partycles
Version:
🎉 Delightful particle animations for React
624 lines (497 loc) • 15.6 kB
Markdown
# Partycles 🎉
A lightweight, performant React library for adding delightful animation effects to your applications. Perfect for celebrating user achievements, form submissions, or any moment worth highlighting.
[**→ Try the Live Demo**](https://jonathanleane.github.io/partycles)
[](https://www.npmjs.com/package/partycles)
[](https://bundlephobia.com/package/partycles)
[](https://www.typescriptlang.org/)
[](https://opensource.org/licenses/MIT)
## ✨ Features
- 🎯 **Simple API** - Just one hook to rule them all
- 🎨 **19 Beautiful Animations** - Confetti, sparkles, hearts, stars, fireworks, bubbles, snow, emoji, coins, petals, aurora, fireflies, paint, balloons, galaxy, glitch, magicdust, crystals, and leaves
- 📦 **Tiny Bundle** - Zero dependencies, optimized for performance
- 🚀 **Performant** - Optimized animations using requestAnimationFrame
- 🎮 **Full Control** - Customize colors, particle count, physics, and more
- 📱 **Mobile Optimized** - Automatic performance optimizations for mobile devices
- 🔧 **TypeScript Support** - Fully typed for excellent DX
- ⚡ **React 18 Ready** - Built with the latest React features
## 📦 Installation
```bash
npm install partycles
# or
yarn add partycles
# or
pnpm add partycles
```
## 🚀 Quick Start
```tsx
import { useRef } from 'react';
import { useReward } from 'partycles';
function App() {
const buttonRef = useRef<HTMLButtonElement>(null);
const { reward, isAnimating } = useReward(buttonRef, 'confetti');
return (
<button ref={buttonRef} onClick={reward} disabled={isAnimating}>
Click me for a surprise! 🎉
</button>
);
}
```
That's it! No configuration needed - it just works. 🎊
### Using String IDs (Legacy)
For backward compatibility, you can still use element IDs:
```tsx
const { reward, isAnimating } = useReward('my-button', 'confetti');
<button id="my-button" onClick={reward}>
Click me! 🎉
</button>
```
## 🤔 Why Partycles?
- **Zero Dependencies** - No bloat, just pure React code
- **One Hook** - Simple `useReward` hook handles everything
- **19 Animations** - From confetti to magical effects, we've got you covered
- **Fully Typed** - Great TypeScript support out of the box
- **Customizable** - Tweak colors, physics, particle count, and more
- **Performant** - Optimized animations that won't slow down your app
## 📖 API Reference
### `useReward(targetRef, animationType, config?)` (Recommended)
### `useReward(elementId, animationType, config?)` (Legacy)
The main hook for creating reward animations.
#### Parameters
- `targetRef` (RefObject<HTMLElement>): A React ref to the element to animate from (recommended)
- `elementId` (string): The ID of the element to animate from (legacy, for backward compatibility)
- `animationType` (string): One of: `'confetti'`, `'sparkles'`, `'hearts'`, `'stars'`, `'fireworks'`, `'bubbles'`, `'snow'`, `'emoji'`, `'coins'`, `'petals'`, `'aurora'`, `'fireflies'`, `'paint'`, `'balloons'`, `'galaxy'`, `'glitch'`, `'magicdust'`, `'crystals'`, `'leaves'`
- `config` (optional): Animation configuration object
#### Returns
- `reward` (function): Triggers the animation, returns a Promise that resolves when complete
- `isAnimating` (boolean): Whether the animation is currently running
- `pause` (function): Pauses the current animation
- `resume` (function): Resumes a paused animation
- `replay` (function): Stops current animation and starts a new one
- `isPaused` (boolean): Whether the animation is currently paused
- `targetRef` (RefObject<HTMLElement>): The ref object (only returned when using ref-based API)
### Configuration Options
```typescript
interface AnimationConfig {
particleCount?: number; // Number of particles (default: varies by animation)
spread?: number; // Spread angle in degrees (default: 50)
startVelocity?: number; // Initial velocity (default: 45)
decay?: number; // Velocity decay rate (default: 0.9)
lifetime?: number; // Particle lifetime (default: 100)
colors?: string[]; // Array of colors (or emojis for 'emoji' type)
elementSize?: number; // Size of particles in pixels
duration?: number; // Total animation duration
physics?: {
gravity?: number; // Gravity force (default: 0.5)
wind?: number; // Horizontal wind force (default: 0)
friction?: number; // Air friction (default: 0.99)
};
// NEW: Optional enhanced effects
effects?: {
flutter?: boolean; // Paper-like floating for confetti
twinkle?: boolean; // Brightness variation for stars/sparkles
pulse?: boolean; // Heartbeat effect for hearts
spin3D?: boolean; // 3D rotation for coins
wobble?: boolean; // Realistic wobble for bubbles
windDrift?: boolean; // Horizontal drift for snow/leaves
};
}
```
## 🎨 Animation Types
### Confetti 🎊
Classic celebration effect with colorful paper pieces.
```tsx
const buttonRef = useRef<HTMLButtonElement>(null);
const { reward } = useReward(buttonRef, 'confetti', {
particleCount: 30,
spread: 60,
colors: ['#ff0000', '#00ff00', '#0000ff'],
// NEW: Enable paper flutter effect
effects: { flutter: true }
});
```
### Sparkles ✨
Twinkling star effect perfect for magical moments.
```tsx
const { reward } = useReward('buttonId', 'sparkles', {
particleCount: 20,
elementSize: 15
});
```
### Hearts 💕
Floating hearts for likes, favorites, or love actions.
```tsx
const { reward } = useReward('buttonId', 'hearts', {
particleCount: 15,
colors: ['#ff1744', '#e91e63', '#ff4569']
});
```
### Stars ⭐
Shooting stars effect for achievements and ratings.
```tsx
const { reward } = useReward('buttonId', 'stars', {
particleCount: 25,
physics: { gravity: 0.3 }
});
```
### Fireworks 🎆
Explosive celebration for major milestones.
```tsx
const { reward } = useReward('buttonId', 'fireworks', {
particleCount: 40,
spread: 180
});
```
### Bubbles 🫧
Gentle floating bubbles for calm, playful effects.
```tsx
const { reward } = useReward('buttonId', 'bubbles', {
particleCount: 20,
physics: { gravity: -0.1 }
});
```
### Snow ❄️
Peaceful falling snowflakes for winter themes.
```tsx
const { reward } = useReward('buttonId', 'snow', {
particleCount: 50,
physics: { gravity: 0.05, wind: 0.1 }
});
```
### Emoji 🎉
Customizable emoji explosions for any mood.
```tsx
import { useReward, emojiPresets } from 'partycles';
// Use built-in presets
const { reward } = useReward('buttonId', 'emoji', {
colors: emojiPresets.celebration // 🎉🎊🥳🎈🎁🍾🥂🎆
});
// Or custom emojis
const { reward } = useReward('buttonId', 'emoji', {
particleCount: 30,
colors: ['🎉', '🎊', '🎈', '🎁', '✨']
});
```
**Available emoji presets:**
- `emojiPresets.celebration` - Party emojis
- `emojiPresets.love` - Heart emojis
- `emojiPresets.happy` - Happy face emojis
- `emojiPresets.nature` - Nature emojis
- `emojiPresets.food` - Food emojis
### Coins 💰
Falling coins for rewards and achievements.
```tsx
const { reward } = useReward('buttonId', 'coins', {
particleCount: 25,
physics: { gravity: 0.5 }
});
```
### Petals 🌸
Delicate flower petals floating in the wind.
```tsx
const { reward } = useReward('buttonId', 'petals', {
particleCount: 40,
physics: { gravity: 0.08, wind: 0.15 }
});
```
### Aurora 🌌
Northern lights effect with flowing ribbons.
```tsx
const { reward } = useReward('buttonId', 'aurora', {
particleCount: 15,
elementSize: 100
});
```
### Fireflies ✨
Glowing fireflies with organic movement.
```tsx
const { reward } = useReward('buttonId', 'fireflies', {
particleCount: 20,
lifetime: 300
});
```
### Paint 🎨
Paint splatter effect for creative actions.
```tsx
const { reward } = useReward('buttonId', 'paint', {
particleCount: 25,
startVelocity: 35
});
```
### Balloons 🎈
Floating balloons with realistic physics.
```tsx
const { reward } = useReward('buttonId', 'balloons', {
particleCount: 15,
lifetime: 400
});
```
### Galaxy 🌟
Spiral star formation with twinkling effects.
```tsx
const { reward } = useReward('buttonId', 'galaxy', {
particleCount: 60,
spread: 200
});
```
### Glitch 📺
Digital glitch effect for tech themes.
```tsx
const { reward } = useReward('buttonId', 'glitch', {
particleCount: 30,
elementSize: 40
});
```
### Magic Dust ✨
Magical sparkling dust particles.
```tsx
const { reward } = useReward('buttonId', 'magicdust', {
particleCount: 35,
colors: ['#9c27b0', '#673ab7', '#3f51b5']
});
```
### Crystals 💎
Shimmering crystal fragments.
```tsx
const { reward } = useReward('buttonId', 'crystals', {
particleCount: 20,
elementSize: 25
});
```
### Leaves 🍃
Falling autumn leaves with natural movement.
```tsx
const { reward } = useReward('buttonId', 'leaves', {
particleCount: 30,
physics: { gravity: 0.05, wind: 0.2 }
});
```
## 💡 Examples
### Animation Controls
Control your animations with pause, resume, and replay:
```tsx
import { useRef } from 'react';
import { useReward } from 'partycles';
function ControlledAnimation() {
const buttonRef = useRef<HTMLButtonElement>(null);
const { reward, isAnimating, pause, resume, replay, isPaused } = useReward(
buttonRef,
'confetti',
{ particleCount: 50 }
);
return (
<div>
<button ref={buttonRef} onClick={reward}>
Start Animation
</button>
<button onClick={pause} disabled={!isAnimating || isPaused}>
Pause
</button>
<button onClick={resume} disabled={!isAnimating || !isPaused}>
Resume
</button>
<button onClick={replay}>
Replay
</button>
<p>Status: {isAnimating ? (isPaused ? 'Paused' : 'Playing') : 'Idle'}</p>
</div>
);
}
```
### Promise-based Completion
Chain actions after animations complete:
```tsx
const { reward } = useReward(buttonRef, 'confetti');
const handleSuccess = async () => {
await reward(); // Wait for animation to complete
console.log('Animation finished!');
// Navigate, show message, etc.
};
### Form Submission Success
```tsx
function ContactForm() {
const { reward } = useReward('submit-btn', 'confetti');
const handleSubmit = async (e) => {
e.preventDefault();
const success = await submitForm();
if (success) {
reward();
}
};
return (
<form onSubmit={handleSubmit}>
{/* form fields */}
<button id="submit-btn" type="submit">
Send Message
</button>
</form>
);
}
```
### Like Button with Hearts
```tsx
function LikeButton() {
const [liked, setLiked] = useState(false);
const { reward } = useReward('like-btn', 'hearts', {
particleCount: 10,
elementSize: 20
});
const handleLike = () => {
setLiked(!liked);
if (!liked) {
reward();
}
};
return (
<button id="like-btn" onClick={handleLike}>
{liked ? '❤️' : '🤍'} Like
</button>
);
}
```
### Achievement Unlocked
```tsx
function Achievement({ unlocked, name }) {
const { reward } = useReward('achievement', 'fireworks', {
particleCount: 50,
spread: 120
});
useEffect(() => {
if (unlocked) {
reward();
}
}, [unlocked, reward]);
return (
<div id="achievement" className="achievement-badge">
🏆 {name}
</div>
);
}
```
## ✨ Enhanced Effects (v1.1.5+)
Make animations more realistic with optional effects:
```tsx
// Confetti with paper flutter
const { reward } = useReward('confetti-btn', 'confetti', {
effects: { flutter: true }
});
// Stars with twinkling
const { reward } = useReward('star-btn', 'stars', {
effects: { twinkle: true }
});
// Hearts with pulse/heartbeat
const { reward } = useReward('heart-btn', 'hearts', {
effects: { pulse: true }
});
// Coins with 3D spin
const { reward } = useReward('coin-btn', 'coins', {
effects: { spin3D: true }
});
// Snow with wind drift
const { reward } = useReward('snow-btn', 'snow', {
effects: { windDrift: true }
});
// Bubbles with wobble
const { reward } = useReward('bubble-btn', 'bubbles', {
effects: { wobble: true }
});
// Combine multiple effects
const { reward } = useReward('magic-btn', 'sparkles', {
effects: {
twinkle: true,
// Other effects work too!
},
physics: {
gravity: 0.2,
wind: 0.1
}
});
```
## 🎯 Best Practices
1. **Unique IDs**: Ensure each animated element has a unique ID
2. **Performance**: Avoid triggering multiple animations simultaneously
3. **Accessibility**: Provide alternative feedback for users who prefer reduced motion
4. **Mobile**: Partycles automatically optimizes for mobile devices
```tsx
// Respect user preferences
const prefersReducedMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
const { reward } = useReward('buttonId', 'confetti', {
particleCount: prefersReducedMotion ? 0 : 30
});
```
## 📱 Mobile Optimization
Partycles automatically detects mobile devices and optimizes performance:
- **Reduced particle counts** (60% of desktop)
- **Smaller particle sizes** (80% of desktop)
- **Shorter lifetimes** (80% of desktop)
- **Frame skipping** for smoother performance
- **Tab visibility detection** to pause when inactive
You can also manually check for mobile devices:
```tsx
import { isMobileDevice, optimizeConfigForMobile } from 'partycles';
if (isMobileDevice()) {
// Custom mobile logic
}
// Or manually optimize a config
const mobileConfig = optimizeConfigForMobile({
particleCount: 100,
elementSize: 30
});
```
## 🔧 Advanced Usage
### Custom Physics
```tsx
const { reward } = useReward('buttonId', 'confetti', {
physics: {
gravity: 0.2, // Lower gravity = floatier particles
wind: 0.1, // Positive = blow right, negative = blow left
friction: 0.95 // Higher = more air resistance
}
});
```
### Dynamic Configuration
```tsx
function DynamicReward() {
const [intensity, setIntensity] = useState(1);
const { reward } = useReward('buttonId', 'confetti', {
particleCount: 30 * intensity,
spread: 50 + (20 * intensity),
startVelocity: 45 * intensity
});
return (
<>
<input
type="range"
min="0.5"
max="2"
step="0.1"
value={intensity}
onChange={(e) => setIntensity(parseFloat(e.target.value))}
/>
<button id="buttonId" onClick={reward}>
Celebrate!
</button>
</>
);
}
```
## 🤝 Contributing
We welcome contributions! Please see our [Contributing Guide](CONTRIBUTING.md) for details.
1. Fork the repository
2. Create your feature branch (`git checkout -b feature/amazing-feature`)
3. Commit your changes (`git commit -m 'Add amazing feature'`)
4. Push to the branch (`git push origin feature/amazing-feature`)
5. Open a Pull Request
## 📈 Changelog
### v1.1.3 (Latest)
- 🚀 Added automatic mobile performance optimizations
- 🐛 Fixed Safari compatibility issues
- 📦 Streamlined bundle size by removing 7 animations
- 🔧 Fixed CI/CD pipeline and npm publishing
### v1.0.0
- 🎉 Initial release with 26 animations
## 📄 License
MIT © Jonathan Leane
---
<p align="center">
Made with ❤️ by developers, for developers
</p>