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The Swiss Army Knife of Vector Graphics Scripting

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<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Wave</title> <link rel="stylesheet" href="../css/style.css"> <script type="text/javascript" src="../../dist/paper-full.js"></script> <script type="text/paperscript" canvas="canvas"> ////////////////////////////////////////////////////////////////////// // Values tool.minDistance = 10; var values = { curviness: 0.5, distance: tool.minDistance, offset: 10, mouseOffset: true }; ////////////////////////////////////////////////////////////////////// // Mouse handling var path; function onMouseDown(event) { path = new Path({ strokeColor: '#000000' }); } var mul = 1; function onMouseDrag(event) { var step = event.delta.rotate(90 * mul); if (!values.mouseOffset) step.length = values.offset; path.add({ point: event.point + step, handleIn: -event.delta * values.curviness, handleOut: event.delta * values.curviness }); mul *= -1; } </script> </head> <body> <canvas id="canvas" resize></canvas> </body> </html>