p5
Version:
[](https://www.npmjs.com/package/p5)
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TypeScript
// This file is auto-generated from JSDoc documentation
import p5 from 'p5';
import { Vector } from '../math/p5.Vector';
declare module 'p5' {
/**
* Creates a new p5.Vector object.A vector can be thought of in different ways. In one view, a vector is like
* an arrow pointing in space. Vectors have both magnitude (length) and
* direction. This view is helpful for programming motion.A vector's components determine its magnitude and direction. For example,
* calling `createVector(3, 4)` creates a new
* p5.Vector object with an x-component of 3 and a
* y-component of 4. From the origin, this vector's tip is 3 units to the
* right and 4 units down.You can also pass N dimensions to the `createVector` function. For example,
* calling `createVector(1, 2, 3, 4)` creates a vector with four components.
* This allows for flexibility in representing vectors in higher-dimensional
* spaces.p5.Vector objects are often used to program
* motion because they simplify the math. For example, a moving ball has a
* position and a velocity. Position describes where the ball is in space. The
* ball's position vector extends from the origin to the ball's center.
* Velocity describes the ball's speed and the direction it's moving. If the
* ball is moving straight up, its velocity vector points straight up. Adding
* the ball's velocity vector to its position vector moves it, as in
* `pos.add(vel)`. Vector math relies on methods inside the
* p5.Vector class.
*
* @param Zero or more numbers, representing each component of the vector.
* @return new <a href="#/p5.Vector">p5.Vector</a> object.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create p5.Vector objects.
* let p1 = createVector(25, 25);
* let p2 = createVector(50, 50);
* let p3 = createVector(75, 75);
*
* // Draw the dots.
* strokeWeight(5);
* point(p1);
* point(p2);
* point(p3);
*
* describe('Three black dots form a diagonal line from top left to bottom right.');
* }
* </code>
* </div>
*
* <div>
* <code>
* let pos;
* let vel;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create p5.Vector objects.
* pos = createVector(50, 100);
* vel = createVector(0, -1);
*
* describe('A black dot moves from bottom to top on a gray square. The dot reappears at the bottom when it reaches the top.');
* }
*
* function draw() {
* background(200);
*
* // Add velocity to position.
* pos.add(vel);
*
* // If the dot reaches the top of the canvas,
* // restart from the bottom.
* if (pos.y < 0) {
* pos.y = 100;
* }
*
* // Draw the dot.
* strokeWeight(5);
* point(pos);
* }
* </code>
* </div>
*/
function createVector(...x: number[]): p5.Vector;
}
export default function math(p5: any, fn: any): void;