peerpigeon
Version:
WebRTC-based peer-to-peer mesh networking library with intelligent routing and signaling server
318 lines (242 loc) β’ 11.3 kB
Markdown
# PeerPigeon <img src="examples/browser/assets/images/favicon.png" alt="PeerPigeon Logo" width="32" height="32" align="right">
**WebRTC-based peer-to-peer mesh networking with intelligent routing, encrypted storage, and media streaming.**
[](https://badge.fury.io/js/peerpigeon)
[](https://opensource.org/licenses/MIT)
[](https://nodejs.org)
PeerPigeon is a production-ready library for building decentralized applications with true mesh networking, encrypted distributed storage, and selective media streaming. It handles peer discovery, connection management, and message routing automatically.
> **β οΈ IMPORTANT: Local Testing Requirement**
> When testing on `localhost`, WebRTC connections require **media permissions** (microphone/camera) due to browser security.
> **Solution**: Click the "Media" tab in the browser example and grant permissions, or see [docs/LOCAL_TESTING.md](docs/LOCAL_TESTING.md) for details.
> This is **NOT required** for production HTTPS deployments.
## β¨ Key Features
- **πΈοΈ True Mesh Networking** - Gossip protocol + XOR distance routing (Kademlia-inspired)
- **π Network Namespaces** - Isolated peer networks with automatic global fallback
- **ποΈ Distributed Storage** - Encrypted, CRDT-enabled storage across the mesh
- **π₯ Selective Streaming** - Efficient audio/video streaming with bandwidth management
- **π¦ Binary Messages** - Native support for efficient binary data transfer (Uint8Array/ArrayBuffer)
- **π Stream API** - Transfer large files with ReadableStream/WritableStream (memory-efficient, backpressure handling)
- **π’ Hub System** - Connect multiple signaling servers for global peer discovery
- **π Hub P2P Mesh** - Hubs form WebRTC mesh with XOR routing, auto-migrate from WebSocket to P2P
- **π End-to-End Encryption** - Built-in crypto for secure communication
- **π° Cost Optimized** - Smart routing reduces server costs by ~95%
- **π± Multi-Platform** - Browser, Node.js, NativeScript support
## π Quick Start
### Installation
```bash
npm install peerpigeon
```
### Basic Usage
```javascript
import { PeerPigeonMesh } from 'peerpigeon';
// Create and connect
const mesh = new PeerPigeonMesh({ enableWebDHT: true, enableCrypto: true });
await mesh.init();
await mesh.connect('ws://localhost:3000');
// Send messages
mesh.sendMessage('Hello, mesh!');
// Listen for messages
mesh.on('messageReceived', ({ from, content }) => {
console.log(`${from}: ${content}`);
});
```
### Run Signaling Server
```bash
# Start both hub and HTTP server for testing
npm run dev
# Or run them separately:
npm run dev:hub # Just the signaling hub
npm run dev:http # Just the HTTP server
# Custom port
PORT=8080 npm run hub
```
### Local Testing
For localhost testing, you need to grant media permissions:
1. Open browser example: `http://localhost:8080/`
2. Go to **Media** tab
3. Click **Start Media** button
4. Allow microphone/camera access
See [docs/LOCAL_TESTING.md](docs/LOCAL_TESTING.md) for full details.
## π Examples
### Streaming File Transfer
```javascript
// Send a file using streams (memory-efficient for large files)
const file = fileInput.files[0];
await mesh.sendFile(targetPeerId, file);
// Receive files
mesh.on('streamReceived', async (event) => {
const { stream, metadata } = event;
console.log(`Receiving ${metadata.filename} (${metadata.totalSize} bytes)`);
// Read stream and create blob
const chunks = [];
const reader = stream.getReader();
while (true) {
const { done, value } = await reader.read();
if (done) break;
chunks.push(value);
}
const blob = new Blob(chunks, { type: metadata.mimeType });
// Download file
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = metadata.filename;
a.click();
});
```
### Binary Messages
```javascript
// Send binary data to specific peer
const binaryData = new Uint8Array([1, 2, 3, 4, 5]);
await mesh.sendBinaryData(targetPeerId, binaryData);
// Broadcast binary to all peers
const count = await mesh.broadcastBinaryData(binaryData);
// Receive binary messages
mesh.on('binaryMessageReceived', ({ from, data, size }) => {
console.log(`Received ${size} bytes from ${from}`);
// data is Uint8Array
});
// Send files
const file = fileInput.files[0];
const buffer = await file.arrayBuffer();
await mesh.sendBinaryData(peerId, new Uint8Array(buffer));
```
### Distributed Storage
```javascript
// Store encrypted data across the mesh
await mesh.storage.put('myKey', { data: 'value' });
// Retrieve from any peer
const value = await mesh.storage.get('myKey');
// Storage spaces for organization
const chatSpace = mesh.storage.getSpace('chat');
await chatSpace.put('message1', { text: 'Hello!' });
```
### Selective Media Streaming
```javascript
// Get local media
const stream = await navigator.mediaDevices.getUserMedia({
video: true,
audio: true
});
// Selective streaming to specific peers
mesh.media.addLocalStream(stream, 'camera');
mesh.media.streamToPeer('peer-id-1', 'camera', { video: true, audio: true });
mesh.media.streamToPeer('peer-id-2', 'camera', { video: false, audio: true }); // Audio only
// Receive streams
mesh.media.on('remoteStreamAdded', ({ peerId, stream, label }) => {
videoElement.srcObject = stream;
});
```
### Network Namespaces
```javascript
// Create isolated networks
const gameMesh = new PeerPigeonMesh({ networkName: 'game-lobby-1' });
const chatMesh = new PeerPigeonMesh({ networkName: 'chat-room-5' });
// Peers in different networks won't see each other
await gameMesh.connect('ws://localhost:3000');
await chatMesh.connect('ws://localhost:3000');
```
### Hub System (Multi-Server)
```javascript
// Server 1 (bootstrap hub on port 3000)
const hub1 = new PeerPigeonServer({
port: 3000,
isHub: true
});
await hub1.start();
// Server 2 connects to hub1
const hub2 = new PeerPigeonServer({
port: 3001,
isHub: true,
bootstrapHubs: ['ws://localhost:3000']
});
await hub2.start();
// Hubs automatically form P2P mesh with XOR routing
// WebSocket connections are closed once P2P mesh is established
// Clients connect via WebSocket, hub-to-hub uses P2P for efficiency
// Peers on hub2 can discover peers on hub1!
```
**New in v1.1**: Hubs now form a true P2P mesh network using WebRTC with XOR-based routing. WebSocket connections between hubs are automatically closed once the P2P mesh is established, significantly reducing server load. See [docs/HUB_P2P_MESH.md](docs/HUB_P2P_MESH.md) for details.
```
## π Documentation
### Core Guides
- **[API Documentation](docs/API_DOCUMENTATION.md)** - Complete API reference
- **[CLI Guide](docs/CLI_README.md)** - Command-line interface
- **[Binary Messages](docs/BINARY_MESSAGES.md)** - Efficient binary data transfer
- **[Streaming API](docs/STREAMING_API.md)** - Large file transfers with ReadableStream/WritableStream
- **[Network Namespaces](docs/NETWORK_NAMESPACES.md)** - Isolated peer networks
- **[Selective Streaming](docs/SELECTIVE_STREAMING_GUIDE.md)** - Media streaming optimization
### Hub System
- **[Hub System Overview](docs/HUB_SYSTEM.md)** - Multi-server mesh architecture
- **[Hub Quick Reference](docs/HUB_QUICK_REF.md)** - Quick start guide for hubs
- **[Hub Scripts](docs/HUB_SCRIPTS.md)** - Hub automation scripts
- **[Bootstrap Hubs](docs/BOOTSTRAP_HUBS.md)** - Hub discovery and connection
### Examples
- **[Browser Examples](examples/browser/)** - Web applications
- **[Binary Message Demo](examples/binary-message-demo.html)** - Interactive binary transfer demo
- **[Stream File Transfer Demo](examples/stream-file-transfer-demo.html)** - Large file transfer with progress
- **[Node.js Examples](examples/node/)** - Server-side usage
- **[NativeScript Examples](examples/nativescript/)** - Mobile apps
## ποΈ Architecture
PeerPigeon uses a modular architecture with smart routing:
```
βββββββββββββββββββββββββββββββββββββββββββββββ
β PeerPigeonMesh (Core) β
βββββββββββββββββββββββββββββββββββββββββββββββ€
β β’ SignalingClient β’ PeerDiscovery β
β β’ ConnectionManager β’ EvictionManager β
β β’ GossipManager β’ MeshOptimizer β
β β’ StorageManager β’ MediaManager β
βββββββββββββββββββββββββββββββββββββββββββββββ
β β
βΌ βΌ
ββββββββββββββββ ββββββββββββββββ
β WebSocket β β WebRTC β
β Signaling β β DataChannel β
ββββββββββββββββ ββββββββββββββββ
```
**Key Components:**
- **XOR Distance Routing** - Kademlia-inspired peer selection
- **Gossip Protocol** - Reliable message propagation
- **Smart Eviction** - Automatically optimizes mesh topology
- **CRDT Storage** - Conflict-free distributed data structures
## π§ Advanced Configuration
```javascript
const mesh = new PeerPigeonMesh({
// Core options
peerId: 'custom-peer-id', // Custom peer ID (40-char hex)
networkName: 'my-network', // Network namespace (default: 'global')
allowGlobalFallback: true, // Allow fallback to global network
// Features (all enabled by default)
enableWebDHT: true, // Distributed hash table
enableCrypto: true, // Encryption & key management
// Connection settings
maxPeers: 3, // Max concurrent connections
minPeers: 2, // Min connections to maintain
autoConnect: true, // Auto-connect on join
autoDiscovery: true, // Auto-discover peers
// Topology optimization
evictionStrategy: true, // Smart peer eviction
xorRouting: true // XOR distance-based routing
});
```
## π§ͺ Testing
```bash
# Run all tests
npm test
# Browser integration tests
npm run test:browser
npm run test:browser:visual # With visible browser
# Video streaming tests
npm run test:video
npm run test:video:visual # With visible browser
```
## π€ Contributing
Contributions are welcome! Please read our contributing guidelines and submit pull requests to our [GitHub repository](https://github.com/PeerPigeon/PeerPigeon).
## π License
MIT Β© Daniel Raeder
## π Links
- **GitHub**: [github.com/PeerPigeon/PeerPigeon](https://github.com/PeerPigeon/PeerPigeon)
- **npm**: [npmjs.com/package/peerpigeon](https://www.npmjs.com/package/peerpigeon)
- **Issues**: [github.com/PeerPigeon/PeerPigeon/issues](https://github.com/PeerPigeon/PeerPigeon/issues)
---
**Built with β€οΈ for the decentralized web**