to the generator function |
## ParticlesData
`ParticlesData` stores individuals information about each particle.
It supports a limited number of properties.
| Name | Type | Default | Comment |
|------------|---------------------------|------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| `position` | [`Position`](../position) | `new Position()` | Position of the particle |
| `rotation` | `Number` | `0` | Rotation applied to the particle |
| `scale` | `Number` or `Array` | `1` | Scaling ratio or a pair of value for horizontal and vertical scaling |
| `ttl` | `Number` | `undefined` | Time to live, number of frames the particle is displayed. This number will be decremented and the data removed when it reach 0. Any falsy value will prevent this behavior |
The data object can also be used to store any other individual values for each particle.