panlippt
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运行在浏览器中的ppt 演示框架
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JavaScript
(function (window, document) {
/**
* from :https://github.com/alexgibson/shake.js/blob/master/shake.js
*
*/
/**
* 摇一摇实现-抽奖游戏
* @global
* @class Shake
*
* @example
* ```html
* <script src="../output/template/common/bdbox/game/shake.js"></script>
* <script>
* window.addEventListener('shake', shakeEventDidOccur, false);
* function shakeEventDidOccur () {
* alert('被摇了');
* }
* </script>
* ```
*/
function Shake() {
//feature detect
this.hasDeviceMotion = 'ondevicemotion' in window;
//default velocity threshold for shake to register
this.threshold = 15;
//use date to prevent multiple shakes firing
this.lastTime = new Date();
//accelerometer values
this.lastX = null;
this.lastY = null;
this.lastZ = null;
//create custom event
if (typeof document.CustomEvent === "function") {
this.event = new document.CustomEvent('shake', {
bubbles: true,
cancelable: true
});
} else if (typeof document.createEvent === "function") {
this.event = document.createEvent('Event');
this.event.initEvent('shake', true, true);
} else {
return false;
}
}
//reset timer values
Shake.prototype.reset = function () {
this.lastTime = new Date();
this.lastX = null;
this.lastY = null;
this.lastZ = null;
};
//start listening for devicemotion
Shake.prototype.start = function () {
this.reset();
if (this.hasDeviceMotion) { window.addEventListener('devicemotion', this, false); }
};
//stop listening for devicemotion
Shake.prototype.stop = function () {
if (this.hasDeviceMotion) { window.removeEventListener('devicemotion', this, false); }
this.reset();
};
//calculates if shake did occur
Shake.prototype.devicemotion = function (e) {
var current = e.accelerationIncludingGravity,
currentTime,
timeDifference,
deltaX = 0,
deltaY = 0,
deltaZ = 0;
if ((this.lastX === null) && (this.lastY === null) && (this.lastZ === null)) {
this.lastX = current.x;
this.lastY = current.y;
this.lastZ = current.z;
return;
}
deltaX = Math.abs(this.lastX - current.x);
deltaY = Math.abs(this.lastY - current.y);
deltaZ = Math.abs(this.lastZ - current.z);
if (((deltaX > this.threshold) && (deltaY > this.threshold)) || ((deltaX > this.threshold) && (deltaZ > this.threshold)) || ((deltaY > this.threshold) && (deltaZ > this.threshold))) {
//calculate time in milliseconds since last shake registered
currentTime = new Date();
timeDifference = currentTime.getTime() - this.lastTime.getTime();
if (timeDifference > 1000) {
window.dispatchEvent(this.event);
this.lastTime = new Date();
}
}
this.lastX = current.x;
this.lastY = current.y;
this.lastZ = current.z;
};
//event handler
Shake.prototype.handleEvent = function (e) {
if (typeof (this[e.type]) === 'function') {
return this[e.type](e);
}
};
//create a new instance of shake.js.
var myShakeEvent = new Shake();
myShakeEvent.start();
}(window, document));