patchwork-mapconverter
Version:
Executable wrapper for https://github.com/ChiefOfGxBxL/WC3MapTranslator
26 lines • 1.69 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.TerrainDefaults = void 0;
const data_1 = require("../data");
const TerrainDefaults = {
tileset: '\0',
customTileset: true,
tilePalette: [],
cliffTilePalette: [],
map: {
offsetX: 0, offsetY: 0
},
groundTexture: 63, // for 2.0.0 it's \x0f, aka 15, therefore for new patch it will be 63
groundVariation: 0,
groundHeight: 0,
waterHeight: -89.6, // -89.6 is the water zero level. The water zero level is a variable value found in Water.slk * 128. So if it is -0,7 --> water_zero_level = -0,7 * 128 = -89.6.
cliffTexture: 15,
cliffVariation: 0,
cliffLevel: 0,
ramp: false,
blight: false,
water: false,
boundary: data_1.Boundary.None
};
exports.TerrainDefaults = TerrainDefaults;
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