pay-sdk-react
Version:
A cross-platform payment SDK for React, supporting Alipay, WeChat Pay, PayPal, Stripe, Payssion, and Airwallex, compatible with H5, PC, and App environments.
64 lines • 2.15 kB
JavaScript
import { useRef } from 'react';
var MIN_DISTANCE = 10;
function getDirection(x, y) {
if (x > y && x > MIN_DISTANCE) {
return 'horizontal';
}
if (y > x && y > MIN_DISTANCE) {
return 'vertical';
}
return '';
}
export function useTouch() {
var startX = useRef(0);
var startY = useRef(0);
var deltaX = useRef(0);
var deltaY = useRef(0);
var offsetX = useRef(0);
var offsetY = useRef(0);
var direction = useRef('');
var isVertical = function isVertical() {
return direction.current === 'vertical';
};
var isHorizontal = function isHorizontal() {
return direction.current === 'horizontal';
};
var reset = function reset() {
deltaX.current = 0;
deltaY.current = 0;
offsetX.current = 0;
offsetY.current = 0;
direction.current = '';
};
var start = function start(event) {
var _event$touches$0$clie, _event$touches$, _event$touches$0$clie2, _event$touches$2;
reset();
startX.current = (_event$touches$0$clie = (_event$touches$ = event.touches[0]) === null || _event$touches$ === void 0 ? void 0 : _event$touches$.clientX) !== null && _event$touches$0$clie !== void 0 ? _event$touches$0$clie : 0;
startY.current = (_event$touches$0$clie2 = (_event$touches$2 = event.touches[0]) === null || _event$touches$2 === void 0 ? void 0 : _event$touches$2.clientY) !== null && _event$touches$0$clie2 !== void 0 ? _event$touches$0$clie2 : 0;
};
var move = function move(event) {
var touch = event.touches[0];
if (!touch) return;
deltaX.current = touch.clientX - startX.current;
deltaY.current = (touch === null || touch === void 0 ? void 0 : touch.clientY) - startY.current;
offsetX.current = Math.abs(deltaX.current);
offsetY.current = Math.abs(deltaY.current);
if (!direction.current) {
direction.current = getDirection(offsetX.current, offsetY.current);
}
};
return {
move: move,
start: start,
reset: reset,
startX: startX,
startY: startY,
deltaX: deltaX,
deltaY: deltaY,
offsetX: offsetX,
offsetY: offsetY,
direction: direction,
isVertical: isVertical,
isHorizontal: isHorizontal
};
}