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patchwire

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Multiplayer game server framework for Node.js

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'use strict'; const Client = require('./client.js'); const net = require('net'); class Server { constructor (socketHandler) { this.netServer = net.createServer(function (rawSocket) { const client = new Client(rawSocket); client.send({ command: '__net__handshake' }); client.onData((data) => { if (data.command === '__net__handshake') { client.send({ command: 'connected' }); socketHandler(client); } }); }); } /** * Opens the server on the given port. Calls back when the server is open. * @param {number} port The port to listen to * @param {Function} callback The callback to run when open */ listen (port, callback) { this.netServer.listen(port, callback); } } module.exports = Server;