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The Swiss Army Knife of Vector Graphics Scripting

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<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Path Structure</title> <link rel="stylesheet" href="../css/style.css"> <script type="text/javascript" src="../../dist/paper-full.js"></script> <script type="text/paperscript" canvas="canvas"> var y = view.size.height / 2; var width = view.size.width; var vector = new Point({ angle: 45, length: width / 5 }); var offset = width / 30; var handleTexts = []; var path = new Path({ segments: [ [[offset, y], null, vector.rotate(-90)], [[width / 2, y], vector.rotate(-180), vector], [[width - offset, y], vector.rotate(90), null] ], fullySelected: true }); function onMouseMove(event) { var point = event.point.clone(); // Constrain the event point, to not cut off the text: if (point.y < 22) point.y = 22; if (point.y > view.size.height - 24) point.y = view.size.height - 24; var delta = point - view.center; for (var i = 0; i < 2; i++) { var curve = path.curves[i]; curve.handle1.y = curve.handle2.y = delta.y * (i % 2 ? 1 : -1); var firstPoint = curve.point1 + curve.handle1; var secondPoint = curve.point2 + curve.handle2; handleTexts[i * 2].point = secondPoint - (firstPoint.y < y ? [0, 10] : [0, -18]); handleTexts[i * 2 + 1].point = firstPoint - (firstPoint.y < y ? [0, 10] : [0, -18]); } } project.currentStyle.fillColor = 'black'; for (var i = 0; i < 3; i++) { var segment = path.segments[i]; var text = new PointText({ point: segment.point - [0, 10], content: i, fontSize: 12, justification: 'center' }); } for (var i = 0; i < 2; i++) { var handleInText = new PointText({ content: 'handleIn', fontSize: 12, justification: 'center' }); handleTexts.push(handleInText); var handleOutText = new PointText({ content: 'handleOut', fontSize: 12, justification: 'center' }); handleTexts.push(handleOutText); } // Call onMouseMove once to correctly position the text items: onMouseMove({ point: view.center + vector.rotate(-90) }); </script> </head> <body> <canvas id='canvas' resize></canvas> </body> </html>