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pebble-pge

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Simple looping game engine for Pebble

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# pge Simple looping game engine for Pebble. Available on [NPM](https://www.npmjs.com/package/pebble-pge). ## Installation `pebble package install pebble-pge` ## Features - Automatic looping of developer-supplied per-frame logic and rendering. - Up to 30 frames per second. - Implement only your game code - `AppTimer`, `LayerUpdateProc`, `Clicks`, `Window` and `main` abstracted away. - `PGESprite` base object to implement game entities. - Basic collision checking between `PGESprite`s, GRects, lines and points. - Isometric rendering of rects, boxes and textures. - Basic game title screen template. - Simple highscore mechanism. - WebSocket-based client-server abstraction. ## Basic Template App To begin a new game watchapp, begin with the template file in `/docs/template.c.sample`: ``` /** * This is the bare minimum to make a looping game with PGE! */ #include <pebble.h> #include <pge/pge.h> static void game_logic() { // Per-frame game logic here } static void game_draw(GContext *ctx) { // Per-frame game rendering here } static void game_click(int button_id, bool long_click) { // Process click events } void pge_init() { // Start the game pge_begin(game_logic, game_draw, game_click); } void pge_deinit() { // Finish the game pge_finish(); } ``` ## Documentation [PGE](docs/pge.md) - Main engine documentation. [PGE Sprite](docs/pge_sprite.md) - Sprite class documentation. [PGE Title](docs/pge_title.md) - Template title screen documentation. [PGE Grid](docs/pge_grid.md) - Convenience for grid-based games. [PGE Splash](docs/pge_splash.md) - Engine splash screen animation documentation. [PGE Isometric](docs/pge_isometric.md) - Isometric rendering of rects, boxes and textures. [PGE WS](docs/pge_ws.md) - WebSocket-based client-server abstraction.