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The Swiss Army Knife of Vector Graphics Scripting

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<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Shapes</title> <link rel="stylesheet" href="../css/style.css"> <script type="text/javascript" src="../../dist/paper-full.js"></script> <script type="text/paperscript" canvas="canvas"> if (window.Worker) { // Check if Browser supports the Worker API. var worker = new Worker("Worker.js"); // Create two paths, and send them to the worker to perform a boolean // operation on them. var circle = new Path.Circle({ center: [200, 200], radius: 100, fillColor: 'red' }); var rectangle = new Path.Rectangle({ point: [200, 200], size: [200, 200], fillColor: 'blue' }); var data = [ circle.exportJSON(), rectangle.exportJSON() ]; console.log('Sent', data); worker.postMessage(data); // The worker sends the result back in a message, from which we can then // create a new path item and siplay it. worker.onmessage = function(event) { var data = event.data; if (data) { console.log('Received', data); var result = project.activeLayer.importJSON(data); result.fillColor = 'yellow'; result.fillColor.alpha = 0.5; result.position += [400, 0]; result.fullySelected = true; } }; } </script> </head> <body> <canvas id="canvas" resize></canvas> </body> </html>