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Create and modify PDF files with JavaScript

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"use strict"; // Originated from pdfkit Copyright (c) 2014 Devon Govett // https://github.com/foliojs/pdfkit/blob/1e62e6ffe24b378eb890df507a47610f4c4a7b24/lib/path.js // MIT LICENSE // Updated for pdf-lib & TypeScript by Jeremy Messenger Object.defineProperty(exports, "__esModule", { value: true }); exports.svgPathToOperators = void 0; var operators_1 = require("./operators"); var cx = 0; var cy = 0; var px = 0; var py = 0; var sx = 0; var sy = 0; var parameters = new Map([ ['A', 7], ['a', 7], ['C', 6], ['c', 6], ['H', 1], ['h', 1], ['L', 2], ['l', 2], ['M', 2], ['m', 2], ['Q', 4], ['q', 4], ['S', 4], ['s', 4], ['T', 2], ['t', 2], ['V', 1], ['v', 1], ['Z', 0], ['z', 0], ]); var parse = function (path) { var cmd; var ret = []; var args = []; var curArg = ''; var foundDecimal = false; var params = 0; for (var _i = 0, path_1 = path; _i < path_1.length; _i++) { var c = path_1[_i]; if (parameters.has(c)) { params = parameters.get(c); if (cmd) { // save existing command if (curArg.length > 0) { args[args.length] = +curArg; } ret[ret.length] = { cmd: cmd, args: args }; args = []; curArg = ''; foundDecimal = false; } cmd = c; } else if ([' ', ','].includes(c) || (c === '-' && curArg.length > 0 && curArg[curArg.length - 1] !== 'e') || (c === '.' && foundDecimal)) { if (curArg.length === 0) { continue; } if (args.length === params) { // handle reused commands ret[ret.length] = { cmd: cmd, args: args }; args = [+curArg]; // handle assumed commands if (cmd === 'M') { cmd = 'L'; } if (cmd === 'm') { cmd = 'l'; } } else { args[args.length] = +curArg; } foundDecimal = c === '.'; // fix for negative numbers or repeated decimals with no delimeter between commands curArg = ['-', '.'].includes(c) ? c : ''; } else { curArg += c; if (c === '.') { foundDecimal = true; } } } // add the last command if (curArg.length > 0) { if (args.length === params) { // handle reused commands ret[ret.length] = { cmd: cmd, args: args }; args = [+curArg]; // handle assumed commands if (cmd === 'M') { cmd = 'L'; } if (cmd === 'm') { cmd = 'l'; } } else { args[args.length] = +curArg; } } ret[ret.length] = { cmd: cmd, args: args }; return ret; }; var apply = function (commands) { // current point, control point, and subpath starting point cx = cy = px = py = sx = sy = 0; // run the commands var cmds = []; for (var i = 0; i < commands.length; i++) { var c = commands[i]; if (c.cmd && typeof runners[c.cmd] === 'function') { var cmd = runners[c.cmd](c.args); if (Array.isArray(cmd)) { cmds = cmds.concat(cmd); } else { cmds.push(cmd); } } } return cmds; }; var runners = { M: function (a) { cx = a[0]; cy = a[1]; px = py = null; sx = cx; sy = cy; return operators_1.moveTo(cx, cy); }, m: function (a) { cx += a[0]; cy += a[1]; px = py = null; sx = cx; sy = cy; return operators_1.moveTo(cx, cy); }, C: function (a) { cx = a[4]; cy = a[5]; px = a[2]; py = a[3]; return operators_1.appendBezierCurve(a[0], a[1], a[2], a[3], a[4], a[5]); }, c: function (a) { var cmd = operators_1.appendBezierCurve(a[0] + cx, a[1] + cy, a[2] + cx, a[3] + cy, a[4] + cx, a[5] + cy); px = cx + a[2]; py = cy + a[3]; cx += a[4]; cy += a[5]; return cmd; }, S: function (a) { if (px === null || py === null) { px = cx; py = cy; } var cmd = operators_1.appendBezierCurve(cx - (px - cx), cy - (py - cy), a[0], a[1], a[2], a[3]); px = a[0]; py = a[1]; cx = a[2]; cy = a[3]; return cmd; }, s: function (a) { if (px === null || py === null) { px = cx; py = cy; } var cmd = operators_1.appendBezierCurve(cx - (px - cx), cy - (py - cy), cx + a[0], cy + a[1], cx + a[2], cy + a[3]); px = cx + a[0]; py = cy + a[1]; cx += a[2]; cy += a[3]; return cmd; }, Q: function (a) { px = a[0]; py = a[1]; cx = a[2]; cy = a[3]; return operators_1.appendQuadraticCurve(a[0], a[1], cx, cy); }, q: function (a) { var cmd = operators_1.appendQuadraticCurve(a[0] + cx, a[1] + cy, a[2] + cx, a[3] + cy); px = cx + a[0]; py = cy + a[1]; cx += a[2]; cy += a[3]; return cmd; }, T: function (a) { if (px === null || py === null) { px = cx; py = cy; } else { px = cx - (px - cx); py = cy - (py - cy); } var cmd = operators_1.appendQuadraticCurve(px, py, a[0], a[1]); px = cx - (px - cx); py = cy - (py - cy); cx = a[0]; cy = a[1]; return cmd; }, t: function (a) { if (px === null || py === null) { px = cx; py = cy; } else { px = cx - (px - cx); py = cy - (py - cy); } var cmd = operators_1.appendQuadraticCurve(px, py, cx + a[0], cy + a[1]); cx += a[0]; cy += a[1]; return cmd; }, A: function (a) { var cmds = solveArc(cx, cy, a); cx = a[5]; cy = a[6]; return cmds; }, a: function (a) { a[5] += cx; a[6] += cy; var cmds = solveArc(cx, cy, a); cx = a[5]; cy = a[6]; return cmds; }, L: function (a) { cx = a[0]; cy = a[1]; px = py = null; return operators_1.lineTo(cx, cy); }, l: function (a) { cx += a[0]; cy += a[1]; px = py = null; return operators_1.lineTo(cx, cy); }, H: function (a) { cx = a[0]; px = py = null; return operators_1.lineTo(cx, cy); }, h: function (a) { cx += a[0]; px = py = null; return operators_1.lineTo(cx, cy); }, V: function (a) { cy = a[0]; px = py = null; return operators_1.lineTo(cx, cy); }, v: function (a) { cy += a[0]; px = py = null; return operators_1.lineTo(cx, cy); }, Z: function () { var cmd = operators_1.closePath(); cx = sx; cy = sy; return cmd; }, z: function () { var cmd = operators_1.closePath(); cx = sx; cy = sy; return cmd; }, }; var solveArc = function (x, y, coords) { var rx = coords[0], ry = coords[1], rot = coords[2], large = coords[3], sweep = coords[4], ex = coords[5], ey = coords[6]; var segs = arcToSegments(ex, ey, rx, ry, large, sweep, rot, x, y); var cmds = []; for (var _i = 0, segs_1 = segs; _i < segs_1.length; _i++) { var seg = segs_1[_i]; var bez = segmentToBezier.apply(void 0, seg); cmds.push(operators_1.appendBezierCurve.apply(void 0, bez)); } return cmds; }; // from Inkscape svgtopdf, thanks! var arcToSegments = function (x, y, rx, ry, large, sweep, rotateX, ox, oy) { var th = rotateX * (Math.PI / 180); var sinTh = Math.sin(th); var cosTh = Math.cos(th); rx = Math.abs(rx); ry = Math.abs(ry); px = cosTh * (ox - x) * 0.5 + sinTh * (oy - y) * 0.5; py = cosTh * (oy - y) * 0.5 - sinTh * (ox - x) * 0.5; var pl = (px * px) / (rx * rx) + (py * py) / (ry * ry); if (pl > 1) { pl = Math.sqrt(pl); rx *= pl; ry *= pl; } var a00 = cosTh / rx; var a01 = sinTh / rx; var a10 = -sinTh / ry; var a11 = cosTh / ry; var x0 = a00 * ox + a01 * oy; var y0 = a10 * ox + a11 * oy; var x1 = a00 * x + a01 * y; var y1 = a10 * x + a11 * y; var d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0); var sfactorSq = 1 / d - 0.25; if (sfactorSq < 0) { sfactorSq = 0; } var sfactor = Math.sqrt(sfactorSq); if (sweep === large) { sfactor = -sfactor; } var xc = 0.5 * (x0 + x1) - sfactor * (y1 - y0); var yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0); var th0 = Math.atan2(y0 - yc, x0 - xc); var th1 = Math.atan2(y1 - yc, x1 - xc); var thArc = th1 - th0; if (thArc < 0 && sweep === 1) { thArc += 2 * Math.PI; } else if (thArc > 0 && sweep === 0) { thArc -= 2 * Math.PI; } var segments = Math.ceil(Math.abs(thArc / (Math.PI * 0.5 + 0.001))); var result = []; for (var i = 0; i < segments; i++) { var th2 = th0 + (i * thArc) / segments; var th3 = th0 + ((i + 1) * thArc) / segments; result[i] = [xc, yc, th2, th3, rx, ry, sinTh, cosTh]; } return result; }; var segmentToBezier = function (cx1, cy1, th0, th1, rx, ry, sinTh, cosTh) { var a00 = cosTh * rx; var a01 = -sinTh * ry; var a10 = sinTh * rx; var a11 = cosTh * ry; var thHalf = 0.5 * (th1 - th0); var t = ((8 / 3) * Math.sin(thHalf * 0.5) * Math.sin(thHalf * 0.5)) / Math.sin(thHalf); var x1 = cx1 + Math.cos(th0) - t * Math.sin(th0); var y1 = cy1 + Math.sin(th0) + t * Math.cos(th0); var x3 = cx1 + Math.cos(th1); var y3 = cy1 + Math.sin(th1); var x2 = x3 + t * Math.sin(th1); var y2 = y3 - t * Math.cos(th1); var result = [ a00 * x1 + a01 * y1, a10 * x1 + a11 * y1, a00 * x2 + a01 * y2, a10 * x2 + a11 * y2, a00 * x3 + a01 * y3, a10 * x3 + a11 * y3, ]; return result; }; exports.svgPathToOperators = function (path) { return apply(parse(path)); }; //# sourceMappingURL=svgPath.js.map