pathfinding
Version:
Comprehensive pathfinding library for grid based games
29 lines (27 loc) • 807 B
JavaScript
/**
* A node in grid.
* This class holds some basic information about a node and custom
* attributes may be added, depending on the algorithms' needs.
* @constructor
* @param {number} x - The x coordinate of the node on the grid.
* @param {number} y - The y coordinate of the node on the grid.
* @param {boolean} [walkable] - Whether this node is walkable.
*/
function Node(x, y, walkable) {
/**
* The x coordinate of the node on the grid.
* @type number
*/
this.x = x;
/**
* The y coordinate of the node on the grid.
* @type number
*/
this.y = y;
/**
* Whether this node can be walked through.
* @type boolean
*/
this.walkable = (walkable === undefined ? true : walkable);
}
module.exports = Node;