p5
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[](https://www.npmjs.com/package/p5)
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TypeScript
// This file is auto-generated from JSDoc documentation
import p5 from 'p5';
declare module 'p5' {
/**
* Sets the seed value for the random() and
* randomGaussian() functions.By default, random() and
* randomGaussian() produce different
* results each time a sketch is run. Calling `randomSeed()` with a constant
* argument, such as `randomSeed(99)`, makes these functions produce the same
* results each time a sketch is run.
*
* @param seed value.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Get random coordinates.
* let x = random(0, 100);
* let y = random(0, 100);
*
* // Draw the white circle.
* circle(x, y, 10);
*
* // Set a random seed for consistency.
* randomSeed(99);
*
* // Get random coordinates.
* x = random(0, 100);
* y = random(0, 100);
*
* // Draw the black circle.
* fill(0);
* circle(x, y, 10);
*
* describe('A white circle appears at a random position. A black circle appears at (27.4, 25.8).');
* }
* </code>
* </div>
*/
function randomSeed(seed: number): void;
/**
* Returns a random number or a random element from an array.`random()` follows uniform distribution, which means that all outcomes are
* equally likely. When `random()` is used to generate numbers, all
* numbers in the output range are equally likely to be returned. When
* `random()` is used to select elements from an array, all elements are
* equally likely to be chosen.By default, `random()` produces different results each time a sketch runs.
* The randomSeed() function can be used to
* generate the same sequence of numbers or choices each time a sketch runs.The version of `random()` with no parameters returns a random number from 0
* up to but not including 1.The version of `random()` with one parameter works one of two ways. If the
* argument passed is a number, `random()` returns a random number from 0 up
* to but not including the number. For example, calling `random(5)` returns
* values between 0 and 5. If the argument passed is an array, `random()`
* returns a random element from that array. For example, calling
* `random(['🦁', '🐯', '🐻'])` returns either a lion, tiger, or bear emoji.The version of `random()` with two parameters returns a random number from
* a given range. The arguments passed set the range's lower and upper bounds.
* For example, calling `random(-5, 10.2)` returns values from -5 up to but
* not including 10.2.
*
* @param lower bound (inclusive).
* @param upper bound (exclusive).
* @return random number.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Get random coordinates between 0 and 100.
* let x = random(0, 100);
* let y = random(0, 100);
*
* // Draw a point.
* strokeWeight(5);
* point(x, y);
*
* describe('A black dot appears in a random position on a gray square.');
* }
* </code>
* </div>
*
* <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Get random coordinates between 0 and 100.
* let x = random(100);
* let y = random(100);
*
* // Draw the point.
* strokeWeight(5);
* point(x, y);
*
* describe('A black dot appears in a random position on a gray square.');
* }
* </code>
* </div>
*
* <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create an array of emoji strings.
* let animals = ['🦁', '🐯', '🐻'];
*
* // Choose a random element from the array.
* let choice = random(animals);
*
* // Style the text.
* textAlign(CENTER);
* textSize(20);
*
* // Display the emoji.
* text(choice, 50, 50);
*
* describe('An animal face is displayed at random. Either a lion, tiger, or bear.');
* }
* </code>
* </div>
*
* <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* // Slow the frame rate.
* frameRate(5);
*
* describe('A black dot moves around randomly on a gray square.');
* }
*
* function draw() {
* background(200);
*
* // Get random coordinates between 0 and 100.
* let x = random(100);
* let y = random(100);
*
* // Draw the point.
* strokeWeight(5);
* point(x, y);
* }
* </code>
* </div>
*
* <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* // Slow the frame rate.
* frameRate(5);
*
* describe('A black dot moves around randomly in the middle of a gray square.');
* }
*
* function draw() {
* background(200);
*
* // Get random coordinates between 45 and 55.
* let x = random(45, 55);
* let y = random(45, 55);
*
* // Draw the point.
* strokeWeight(5);
* point(x, y);
* }
* </code>
* </div>
*
* <div>
* <code>
* let x = 50;
* let y = 50;
*
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* describe('A black dot moves around randomly leaving a trail.');
* }
*
* function draw() {
* // Update x and y randomly.
* x += random(-1, 1);
* y += random(-1, 1);
*
* // Draw the point.
* point(x, y);
* }
* </code>
* </div>
*/
function random(min?: number, max?: number): number;
/**
* @param array to choose from.
* @return random element from the array.
*/
function random<T>(choices: T[]): T;
/**
* Returns a random number fitting a Gaussian, or normal, distribution.Normal distributions look like bell curves when plotted. Values from a
* normal distribution cluster around a central value called the mean. The
* cluster's standard deviation describes its spread.By default, `randomGaussian()` produces different results each time a
* sketch runs. The randomSeed() function can be
* used to generate the same sequence of numbers each time a sketch runs.There's no minimum or maximum value that `randomGaussian()` might return.
* Values far from the mean are very unlikely and values near the mean are
* very likely.The version of `randomGaussian()` with no parameters returns values with a
* mean of 0 and standard deviation of 1.The version of `randomGaussian()` with one parameter interprets the
* argument passed as the mean. The standard deviation is 1.The version of `randomGaussian()` with two parameters interprets the first
* argument passed as the mean and the second as the standard deviation.
*
* @param mean.
* @param standard deviation.
* @return random number.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* describe('Three horizontal black lines are filled in randomly. The top line spans entire canvas. The middle line is very short. The bottom line spans two-thirds of the canvas.');
* }
*
* function draw() {
* // Style the circles.
* noStroke();
* fill(0, 10);
*
* // Uniform distribution between 0 and 100.
* let x = random(100);
* let y = 25;
* circle(x, y, 5);
*
* // Gaussian distribution with a mean of 50 and sd of 1.
* x = randomGaussian(50);
* y = 50;
* circle(x, y, 5);
*
* // Gaussian distribution with a mean of 50 and sd of 10.
* x = randomGaussian(50, 10);
* y = 75;
* circle(x, y, 5);
* }
* </code>
* </div>
*/
function randomGaussian(mean?: number, sd?: number): number;
}
export default function random(p5: any, fn: any): void;