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p5

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// This file is auto-generated from JSDoc documentation import p5 from 'p5'; declare module 'p5' { /** * Initializes common texture parameters, creates a gl texture, * tries to upload the texture for the first time if data is * already available. * */ function init(data: any): void; /** * Checks if the source data for this texture has changed (if it's * easy to do so) and reuploads the texture if necessary. If it's not * possible or to expensive to do a calculation to determine wheter or * not the data has occurred, this method simply re-uploads the texture. * */ function update(): void; /** * Binds the texture to the appropriate GL target. * */ function bindTexture(): void; /** * Unbinds the texture from the appropriate GL target. * */ function unbindTexture(): void; /** * Sets how a texture is be interpolated when upscaled or downscaled. * Nearest filtering uses nearest neighbor scaling when interpolating * Linear filtering uses WebGL's linear scaling when interpolating * * @param Specifies the texture filtering when * textures are shrunk. Options are LINEAR or NEAREST * @param Specifies the texture filtering when * textures are magnified. Options are LINEAR or NEAREST * @todo implement mipmapping filters */ function setInterpolation(downScale: string, upScale: string): void; /** * Sets the texture wrapping mode. This controls how textures behave * when their uv's go outside of the 0 - 1 range. There are three options: * CLAMP, REPEAT, and MIRROR. REPEAT & MIRROR are only available if the texture * is a power of two size (128, 256, 512, 1024, etc.). * * @param Controls the horizontal texture wrapping behavior * @param Controls the vertical texture wrapping behavior */ function setWrapMode(wrapX: string, wrapY: string): void; } export default function p5_Texture(p5: any, fn: any): void;