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pathfinding-es

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Comprehensive pathfinding library for grid based games

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import BiAStarFinder from './BiAStarFinder'; /** * Bi-direcitional Best-First-Search path-finder. * @constructor * @extends BiAStarFinder * @param {Object} opt * @param {boolean} opt.allowDiagonal Whether diagonal movement is allowed. * Deprecated, use diagonalMovement instead. * @param {boolean} opt.dontCrossCorners Disallow diagonal movement touching * block corners. Deprecated, use diagonalMovement instead. * @param {DiagonalMovement} opt.diagonalMovement Allowed diagonal movement. * @param {function} opt.heuristic Heuristic function to estimate the distance * (defaults to manhattan). */ function BiBestFirstFinder(opt) { BiAStarFinder.call(this, opt); const orig = this.heuristic; this.heuristic = (dx, dy) => orig(dx, dy) * 1000000; } BiBestFirstFinder.prototype = new BiAStarFinder(); BiBestFirstFinder.prototype.constructor = BiBestFirstFinder; export default BiBestFirstFinder;