parse
Version:
Parse JavaScript SDK
145 lines (144 loc) • 4.61 kB
JavaScript
;
var _WeakMap = require("@babel/runtime-corejs3/core-js-stable/weak-map");
var _Object$defineProperty = require("@babel/runtime-corejs3/core-js-stable/object/define-property");
var _Object$getOwnPropertyDescriptor = require("@babel/runtime-corejs3/core-js-stable/object/get-own-property-descriptor");
_Object$defineProperty(exports, "__esModule", {
value: true
});
exports.clearAllState = clearAllState;
exports.commitServerChanges = commitServerChanges;
exports.duplicateState = duplicateState;
exports.enqueueTask = enqueueTask;
exports.estimateAttribute = estimateAttribute;
exports.estimateAttributes = estimateAttributes;
exports.getObjectCache = getObjectCache;
exports.getPendingOps = getPendingOps;
exports.getServerData = getServerData;
exports.getState = getState;
exports.initializeState = initializeState;
exports.mergeFirstPendingState = mergeFirstPendingState;
exports.popPendingState = popPendingState;
exports.pushPendingState = pushPendingState;
exports.removeState = removeState;
exports.setPendingOp = setPendingOp;
exports.setServerData = setServerData;
var ObjectStateMutations = _interopRequireWildcard(require("./ObjectStateMutations"));
function _getRequireWildcardCache(e) {
if ("function" != typeof _WeakMap) return null;
var r = new _WeakMap(),
t = new _WeakMap();
return (_getRequireWildcardCache = function (e) {
return e ? t : r;
})(e);
}
function _interopRequireWildcard(e, r) {
if (!r && e && e.__esModule) return e;
if (null === e || "object" != typeof e && "function" != typeof e) return {
default: e
};
var t = _getRequireWildcardCache(r);
if (t && t.has(e)) return t.get(e);
var n = {
__proto__: null
};
for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) {
var i = _Object$defineProperty && _Object$getOwnPropertyDescriptor ? _Object$getOwnPropertyDescriptor(e, u) : null;
i && (i.get || i.set) ? _Object$defineProperty(n, u, i) : n[u] = e[u];
}
return n.default = e, t && t.set(e, n), n;
}
let objectState = {};
function getState(obj) {
const classData = objectState[obj.className];
if (classData) {
return classData[obj.id] || null;
}
return null;
}
function initializeState(obj, initial) {
let state = getState(obj);
if (state) {
return state;
}
if (!objectState[obj.className]) {
objectState[obj.className] = {};
}
if (!initial) {
initial = ObjectStateMutations.defaultState();
}
state = objectState[obj.className][obj.id] = initial;
return state;
}
function removeState(obj) {
const state = getState(obj);
if (state === null) {
return null;
}
delete objectState[obj.className][obj.id];
return state;
}
function getServerData(obj) {
const state = getState(obj);
if (state) {
return state.serverData;
}
return {};
}
function setServerData(obj, attributes) {
const serverData = initializeState(obj).serverData;
ObjectStateMutations.setServerData(serverData, attributes);
}
function getPendingOps(obj) {
const state = getState(obj);
if (state) {
return state.pendingOps;
}
return [{}];
}
function setPendingOp(obj, attr, op) {
const pendingOps = initializeState(obj).pendingOps;
ObjectStateMutations.setPendingOp(pendingOps, attr, op);
}
function pushPendingState(obj) {
const pendingOps = initializeState(obj).pendingOps;
ObjectStateMutations.pushPendingState(pendingOps);
}
function popPendingState(obj) {
const pendingOps = initializeState(obj).pendingOps;
return ObjectStateMutations.popPendingState(pendingOps);
}
function mergeFirstPendingState(obj) {
const pendingOps = getPendingOps(obj);
ObjectStateMutations.mergeFirstPendingState(pendingOps);
}
function getObjectCache(obj) {
const state = getState(obj);
if (state) {
return state.objectCache;
}
return {};
}
function estimateAttribute(obj, attr) {
const serverData = getServerData(obj);
const pendingOps = getPendingOps(obj);
return ObjectStateMutations.estimateAttribute(serverData, pendingOps, obj, attr);
}
function estimateAttributes(obj) {
const serverData = getServerData(obj);
const pendingOps = getPendingOps(obj);
return ObjectStateMutations.estimateAttributes(serverData, pendingOps, obj);
}
function commitServerChanges(obj, changes) {
const state = initializeState(obj);
ObjectStateMutations.commitServerChanges(state.serverData, state.objectCache, changes);
}
function enqueueTask(obj, task) {
const state = initializeState(obj);
return state.tasks.enqueue(task);
}
function clearAllState() {
objectState = {};
}
function duplicateState(source, dest) {
dest.id = source.id;
}