pclkit
Version:
A PCL generation library for Node.js
423 lines (367 loc) • 8.06 kB
JavaScript
var cx = 0;
var cy = 0;
var px = 0;
var py = 0;
var sx = 0;
var sy = 0;
var parameters = {
A: 7,
a: 7,
C: 6,
c: 6,
H: 1,
h: 1,
L: 2,
l: 2,
M: 2,
m: 2,
Q: 4,
q: 4,
S: 4,
s: 4,
T: 2,
t: 2,
V: 1,
v: 1,
Z: 0,
z: 0
};
var parse = function(path) {
var cmd;
var ret = [];
var args = [];
var curArg = '';
var foundDecimal = false;
var params = 0;
for (var c of path) {
if (parameters[c] != null) {
params = parameters[c];
if (cmd) {
// save existing command
if (curArg.length > 0) {
args[args.length] = +curArg;
}
ret[ret.length] = { cmd, args };
args = [];
curArg = '';
foundDecimal = false;
}
cmd = c;
} else if (
[' ', ','].includes(c) ||
(c === '-' && curArg.length > 0 && curArg[curArg.length - 1] !== 'e') ||
(c === '.' && foundDecimal)
) {
if (curArg.length === 0) {
continue;
}
if (args.length === params) {
// handle reused commands
ret[ret.length] = { cmd, args };
args = [+curArg];
// handle assumed commands
if (cmd === 'M') {
cmd = 'L';
}
if (cmd === 'm') {
cmd = 'l';
}
} else {
args[args.length] = +curArg;
}
foundDecimal = c === '.';
// fix for negative numbers or repeated decimals with no delimeter between commands
curArg = ['-', '.'].includes(c) ? c : '';
} else {
curArg += c;
if (c === '.') {
foundDecimal = true;
}
}
}
// add the last command
if (curArg.length > 0) {
if (args.length === params) {
// handle reused commands
ret[ret.length] = { cmd, args };
args = [+curArg];
// handle assumed commands
if (cmd === 'M') {
cmd = 'L';
}
if (cmd === 'm') {
cmd = 'l';
}
} else {
args[args.length] = +curArg;
}
}
ret[ret.length] = { cmd, args };
return ret;
};
var apply = function(commands, doc) {
// current point, control point, and subpath starting point
cx = cy = px = py = sx = sy = 0;
// run the commands
for (var i = 0; i < commands.length; i++) {
var c = commands[i];
if (typeof runners[c.cmd] === 'function') {
runners[c.cmd](doc, c.args);
}
}
};
var runners = {
M(doc, a) {
cx = a[0];
cy = a[1];
px = py = null;
sx = cx;
sy = cy;
return doc.moveTo(cx, cy);
},
m(doc, a) {
cx += a[0];
cy += a[1];
px = py = null;
sx = cx;
sy = cy;
return doc.moveTo(cx, cy);
},
C(doc, a) {
cx = a[4];
cy = a[5];
px = a[2];
py = a[3];
return doc.bezierCurveTo(...(a || []));
},
c(doc, a) {
doc.bezierCurveTo(
a[0] + cx,
a[1] + cy,
a[2] + cx,
a[3] + cy,
a[4] + cx,
a[5] + cy
);
px = cx + a[2];
py = cy + a[3];
cx += a[4];
return (cy += a[5]);
},
S(doc, a) {
if (px === null) {
px = cx;
py = cy;
}
doc.bezierCurveTo(cx - (px - cx), cy - (py - cy), a[0], a[1], a[2], a[3]);
px = a[0];
py = a[1];
cx = a[2];
return (cy = a[3]);
},
s(doc, a) {
if (px === null) {
px = cx;
py = cy;
}
doc.bezierCurveTo(
cx - (px - cx),
cy - (py - cy),
cx + a[0],
cy + a[1],
cx + a[2],
cy + a[3]
);
px = cx + a[0];
py = cy + a[1];
cx += a[2];
return (cy += a[3]);
},
Q(doc, a) {
px = a[0];
py = a[1];
cx = a[2];
cy = a[3];
return doc.quadraticCurveTo(a[0], a[1], cx, cy);
},
q(doc, a) {
doc.quadraticCurveTo(a[0] + cx, a[1] + cy, a[2] + cx, a[3] + cy);
px = cx + a[0];
py = cy + a[1];
cx += a[2];
return (cy += a[3]);
},
T(doc, a) {
if (px === null) {
px = cx;
py = cy;
} else {
px = cx - (px - cx);
py = cy - (py - cy);
}
doc.quadraticCurveTo(px, py, a[0], a[1]);
px = cx - (px - cx);
py = cy - (py - cy);
cx = a[0];
return (cy = a[1]);
},
t(doc, a) {
if (px === null) {
px = cx;
py = cy;
} else {
px = cx - (px - cx);
py = cy - (py - cy);
}
doc.quadraticCurveTo(px, py, cx + a[0], cy + a[1]);
cx += a[0];
return (cy += a[1]);
},
A(doc, a) {
solveArc(doc, cx, cy, a);
cx = a[5];
return (cy = a[6]);
},
a(doc, a) {
a[5] += cx;
a[6] += cy;
solveArc(doc, cx, cy, a);
cx = a[5];
return (cy = a[6]);
},
L(doc, a) {
cx = a[0];
cy = a[1];
px = py = null;
return doc.lineTo(cx, cy);
},
l(doc, a) {
cx += a[0];
cy += a[1];
px = py = null;
return doc.lineTo(cx, cy);
},
H(doc, a) {
cx = a[0];
px = py = null;
return doc.lineTo(cx, cy);
},
h(doc, a) {
cx += a[0];
px = py = null;
return doc.lineTo(cx, cy);
},
V(doc, a) {
cy = a[0];
px = py = null;
return doc.lineTo(cx, cy);
},
v(doc, a) {
cy += a[0];
px = py = null;
return doc.lineTo(cx, cy);
},
Z(doc) {
doc.closePath();
cx = sx;
return (cy = sy);
},
z(doc) {
doc.closePath();
cx = sx;
return (cy = sy);
}
};
var solveArc = function(doc, x, y, coords) {
var [rx, ry, rot, large, sweep, ex, ey] = coords;
var segs = arcToSegments(ex, ey, rx, ry, large, sweep, rot, x, y);
for (var seg of segs) {
var bez = segmentToBezier(...(seg || []));
doc.bezierCurveTo(...(bez || []));
}
};
// from Inkscape svgtopdf, thanks!
var arcToSegments = function(x, y, rx, ry, large, sweep, rotateX, ox, oy) {
var th = rotateX * (Math.PI / 180);
var sin_th = Math.sin(th);
var cos_th = Math.cos(th);
rx = Math.abs(rx);
ry = Math.abs(ry);
px = cos_th * (ox - x) * 0.5 + sin_th * (oy - y) * 0.5;
py = cos_th * (oy - y) * 0.5 - sin_th * (ox - x) * 0.5;
var pl = (px * px) / (rx * rx) + (py * py) / (ry * ry);
if (pl > 1) {
pl = Math.sqrt(pl);
rx *= pl;
ry *= pl;
}
var a00 = cos_th / rx;
var a01 = sin_th / rx;
var a10 = -sin_th / ry;
var a11 = cos_th / ry;
var x0 = a00 * ox + a01 * oy;
var y0 = a10 * ox + a11 * oy;
var x1 = a00 * x + a01 * y;
var y1 = a10 * x + a11 * y;
var d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0);
var sfactor_sq = 1 / d - 0.25;
if (sfactor_sq < 0) {
sfactor_sq = 0;
}
var sfactor = Math.sqrt(sfactor_sq);
if (sweep === large) {
sfactor = -sfactor;
}
var xc = 0.5 * (x0 + x1) - sfactor * (y1 - y0);
var yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0);
var th0 = Math.atan2(y0 - yc, x0 - xc);
var th1 = Math.atan2(y1 - yc, x1 - xc);
var th_arc = th1 - th0;
if (th_arc < 0 && sweep === 1) {
th_arc += 2 * Math.PI;
} else if (th_arc > 0 && sweep === 0) {
th_arc -= 2 * Math.PI;
}
var segments = Math.ceil(Math.abs(th_arc / (Math.PI * 0.5 + 0.001)));
var result = [];
for (
var i = 0, end = segments, asc = 0 <= end;
asc ? i < end : i > end;
asc ? i++ : i--
) {
var th2 = th0 + (i * th_arc) / segments;
var th3 = th0 + ((i + 1) * th_arc) / segments;
result[i] = [xc, yc, th2, th3, rx, ry, sin_th, cos_th];
}
return result;
};
var segmentToBezier = function(cx, cy, th0, th1, rx, ry, sin_th, cos_th) {
var a00 = cos_th * rx;
var a01 = -sin_th * ry;
var a10 = sin_th * rx;
var a11 = cos_th * ry;
var th_half = 0.5 * (th1 - th0);
var t =
((8 / 3) * Math.sin(th_half * 0.5) * Math.sin(th_half * 0.5)) /
Math.sin(th_half);
var x1 = cx + Math.cos(th0) - t * Math.sin(th0);
var y1 = cy + Math.sin(th0) + t * Math.cos(th0);
var x3 = cx + Math.cos(th1);
var y3 = cy + Math.sin(th1);
var x2 = x3 + t * Math.sin(th1);
var y2 = y3 - t * Math.cos(th1);
return [
a00 * x1 + a01 * y1,
a10 * x1 + a11 * y1,
a00 * x2 + a01 * y2,
a10 * x2 + a11 * y2,
a00 * x3 + a01 * y3,
a10 * x3 + a11 * y3
];
};
module.exports = {
apply: function(doc, path) {
var commands = parse(path);
apply(commands, doc);
}
};