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pencil.js

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Nice modular interactive 2D drawing library.

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import BaseEvent from "@pencil.js/base-event"; import Position from "@pencil.js/position"; /** * @module MouseEvent */ /** * Mouse event class * @class * @extends {module:BaseEvent} */ export default class MouseEvent extends BaseEvent { /** * MouseEvent constructor * @param {String} name - Name of the event * @param {EventEmitter} target - Component concerned by the event * @param {PositionDefinition} positionDefinition - Position of the mouse when event trigger * @param {UIEvent} [event] - Original HTML event */ constructor (name, target, positionDefinition, event) { super(name, target, event); this.position = Position.from(positionDefinition); this.button = event ? event.button : null; } /** * @inheritDoc */ getModifier () { return this.button; } /** * @typedef {Object} MouseButtons * @prop {String} left - Left button on a classic right-handed mouse * @prop {String} main - Main button * @prop {String} wheel - The scroll wheel * @prop {String} middle - Middle button, usually the scroll wheel * @prop {String} right - Right button on a classic right-handed mouse * @prop {String} secondary - Secondary button * @prop {String} backward - Browse backward button * @prop {String} aux1 - First auxiliary button, usually the browse backward button * @prop {String} forward - Browse forward button * @prop {String} aux2 - Second auxiliary button, usually the browse forward button */ /** * Set of buttons on a pointing device for easy access * @example scene.on(`${MouseEvent.events.down}.${MouseEvent.buttons.middle}`, () => { * console.log("User pressed the middle mouse button"); * }); * @return {MouseButtons} */ static get buttons () { return { left: "0", main: "0", wheel: "1", middle: "1", right: "2", secondary: "2", backward: "3", aux1: "3", forward: "4", aux2: "4", }; } /** * @typedef {Object} MouseEvents * @prop {String} down - Mouse button is pressed * @prop {String} up - Mouse button is released * @prop {String} click - Mouse button is pressed then released without moving * @prop {String} move - Mouse is moved * @prop {String} hover - Mouse goes hover a component * @prop {String} leave - Mouse leave a component * @prop {String} wheel - Mouse wheel is scrolled in any direction * @prop {String} scrollDown - Mouse wheel is scrolled down * @prop {String} scrollUp - Mouse wheel is scrolled up * @prop {String} zoomOut - Mouse wheel is scrolled down (away from the screen) * @prop {String} zoomIn - Mouse wheel is scrolled up (toward the screen) * @prop {String} grab - Mouse is clicked on a draggable component * @prop {String} drag - Mouse is moved while grabbing a component * @prop {String} drop - Mouse is release after dragging a component * @prop {String} resize - Mouse is moved while holding the handle of a resizable component * @prop {String} rotate - Mouse is rotating a component * @prop {String} doubleClick - Mouse is clicked twice rapidly */ /** * Set of events for easy access * @type {MouseEvents} */ static get events () { return { down: "mousedown", up: "mouseup", click: "click", contextMenu: "contextmenu", move: "mousemove", hover: "hover", leave: "leave", wheel: "mousewheel", scrollDown: "scrolldown", scrollUp: "scrollup", zoomOut: "zoomout", zoomIn: "zoomin", grab: "grab", drag: "drag", drop: "drop", resize: "resize", rotate: "rotate", doubleClick: "dblclick", }; } }