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pay-sdk-react

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A cross-platform payment SDK for React, supporting Alipay, WeChat Pay, PayPal, Stripe, Payssion, and Airwallex, compatible with H5, PC, and App environments.

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import { useRef } from 'react'; var MIN_DISTANCE = 10; function getDirection(x, y) { if (x > y && x > MIN_DISTANCE) { return 'horizontal'; } if (y > x && y > MIN_DISTANCE) { return 'vertical'; } return ''; } export function useTouch() { var startX = useRef(0); var startY = useRef(0); var deltaX = useRef(0); var deltaY = useRef(0); var offsetX = useRef(0); var offsetY = useRef(0); var direction = useRef(''); var isVertical = function isVertical() { return direction.current === 'vertical'; }; var isHorizontal = function isHorizontal() { return direction.current === 'horizontal'; }; var reset = function reset() { deltaX.current = 0; deltaY.current = 0; offsetX.current = 0; offsetY.current = 0; direction.current = ''; }; var start = function start(event) { var _event$touches$0$clie, _event$touches$, _event$touches$0$clie2, _event$touches$2; reset(); startX.current = (_event$touches$0$clie = (_event$touches$ = event.touches[0]) === null || _event$touches$ === void 0 ? void 0 : _event$touches$.clientX) !== null && _event$touches$0$clie !== void 0 ? _event$touches$0$clie : 0; startY.current = (_event$touches$0$clie2 = (_event$touches$2 = event.touches[0]) === null || _event$touches$2 === void 0 ? void 0 : _event$touches$2.clientY) !== null && _event$touches$0$clie2 !== void 0 ? _event$touches$0$clie2 : 0; }; var move = function move(event) { var touch = event.touches[0]; if (!touch) return; deltaX.current = touch.clientX - startX.current; deltaY.current = (touch === null || touch === void 0 ? void 0 : touch.clientY) - startY.current; offsetX.current = Math.abs(deltaX.current); offsetY.current = Math.abs(deltaY.current); if (!direction.current) { direction.current = getDirection(offsetX.current, offsetY.current); } }; return { move: move, start: start, reset: reset, startX: startX, startY: startY, deltaX: deltaX, deltaY: deltaY, offsetX: offsetX, offsetY: offsetY, direction: direction, isVertical: isVertical, isHorizontal: isHorizontal }; }