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pathgl

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A webgl renderer for data visualization, motion graphics and explorable explanations.

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//setTimeout(getVideo, 5000) var size = { width: .8 * innerWidth, height: innerHeight * .9} var c = d3.select('canvas') .attr('height', size.height) .attr('width', size.width) var col = 20 , s = size.width / col , row = Math.round(size.height / s) var textures = pathgl.texture('.t') r = c.selectAll('rect').data(d3.range(col * row )).enter().append('rect') .attr('x', function (d) { return s/2 + s * (d % col) }) .attr('y', function (d) { return s/2 + s * ~~(d / col) }) .attr('width', s / 2) .attr('fill', function (d, i) { return textures }) // d3.timer(function () { // r.filter(function (d) { return Math.random() > .9 }) // .attr('fill', function () { return "hsl(" + Math.random() * 360 + ",100%, 50%)" }) // }) function getVideo () { navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia var video = document.createElement('video') video.height = size.height video.height = size.width video.autoplay = true video.loop = true navigator.getUserMedia({ video: true }, function(stream) { video.src = window.URL.createObjectURL(stream) }, function(error) {}) //videoTexture = pathgl.texture(video) document.body.appendChild(video) pathgl.texture('video').repeat() }