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pac-slider

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![Pac-Slider](https://opensource.mountsoftware.ro/preview-images/pac-logo.png)

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import { Component, ComponentFactoryResolver, Directive, ElementRef, HostListener, Input, NgModule, Renderer2, ViewChild, ViewContainerRef } from '@angular/core'; import { CommonModule } from '@angular/common'; import { RouterModule } from '@angular/router'; class SlideZoneDirective { /** * @param {?} viewContainerRef */ constructor(viewContainerRef) { this.viewContainerRef = viewContainerRef; } } SlideZoneDirective.decorators = [ { type: Directive, args: [{ selector: '[slideZone]' },] }, ]; /** * @nocollapse */ SlideZoneDirective.ctorParameters = () => [ { type: ViewContainerRef, }, ]; class CarouselSlideComponent { /** * @param {?} el * @param {?} renderer */ constructor(el, renderer) { this.el = el; this.renderer = renderer; } /** * @param {?} offset * @param {?=} deleyPercent * @return {?} */ slide(offset, deleyPercent = null) { // if (deleyPercent != null) { // this.renderer.setStyle(this.el.nativeElement, // 'transition', 'transform 0.' + Math.floor(deleyPercent / 100 * 7) + 's ease-in-out'); // } else { this.renderer.addClass(this.el.nativeElement, 'delay'); // } this.renderer.setStyle(this.el.nativeElement, 'transform', 'translate3d(' + offset + 'px, 0, 0)'); } /** * @param {?} offset * @return {?} */ stabilizes(offset) { this.renderer.removeClass(this.el.nativeElement, 'delay'); this.renderer.setStyle(this.el.nativeElement, 'transform', 'translate3d(' + offset + 'px, 0, 0)'); } } CarouselSlideComponent.decorators = [ { type: Component, args: [{ selector: 'pac-carousel-slide', template: ` <ng-container *ngIf="!route "> <a [href]="link?link:'#'"> <img [src]="src" draggable="false"> </a> </ng-container> <ng-container *ngIf="route"> <a [routerLink]="route"> <img [src]="src" draggable="false"> </a> </ng-container> <div class="image-overlay"></div> `, styles: [` :host { min-width: 100%; width: 100%; height: 100%; display: inline-table; overflow: hidden; -webkit-box-flex: 1; -ms-flex: 1; flex: 1; text-transform: uppercase; position: relative; cursor: pointer; -ms-flex-align: end; -webkit-box-align: end; align-items: flex-end; -ms-flex-line-pack: end; align-content: flex-end; } :host.delay { -webkit-transition: transform .7s ease-in-out; -webkit-transition: -webkit-transform .7s ease-in-out; transition: -webkit-transform .7s ease-in-out; transition: transform .7s ease-in-out; transition: transform .7s ease-in-out, -webkit-transform .7s ease-in-out; } :host img { width: 100%; } :host .image-overlay { width: 100%; height: 100%; position: absolute; left: 0; top: 0; } `] },] }, ]; /** * @nocollapse */ CarouselSlideComponent.ctorParameters = () => [ { type: ElementRef, }, { type: Renderer2, }, ]; CarouselSlideComponent.propDecorators = { 'src': [{ type: Input },], 'link': [{ type: Input },], 'route': [{ type: Input },], }; const STATE_AVAILABLE = 'available'; const STATE_IDLE = 'idle'; class CarouselComponent { /** * @param {?} componentFactoryResolver */ constructor(componentFactoryResolver) { this.componentFactoryResolver = componentFactoryResolver; this.autoPlay = true; this.time = 4; this.slides = []; this.carouselSlides = []; this.x = 0; this.startX = 0; this.state = STATE_AVAILABLE; this.lastOffset = 0; this.index = 0; } /** * @return {?} */ ngAfterContentInit() { this.initialWindowWidth = window.innerWidth; this.viewContainerRef = this.slideZone.viewContainerRef; this.lastOffset -= this.sliderContainer.nativeElement.getBoundingClientRect().width; let /** @type {?} */ component = this.createComponent(this.slides[this.slides.length - 1]); this.carouselSlides.push(component); this.slides.forEach((slide, index) => { if (index != this.slides.length - 1) { let /** @type {?} */ component = this.createComponent(slide); this.carouselSlides.push(component); } }); if (this.autoPlay) { this.interval = setInterval(() => { if (!this.pause) { this.slideForward(); } }, this.time * 1000); } } /** * @param {?} slide * @return {?} */ createComponent(slide) { let /** @type {?} */ componentFactory = this.componentFactoryResolver.resolveComponentFactory(CarouselSlideComponent); let /** @type {?} */ componentRef = this.viewContainerRef.createComponent(componentFactory); componentRef.instance.src = slide.src; componentRef.instance.route = slide.route; componentRef.instance.link = slide.link; componentRef.instance.stabilizes(this.lastOffset); return componentRef.instance; } /** * @return {?} */ ngOnDestroy() { if (this.interval) { clearInterval(this.interval); } } /** * @param {?} slide * @return {?} */ addSlideData(slide) { this.slides.push(slide); } /** * @param {?} slide * @return {?} */ removeSlide(slide) { } /** * @param {?} event * @return {?} */ onResize(event) { this.lastOffset = 0 - this.sliderContainer.nativeElement.getBoundingClientRect().width; this.carouselSlides.forEach((slide) => { slide.stabilizes(this.lastOffset); }); } /** * @return {?} */ pauseAutoPlay() { this.pause = true; } /** * @return {?} */ startAutoPlay() { this.pause = false; } /** * @param {?} event * @return {?} */ onPanStart(event) { event.preventDefault(); this.startX = this.x; } /** * @param {?} event * @return {?} */ onPan(event) { event.preventDefault(); this.x = this.startX + event.deltaX; if (this.state === STATE_AVAILABLE) { this.carouselSlides.forEach((slide) => { slide.stabilizes(this.lastOffset + this.x); }); } } /** * @return {?} */ onPanEnd() { let /** @type {?} */ swipePercent = Math.abs(this.x) * 100 / this.sliderContainer.nativeElement.getBoundingClientRect().width; swipePercent = Math.abs(100 - swipePercent); if (this.x < 0) { this.slideForward(swipePercent); } else { this.slideBack(swipePercent); } this.x = 0; } /** * @param {?=} deleyPercent * @return {?} */ slideBack(deleyPercent = null) { if (this.state === STATE_AVAILABLE) { this.state = STATE_IDLE; this.lastOffset += this.sliderContainer.nativeElement.getBoundingClientRect().width; this.carouselSlides.forEach((slide) => { slide.slide(this.lastOffset, deleyPercent); }); setTimeout(() => { let /** @type {?} */ ref = this.viewContainerRef.get(this.carouselSlides.length - 1); this.viewContainerRef.move(ref, 0); this.lastOffset -= this.sliderContainer.nativeElement.getBoundingClientRect().width; this.carouselSlides.forEach((slide) => { slide.stabilizes(this.lastOffset); }); this.state = STATE_AVAILABLE; this.index--; if (this.index < 0) { this.index = this.slides.length - 1; } }, 720); setTimeout(() => { this.pause = false; }, this.time * 1000); } } /** * @param {?=} deleyPercent * @return {?} */ slideForward(deleyPercent = null) { if (this.state === STATE_AVAILABLE) { this.state = STATE_IDLE; this.lastOffset -= this.sliderContainer.nativeElement.getBoundingClientRect().width; this.carouselSlides.forEach((slide) => { slide.slide(this.lastOffset, deleyPercent); }); setTimeout(() => { let /** @type {?} */ ref = this.viewContainerRef.get(0); this.viewContainerRef.move(ref, this.carouselSlides.length - 1); this.lastOffset = 0 - this.sliderContainer.nativeElement.getBoundingClientRect().width; this.carouselSlides.forEach((slide) => { slide.stabilizes(this.lastOffset); }); this.state = STATE_AVAILABLE; this.index++; if (this.index > this.slides.length - 1) { this.index = 0; } }, 720); } } /** * @param {?} index * @return {?} */ slideToIndex(index) { if (index > this.index) { console.log("Index:"); console.log(index); console.log("This index:"); console.log(this.index); if (this.state === STATE_AVAILABLE) { this.state = STATE_IDLE; this.lastOffset -= this.sliderContainer.nativeElement.getBoundingClientRect().width; this.carouselSlides.forEach((slide) => { slide.slide(this.lastOffset); }); setTimeout(() => { let /** @type {?} */ ref = this.viewContainerRef.get(this.index); this.viewContainerRef.move(ref, this.carouselSlides.length - 1); this.lastOffset = 0 - this.sliderContainer.nativeElement.getBoundingClientRect().width; this.carouselSlides.forEach((slide) => { slide.stabilizes(this.lastOffset); }); this.state = STATE_AVAILABLE; this.index++; if (this.index > this.slides.length - 1) { this.index = 0; } }, 720); } } else if (index < this.index) { console.log("Index:"); console.log(index); console.log("This index:"); console.log(this.index); if (this.state === STATE_AVAILABLE) { this.state = STATE_IDLE; this.lastOffset += this.sliderContainer.nativeElement.getBoundingClientRect().width; this.carouselSlides.forEach((slide) => { slide.slide(this.lastOffset); }); setTimeout(() => { let /** @type {?} */ ref = this.viewContainerRef.get(this.carouselSlides.length - 1); this.viewContainerRef.move(ref, 0); this.lastOffset -= this.sliderContainer.nativeElement.getBoundingClientRect().width; this.carouselSlides.forEach((slide) => { slide.stabilizes(this.lastOffset); }); this.state = STATE_AVAILABLE; this.index--; if (this.index < 0) { this.index = this.slides.length - 1; } }, 720); setTimeout(() => { this.pause = false; }, this.time * 1000); } } // if (index > this.index) { // this.slideForward(); // } else if (index < this.index) { // this.slideBack(); // } } } CarouselComponent.decorators = [ { type: Component, args: [{ selector: 'pac-slider', template: ` <div class="carousel-container" #sliderContainer> <!-- Left Arrow Container --> <div class="arrow left-arrow" (click)="slideBack()" (mouseenter)="pauseAutoPlay()"> <div class="arrow-wrapper"> <div id="left-arrow"></div> </div> </div> <!-- Slider Zone --> <div class="slides-zone" #slidesZone> <ng-content></ng-content> <div class="images-container" (mouseenter)="pauseAutoPlay()" (mouseleave)="startAutoPlay()" (panstart)="onPanStart($event)" (panmove)="onPan($event)" (panend)="onPanEnd()" #slideImg> <ng-template slideZone> </ng-template> </div> </div> <!-- Dots Container --> <div class="dots-container"> <ul (mouseenter)="pauseAutoPlay()" (mouseleave)="startAutoPlay()"> <li *ngFor="let dot of slides;let i = index;" (click)="slideToIndex(i)" [ngClass]="{selected: i == index}"> </li> </ul> </div> <!-- Right Arrow Container --> <div class="arrow right-arrow" (click)="slideForward()" (mouseenter)="pauseAutoPlay()"> <div class="arrow-wrapper"> <div id="right-arrow"></div> </div> </div> </div> `, styles: [` .carousel-container { width: 100%; max-height: 100vh; overflow: hidden; position: relative; } .carousel-container .images-container { width: 100%; display: -ms-flexbox; display: -webkit-box; display: flex; -ms-flex: 1; -webkit-box-flex: 1; flex: 1; -ms-flex-align: center; -webkit-box-align: center; align-items: center; -ms-flex-pack: start; -webkit-box-pack: start; justify-content: flex-start; -webkit-transition: all 300ms cubic-bezier(0.35, 0, 0.25, 1); transition: all 300ms cubic-bezier(0.35, 0, 0.25, 1); } .carousel-container .arrow { z-index: 2; position: absolute; top: 0; height: 100%; width: 6%; min-width: 60px; display: -ms-flexbox; display: -webkit-box; display: flex; -ms-flex-direction: row; -webkit-box-orient: horizontal; -webkit-box-direction: normal; flex-direction: row; -ms-flex-wrap: nowrap; flex-wrap: nowrap; -ms-flex-pack: center; -webkit-box-pack: center; justify-content: center; -ms-flex-line-pack: stretch; align-content: stretch; -ms-flex-align: center; -webkit-box-align: center; align-items: center; } .carousel-container .arrow .arrow-wrapper { position: relative; width: 20px; height: 20px; -ms-flex-order: 0; -webkit-box-ordinal-group: 1; order: 0; -ms-flex: 0 1 auto; -webkit-box-flex: 0; flex: 0 1 auto; -webkit-align-self: auto; -ms-flex-item-align: auto; align-self: auto; } .carousel-container .arrow .arrow-wrapper #right-arrow { position: absolute; height: 20px; width: 20px; /* IE 9 */ -webkit-transform: rotate(45deg); /* Chrome, Safari, Opera */ transform: rotate(45deg); border-right: 2px solid #ffffff; border-top: 2px solid #ffffff; } .carousel-container .arrow .arrow-wrapper #left-arrow { position: absolute; height: 20px; width: 20px; /* IE 9 */ -webkit-transform: rotate(45deg); /* Chrome, Safari, Opera */ transform: rotate(45deg); border-left: 2px solid #ffffff; border-bottom: 2px solid #ffffff; } .carousel-container .arrow.left-arrow { left: 0; cursor: pointer; } .carousel-container .arrow.right-arrow { right: 0; cursor: pointer; } .carousel-container .dots-container { z-index: 2; position: absolute; bottom: 0; height: 10%; width: 100%; display: -ms-flexbox; display: -webkit-box; display: flex; -ms-flex-direction: row; -webkit-box-orient: horizontal; -webkit-box-direction: normal; flex-direction: row; -ms-flex-wrap: nowrap; flex-wrap: nowrap; -ms-flex-pack: center; -webkit-box-pack: center; justify-content: center; -ms-flex-line-pack: stretch; align-content: stretch; -ms-flex-align: center; -webkit-box-align: center; align-items: center; } .carousel-container .dots-container ul { list-style-type: none; margin: 0; padding: 0; overflow: hidden; } .carousel-container .dots-container ul li { cursor: pointer; height: 10px; width: 10px; background: #fff; border-radius: 100%; margin: 5px; display: inline-table; opacity: .5; } .carousel-container .dots-container ul li.selected { opacity: 1; } `] },] }, ]; /** * @nocollapse */ CarouselComponent.ctorParameters = () => [ { type: ComponentFactoryResolver, }, ]; CarouselComponent.propDecorators = { 'autoPlay': [{ type: Input },], 'time': [{ type: Input },], 'slidesZone': [{ type: ViewChild, args: ['slidesZone',] },], 'sliderContainer': [{ type: ViewChild, args: ['sliderContainer',] },], 'slideZone': [{ type: ViewChild, args: [SlideZoneDirective,] },], 'onResize': [{ type: HostListener, args: ['window:resize', ['$event'],] },], }; class CarouselItemComponent { /** * @param {?} parent */ constructor(parent) { this.parent = parent; parent.addSlideData(this); } /** * @return {?} */ ngOnInit() { } /** * @return {?} */ ngOnDestroy() { this.parent.removeSlide(this); } } CarouselItemComponent.decorators = [ { type: Component, args: [{ selector: 'pac-item', template: ` `, styles: [` `] },] }, ]; /** * @nocollapse */ CarouselItemComponent.ctorParameters = () => [ { type: CarouselComponent, }, ]; CarouselItemComponent.propDecorators = { 'src': [{ type: Input },], 'link': [{ type: Input },], 'route': [{ type: Input },], }; function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var hammer = createCommonjsModule(function (module) { /*! Hammer.JS - v2.0.7 - 2016-04-22 * http://hammerjs.github.io/ * * Copyright (c) 2016 Jorik Tangelder; * Licensed under the MIT license */ (function(window, document, exportName, undefined) { 'use strict'; var VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o']; var TEST_ELEMENT = document.createElement('div'); var TYPE_FUNCTION = 'function'; var round = Math.round; var abs = Math.abs; var now = Date.now; /** * set a timeout with a given scope * @param {Function} fn * @param {Number} timeout * @param {Object} context * @returns {number} */ function setTimeoutContext(fn, timeout, context) { return setTimeout(bindFn(fn, context), timeout); } /** * if the argument is an array, we want to execute the fn on each entry * if it aint an array we don't want to do a thing. * this is used by all the methods that accept a single and array argument. * @param {*|Array} arg * @param {String} fn * @param {Object} [context] * @returns {Boolean} */ function invokeArrayArg(arg, fn, context) { if (Array.isArray(arg)) { each(arg, context[fn], context); return true; } return false; } /** * walk objects and arrays * @param {Object} obj * @param {Function} iterator * @param {Object} context */ function each(obj, iterator, context) { var i; if (!obj) { return; } if (obj.forEach) { obj.forEach(iterator, context); } else if (obj.length !== undefined) { i = 0; while (i < obj.length) { iterator.call(context, obj[i], i, obj); i++; } } else { for (i in obj) { obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); } } } /** * wrap a method with a deprecation warning and stack trace * @param {Function} method * @param {String} name * @param {String} message * @returns {Function} A new function wrapping the supplied method. */ function deprecate(method, name, message) { var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\n' + message + ' AT \n'; return function() { var e = new Error('get-stack-trace'); var stack = e && e.stack ? e.stack.replace(/^[^\(]+?[\n$]/gm, '') .replace(/^\s+at\s+/gm, '') .replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@') : 'Unknown Stack Trace'; var log = window.console && (window.console.warn || window.console.log); if (log) { log.call(window.console, deprecationMessage, stack); } return method.apply(this, arguments); }; } /** * extend object. * means that properties in dest will be overwritten by the ones in src. * @param {Object} target * @param {...Object} objects_to_assign * @returns {Object} target */ var assign; if (typeof Object.assign !== 'function') { assign = function assign(target) { if (target === undefined || target === null) { throw new TypeError('Cannot convert undefined or null to object'); } var output = Object(target); for (var index = 1; index < arguments.length; index++) { var source = arguments[index]; if (source !== undefined && source !== null) { for (var nextKey in source) { if (source.hasOwnProperty(nextKey)) { output[nextKey] = source[nextKey]; } } } } return output; }; } else { assign = Object.assign; } /** * extend object. * means that properties in dest will be overwritten by the ones in src. * @param {Object} dest * @param {Object} src * @param {Boolean} [merge=false] * @returns {Object} dest */ var extend = deprecate(function extend(dest, src, merge) { var keys = Object.keys(src); var i = 0; while (i < keys.length) { if (!merge || (merge && dest[keys[i]] === undefined)) { dest[keys[i]] = src[keys[i]]; } i++; } return dest; }, 'extend', 'Use `assign`.'); /** * merge the values from src in the dest. * means that properties that exist in dest will not be overwritten by src * @param {Object} dest * @param {Object} src * @returns {Object} dest */ var merge = deprecate(function merge(dest, src) { return extend(dest, src, true); }, 'merge', 'Use `assign`.'); /** * simple class inheritance * @param {Function} child * @param {Function} base * @param {Object} [properties] */ function inherit(child, base, properties) { var baseP = base.prototype, childP; childP = child.prototype = Object.create(baseP); childP.constructor = child; childP._super = baseP; if (properties) { assign(childP, properties); } } /** * simple function bind * @param {Function} fn * @param {Object} context * @returns {Function} */ function bindFn(fn, context) { return function boundFn() { return fn.apply(context, arguments); }; } /** * let a boolean value also be a function that must return a boolean * this first item in args will be used as the context * @param {Boolean|Function} val * @param {Array} [args] * @returns {Boolean} */ function boolOrFn(val, args) { if (typeof val == TYPE_FUNCTION) { return val.apply(args ? args[0] || undefined : undefined, args); } return val; } /** * use the val2 when val1 is undefined * @param {*} val1 * @param {*} val2 * @returns {*} */ function ifUndefined(val1, val2) { return (val1 === undefined) ? val2 : val1; } /** * addEventListener with multiple events at once * @param {EventTarget} target * @param {String} types * @param {Function} handler */ function addEventListeners(target, types, handler) { each(splitStr(types), function(type) { target.addEventListener(type, handler, false); }); } /** * removeEventListener with multiple events at once * @param {EventTarget} target * @param {String} types * @param {Function} handler */ function removeEventListeners(target, types, handler) { each(splitStr(types), function(type) { target.removeEventListener(type, handler, false); }); } /** * find if a node is in the given parent * @method hasParent * @param {HTMLElement} node * @param {HTMLElement} parent * @return {Boolean} found */ function hasParent(node, parent) { while (node) { if (node == parent) { return true; } node = node.parentNode; } return false; } /** * small indexOf wrapper * @param {String} str * @param {String} find * @returns {Boolean} found */ function inStr(str, find) { return str.indexOf(find) > -1; } /** * split string on whitespace * @param {String} str * @returns {Array} words */ function splitStr(str) { return str.trim().split(/\s+/g); } /** * find if a array contains the object using indexOf or a simple polyFill * @param {Array} src * @param {String} find * @param {String} [findByKey] * @return {Boolean|Number} false when not found, or the index */ function inArray(src, find, findByKey) { if (src.indexOf && !findByKey) { return src.indexOf(find); } else { var i = 0; while (i < src.length) { if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { return i; } i++; } return -1; } } /** * convert array-like objects to real arrays * @param {Object} obj * @returns {Array} */ function toArray(obj) { return Array.prototype.slice.call(obj, 0); } /** * unique array with objects based on a key (like 'id') or just by the array's value * @param {Array} src [{id:1},{id:2},{id:1}] * @param {String} [key] * @param {Boolean} [sort=False] * @returns {Array} [{id:1},{id:2}] */ function uniqueArray(src, key, sort) { var results = []; var values = []; var i = 0; while (i < src.length) { var val = key ? src[i][key] : src[i]; if (inArray(values, val) < 0) { results.push(src[i]); } values[i] = val; i++; } if (sort) { if (!key) { results = results.sort(); } else { results = results.sort(function sortUniqueArray(a, b) { return a[key] > b[key]; }); } } return results; } /** * get the prefixed property * @param {Object} obj * @param {String} property * @returns {String|Undefined} prefixed */ function prefixed(obj, property) { var prefix, prop; var camelProp = property[0].toUpperCase() + property.slice(1); var i = 0; while (i < VENDOR_PREFIXES.length) { prefix = VENDOR_PREFIXES[i]; prop = (prefix) ? prefix + camelProp : property; if (prop in obj) { return prop; } i++; } return undefined; } /** * get a unique id * @returns {number} uniqueId */ var _uniqueId = 1; function uniqueId() { return _uniqueId++; } /** * get the window object of an element * @param {HTMLElement} element * @returns {DocumentView|Window} */ function getWindowForElement(element) { var doc = element.ownerDocument || element; return (doc.defaultView || doc.parentWindow || window); } var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; var SUPPORT_TOUCH = ('ontouchstart' in window); var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); var INPUT_TYPE_TOUCH = 'touch'; var INPUT_TYPE_PEN = 'pen'; var INPUT_TYPE_MOUSE = 'mouse'; var INPUT_TYPE_KINECT = 'kinect'; var COMPUTE_INTERVAL = 25; var INPUT_START = 1; var INPUT_MOVE = 2; var INPUT_END = 4; var INPUT_CANCEL = 8; var DIRECTION_NONE = 1; var DIRECTION_LEFT = 2; var DIRECTION_RIGHT = 4; var DIRECTION_UP = 8; var DIRECTION_DOWN = 16; var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; var PROPS_XY = ['x', 'y']; var PROPS_CLIENT_XY = ['clientX', 'clientY']; /** * create new input type manager * @param {Manager} manager * @param {Function} callback * @returns {Input} * @constructor */ function Input$$1(manager, callback) { var self = this; this.manager = manager; this.callback = callback; this.element = manager.element; this.target = manager.options.inputTarget; // smaller wrapper around the handler, for the scope and the enabled state of the manager, // so when disabled the input events are completely bypassed. this.domHandler = function(ev) { if (boolOrFn(manager.options.enable, [manager])) { self.handler(ev); } }; this.init(); } Input$$1.prototype = { /** * should handle the inputEvent data and trigger the callback * @virtual */ handler: function() { }, /** * bind the events */ init: function() { this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); }, /** * unbind the events */ destroy: function() { this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); } }; /** * create new input type manager * called by the Manager constructor * @param {Hammer} manager * @returns {Input} */ function createInputInstance(manager) { var Type; var inputClass = manager.options.inputClass; if (inputClass) { Type = inputClass; } else if (SUPPORT_POINTER_EVENTS) { Type = PointerEventInput; } else if (SUPPORT_ONLY_TOUCH) { Type = TouchInput; } else if (!SUPPORT_TOUCH) { Type = MouseInput; } else { Type = TouchMouseInput; } return new (Type)(manager, inputHandler); } /** * handle input events * @param {Manager} manager * @param {String} eventType * @param {Object} input */ function inputHandler(manager, eventType, input) { var pointersLen = input.pointers.length; var changedPointersLen = input.changedPointers.length; var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); input.isFirst = !!isFirst; input.isFinal = !!isFinal; if (isFirst) { manager.session = {}; } // source event is the normalized value of the domEvents // like 'touchstart, mouseup, pointerdown' input.eventType = eventType; // compute scale, rotation etc computeInputData(manager, input); // emit secret event manager.emit('hammer.input', input); manager.recognize(input); manager.session.prevInput = input; } /** * extend the data with some usable properties like scale, rotate, velocity etc * @param {Object} manager * @param {Object} input */ function computeInputData(manager, input) { var session = manager.session; var pointers = input.pointers; var pointersLength = pointers.length; // store the first input to calculate the distance and direction if (!session.firstInput) { session.firstInput = simpleCloneInputData(input); } // to compute scale and rotation we need to store the multiple touches if (pointersLength > 1 && !session.firstMultiple) { session.firstMultiple = simpleCloneInputData(input); } else if (pointersLength === 1) { session.firstMultiple = false; } var firstInput = session.firstInput; var firstMultiple = session.firstMultiple; var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; var center = input.center = getCenter(pointers); input.timeStamp = now(); input.deltaTime = input.timeStamp - firstInput.timeStamp; input.angle = getAngle(offsetCenter, center); input.distance = getDistance(offsetCenter, center); computeDeltaXY(session, input); input.offsetDirection = getDirection(input.deltaX, input.deltaY); var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY); input.overallVelocityX = overallVelocity.x; input.overallVelocityY = overallVelocity.y; input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y; input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length > session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers); computeIntervalInputData(session, input); // find the correct target var target = manager.element; if (hasParent(input.srcEvent.target, target)) { target = input.srcEvent.target; } input.target = target; } function computeDeltaXY(session, input) { var center = input.center; var offset = session.offsetDelta || {}; var prevDelta = session.prevDelta || {}; var prevInput = session.prevInput || {}; if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { prevDelta = session.prevDelta = { x: prevInput.deltaX || 0, y: prevInput.deltaY || 0 }; offset = session.offsetDelta = { x: center.x, y: center.y }; } input.deltaX = prevDelta.x + (center.x - offset.x); input.deltaY = prevDelta.y + (center.y - offset.y); } /** * velocity is calculated every x ms * @param {Object} session * @param {Object} input */ function computeIntervalInputData(session, input) { var last = session.lastInterval || input, deltaTime = input.timeStamp - last.timeStamp, velocity, velocityX, velocityY, direction; if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { var deltaX = input.deltaX - last.deltaX; var deltaY = input.deltaY - last.deltaY; var v = getVelocity(deltaTime, deltaX, deltaY); velocityX = v.x; velocityY = v.y; velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; direction = getDirection(deltaX, deltaY); session.lastInterval = input; } else { // use latest velocity info if it doesn't overtake a minimum period velocity = last.velocity; velocityX = last.velocityX; velocityY = last.velocityY; direction = last.direction; } input.velocity = velocity; input.velocityX = velocityX; input.velocityY = velocityY; input.direction = direction; } /** * create a simple clone from the input used for storage of firstInput and firstMultiple * @param {Object} input * @returns {Object} clonedInputData */ function simpleCloneInputData(input) { // make a simple copy of the pointers because we will get a reference if we don't // we only need clientXY for the calculations var pointers = []; var i = 0; while (i < input.pointers.length) { pointers[i] = { clientX: round(input.pointers[i].clientX), clientY: round(input.pointers[i].clientY) }; i++; } return { timeStamp: now(), pointers: pointers, center: getCenter(pointers), deltaX: input.deltaX, deltaY: input.deltaY }; } /** * get the center of all the pointers * @param {Array} pointers * @return {Object} center contains `x` and `y` properties */ function getCenter(pointers) { var pointersLength = pointers.length; // no need to loop when only one touch if (pointersLength === 1) { return { x: round(pointers[0].clientX), y: round(pointers[0].clientY) }; } var x = 0, y = 0, i = 0; while (i < pointersLength) { x += pointers[i].clientX; y += pointers[i].clientY; i++; } return { x: round(x / pointersLength), y: round(y / pointersLength) }; } /** * calculate the velocity between two points. unit is in px per ms. * @param {Number} deltaTime * @param {Number} x * @param {Number} y * @return {Object} velocity `x` and `y` */ function getVelocity(deltaTime, x, y) { return { x: x / deltaTime || 0, y: y / deltaTime || 0 }; } /** * get the direction between two points * @param {Number} x * @param {Number} y * @return {Number} direction */ function getDirection(x, y) { if (x === y) { return DIRECTION_NONE; } if (abs(x) >= abs(y)) { return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; } return y < 0 ? DIRECTION_UP : DIRECTION_DOWN; } /** * calculate the absolute distance between two points * @param {Object} p1 {x, y} * @param {Object} p2 {x, y} * @param {Array} [props] containing x and y keys * @return {Number} distance */ function getDistance(p1, p2, props) { if (!props) { props = PROPS_XY; } var x = p2[props[0]] - p1[props[0]], y = p2[props[1]] - p1[props[1]]; return Math.sqrt((x * x) + (y * y)); } /** * calculate the angle between two coordinates * @param {Object} p1 * @param {Object} p2 * @param {Array} [props] containing x and y keys * @return {Number} angle */ function getAngle(p1, p2, props) { if (!props) { props = PROPS_XY; } var x = p2[props[0]] - p1[props[0]], y = p2[props[1]] - p1[props[1]]; return Math.atan2(y, x) * 180 / Math.PI; } /** * calculate the rotation degrees between two pointersets * @param {Array} start array of pointers * @param {Array} end array of pointers * @return {Number} rotation */ function getRotation(start, end) { return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY); } /** * calculate the scale factor between two pointersets * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out * @param {Array} start array of pointers * @param {Array} end array of pointers * @return {Number} scale */ function getScale(start, end) { return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); } var MOUSE_INPUT_MAP = { mousedown: INPUT_START, mousemove: INPUT_MOVE, mouseup: INPUT_END }; var MOUSE_ELEMENT_EVENTS = 'mousedown'; var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; /** * Mouse events input * @constructor * @extends Input */ function MouseInput() { this.evEl = MOUSE_ELEMENT_EVENTS; this.evWin = MOUSE_WINDOW_EVENTS; this.pressed = false; // mousedown state Input$$1.apply(this, arguments); } inherit(MouseInput, Input$$1, { /** * handle mouse events * @param {Object} ev */ handler: function MEhandler(ev) { var eventType = MOUSE_INPUT_MAP[ev.type]; // on start we want to have the left mouse button down if (eventType & INPUT_START && ev.button === 0) { this.pressed = true; } if (eventType & INPUT_MOVE && ev.which !== 1) { eventType = INPUT_END; } // mouse must be down if (!this.pressed) { return; } if (eventType & INPUT_END) { this.pressed = false; } this.callback(this.manager, eventType, { pointers: [ev], changedPointers: [ev], pointerType: INPUT_TYPE_MOUSE, srcEvent: ev }); } }); var POINTER_INPUT_MAP = { pointerdown: INPUT_START, pointermove: INPUT_MOVE, pointerup: INPUT_END, pointercancel: INPUT_CANCEL, pointerout: INPUT_CANCEL }; // in IE10 the pointer types is defined as an enum var IE10_POINTER_TYPE_ENUM = { 2: INPUT_TYPE_TOUCH, 3: INPUT_TYPE_PEN, 4: INPUT_TYPE_MOUSE, 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 }; var POINTER_ELEMENT_EVENTS = 'pointerdown'; var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; // IE10 has prefixed support, and case-sensitive if (window.MSPointerEvent && !window.PointerEvent) { POINTER_ELEMENT_EVENTS = 'MSPointerDown'; POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; } /** * Pointer events input * @constructor * @extends Input */ function PointerEventInput() { this.evEl = POINTER_ELEMENT_EVENTS; this.evWin = POINTER_WINDOW_EVENTS; Input$$1.apply(this, arguments); this.store = (this.manager.session.pointerEvents = []); } inherit(PointerEventInput, Input$$1, { /** * handle mouse events * @param {Object} ev */ handler: function PEhandler(ev) { var store = this.store; var removePointer = false; var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; var isTouch = (pointerType == INPUT_TYPE_TOUCH); // get index of the event in the store var storeIndex = inArray(store, ev.pointerId, 'pointerId'); // start and mouse must be down if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { if (storeIndex < 0) { store.push(ev); storeIndex = store.length - 1; } } else if (eventType & (INPUT_END | INPUT_CANCEL)) { removePointer = true; } // it not found, so the pointer hasn't been down (so it's probably a hover) if (storeIndex < 0) { return; } // update the event in the store store[storeIndex] = ev; this.callback(this.manager, eventType, { pointers: store, changedPointers: [ev], pointerType: pointerType, srcEvent: ev }); if (removePointer) { // remove from the store store.splice(storeIndex, 1); } } }); var SINGLE_TOUCH_INPUT_MAP = { touchstart: INPUT_START, touchmove: INPUT_MOVE, touchend: INPUT_END, touchcancel: INPUT_CANCEL }; var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; /** * Touch events input * @constructor * @extends Input */ function SingleTouchInput() { this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; this.started = false; Input$$1.apply(this, arguments); } inherit(SingleTouchInput, Input$$1, { handler: function TEhandler(ev) { var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; // should we handle the touch events? if (type === INPUT_START) { this.started = true; } if (!this.started) { return; } var touches = normalizeSingleTouches.call(this, ev, type); // when done, reset the started state if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { this.started = false; } this.callback(this.manager, type, { pointers: touches[0], changedPointers: touches[1], pointerType: INPUT_TYPE_TOUCH, srcEvent: ev }); } }); /** * @this {TouchInput} * @param {Object} ev * @param {Number} type flag * @returns {undefined|Array} [all, changed] */ function normalizeSingleTouches(ev, type) { var all = toArray(ev.touches); var changed = toArray(ev.changedTouches); if (type & (INPUT_END | INPUT_CANCEL)) { all = uniqueArray(all.concat(changed), 'identifier', true); } return [all, changed]; } var TOUCH_INPUT_MAP = { touchstart: INPUT_START, touchmove: INPUT_MOVE, touchend: INPUT_END, touchcancel: INPUT_CANCEL }; var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; /** * Multi-user touch events input * @constructor * @extends Input */ function TouchInput() { this.evTarget = TOUCH_TARGET_EVENTS; this.targetIds = {}; Input$$1.apply(this, arguments); } inherit(TouchInput, Input$$1, { handler: function MTEhandler(ev) { var type = TOUCH_INPUT_MAP[ev.type]; var touches = getTouches.call(this, ev, type); if (!touches) { return; } this.callback(this.manager, type, { pointers: touches[0], changedPointers: touches[1], pointerType: INPUT_TYPE_TOUCH, srcEvent: ev }); } }); /** * @this {TouchInput} * @param {Object} ev * @param {Number} type flag * @returns {undefined|Array} [all, changed] */ function getTouches(ev, type) { var allTouches = toArray(ev.touches); var targetIds = this.targetIds; // when there is only one touch, the process can be simplified if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { targetIds[allTouches[0].identifier] = true; return [allTouches, allTouches]; } var i, targetTouches, changedTouches = toArray(ev.changedTouches), changedTargetTouches = [], target = this.target; // get target touches from touches targetTouches = allTouches.filter(function(touch) { return hasParent(touch.target, target); }); // collect touches if (type === INPUT_START) { i = 0; while (i < targetTouches.length) { targetIds[targetTouches[i].identifier] = true; i++; } } // filter changed touches to only contain touches that exist in the collected target ids i = 0; while (i < changedTouches.length) { if (targetIds[changedTouches[i].identifier]) { changedTargetTouches.push(changedTouches[i]); } // cleanup removed touches if (type & (INPUT_END | INPUT_CANCEL)) { delete targetIds[changedTouches[i].identifier]; } i++; } if (!changedTargetTouches.length) { return; } return [ // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), changedTargetTouches ]; } /** * Combined touch and mouse input * * Touch has a higher priority then mouse, and while touching no mouse events are allowed. * This because touch devices also emit mouse events while doing a touch. * * @constructor * @extends Input */ var DEDUP_TIMEOUT = 2500; var DEDUP_DISTANCE = 25; function TouchMouseInput() { Input$$1.apply(this, arguments); var handler = bindFn(this.handler, this); this.touch = new TouchInput(this.manager, handler); this.mouse = new MouseInput(this.manager, handler); this.primaryTouch = null; this.lastTouches = []; } inherit(TouchMouseInput, Input$$1, { /** * handle mouse and touch events * @param {Hammer} manager * @param {String} inputEvent * @param {Object} inputData */ handler: function TMEhandler(manager, inputEvent, inputData) { var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); if (