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pencil.js

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Nice modular interactive 2D drawing library.

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/** * Image class * <br><img src="./media/examples/image.png" alt="image demo"/> * @class * @extends Rectangle */ export default class Image extends Rectangle { /** * @inheritDoc * @param {Object} definition - Image definition * @return {Image} */ static from(definition: any): Image; /** * Promise to load an image file. * @param {String|Array<String>} url - Link or an array of links to image files * @return {Promise<HTMLImageElement>} */ static load(url: string | Array<string>): Promise<HTMLImageElement>; /** * Image constructor * @param {PositionDefinition} positionDefinition - Top-left corner of the image * @param {String|Image|HTMLImageElement} source - Link to an image file, another Image instance or the image file itself * @param {ComponentOptions} [options] - Drawing options */ constructor(positionDefinition: any, source: string | Image | HTMLImageElement, options?: any); /** * @type {HTMLImageElement} */ file: HTMLImageElement; /** * @type {Boolean} */ isLoaded: boolean; /** * Change the image URL * @param {String|Image|HTMLImageElement} source - Link to an image file, another Image instance or the image file itself */ set url(arg: string); /** * Get the image URL * @return {String} */ get url(): string; /** * Draw the image itself * @param {CanvasRenderingContext2D} ctx - Drawing context * @return {Image} Itself */ draw(ctx: CanvasRenderingContext2D): Image; /** * @type {String} * @private */ private [urlKey]; } export type ImageOptions = any; import Rectangle from "@pencil.js/rectangle"; /** * @module Image */ declare const urlKey: unique symbol; export {};