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p5

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class RenderBuffer { constructor(size, src, dst, attr, renderer, map) { this.size = size; // the number of FLOATs in each vertex this.src = src; // the name of the model's source array this.dst = dst; // the name of the geometry's buffer this.attr = attr; // the name of the vertex attribute this._renderer = renderer; this.map = map; // optional, a transformation function to apply to src } default(cb) { this.default = cb; return this; } /** * Enables and binds the buffers used by shader when the appropriate data exists in geometry. * Must always be done prior to drawing geometry in WebGL. * @param {p5.Geometry} geometry Geometry that is going to be drawn * @param {p5.Shader} shader Active shader * @private */ _prepareBuffer(geometry, shader) { this._renderer._prepareBuffer(this, geometry, shader); } } function renderBuffer(p5, fn) { p5.RenderBuffer = RenderBuffer; } if (typeof p5 !== 'undefined') { renderBuffer(p5, p5.prototype); } export { RenderBuffer, renderBuffer as default };