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The Swiss Army Knife of Vector Graphics Scripting

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<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Animated Star</title> <link rel="stylesheet" href="../css/style.css"> <script type="text/javascript" src="../../dist/paper-full.js"></script> <script type="text/paperscript" canvas="canvas"> var layer = project.activeLayer; var values = { count: 34, points: 32 }; for (var i = 0; i < values.count; i++) { var path = new Path({ fillColor: i % 2 ? 'red' : 'black', closed: true }); var offset = new Point(20 + 10 * i, 0); var l = offset.length; for (var j = 0; j < values.points * 2; j++) { offset.angle += 360 / values.points; var vector = offset.normalize(l * (j % 2 ? 0.1 : -0.1)); path.add(offset + vector); } path.smooth({ type: 'continuous' }); layer.insertChild(0, new Group({ children: [path], applyMatrix: false })); } function onFrame(event) { for (var i = 0; i < values.count; i++) { var item = layer.children[i]; var angle = (values.count - i) * Math.sin(event.count / 128) / 10; item.rotate(angle); } } // Reposition the paths whenever the window is resized: function onResize(event) { layer.position = view.center; } </script> </head> <body> <canvas id="canvas" resize stats hidpi="off"></canvas> </body> </html>