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pathgl

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A webgl renderer for data visualization, motion graphics and explorable explanations.

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var pathgl = this.pathgl = {} pathgl.sim = {} pathgl.stop = function () {} pathgl.context = function () { return gl } var inited = 0 pathgl.texture = function (image, options, target) { if (! inited) pathgl.init('canvas') return new (image == null ? RenderTexture : isShader(image) ? ShaderTexture : DataTexture)(image, extend(options || {}, { src: image }), target) } pathgl.uniform = function (attr, value) { return arguments.length == 1 ? uniforms[attr] : uniforms[attr] = value } pathgl.applyCSS = applyCSSRules HTMLCanvasElement.prototype.appendChild = function (el) { if (pathgl.init(this)) return this.appendChild(el) } var gl, program, programs var textures = { null: [] } var stopRendering = false var tasks = [] var uniforms = {} var start = Date.now() pathgl.init = function (canvas) { inited = 1 canvas = 'string' == typeof canvas ? document.querySelector(canvas) : canvas instanceof d3.selection ? canvas.node() : canvas if (! canvas.getContext) return console.log(canvas, 'is not a valid canvas') return !! init(canvas) }