p5
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TypeScript
// This file is auto-generated from JSDoc documentation
import p5 from 'p5';
import { Color } from '../color/p5.Color';
declare module 'p5' {
/**
* Helper function for select and selectAll
*
*/
function _getContainer(p: any): void;
/**
* Helper function for getElement and getElements.
*
*/
function _wrapElement(elt: any): void;
/**
* Searches the page for the first element that matches the given
* CSS selector string.The selector string can be an ID, class, tag name, or a combination.
* `select()` returns a p5.Element object if it
* finds a match and `null` if not.The second parameter, `container`, is optional. It specifies a container to
* search within. `container` can be CSS selector string, a
* p5.Element object, or an
* HTMLElement object.
*
* @param CSS selector string of element to search for.
* @param CSS selector string, <a href="#/p5.Element">p5.Element</a>, or
* <a href="https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement" target="_blank">HTMLElement</a> to search within.
* @return <a href="#/p5.Element">p5.Element</a> containing the element.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
* background(200);
*
* // Select the canvas by its tag.
* let cnv = select('canvas');
* cnv.style('border', '5px deeppink dashed');
*
* describe('A gray square with a dashed pink border.');
* }
* </code>
* </div>
*
* <div>
* <code>
* function setup() {
* let cnv = createCanvas(100, 100);
*
* // Add a class attribute to the canvas.
* cnv.class('pinkborder');
*
* background(200);
*
* // Select the canvas by its class.
* cnv = select('.pinkborder');
*
* // Style its border.
* cnv.style('border', '5px deeppink dashed');
*
* describe('A gray square with a dashed pink border.');
* }
* </code>
* </div>
*
* <div>
* <code>
* function setup() {
* let cnv = createCanvas(100, 100);
*
* // Set the canvas' ID.
* cnv.id('mycanvas');
*
* background(200);
*
* // Select the canvas by its ID.
* cnv = select('#mycanvas');
*
* // Style its border.
* cnv.style('border', '5px deeppink dashed');
*
* describe('A gray square with a dashed pink border.');
* }
* </code>
* </div>
*/
function select(selectors: string, container?: string | p5.Element | HTMLElement): p5.Element | any;
/**
* Searches the page for all elements that matches the given
* CSS selector string.The selector string can be an ID, class, tag name, or a combination.
* `selectAll()` returns an array of p5.Element
* objects if it finds any matches and an empty array if none are found.The second parameter, `container`, is optional. It specifies a container to
* search within. `container` can be CSS selector string, a
* p5.Element object, or an
* HTMLElement object.
*
* @param CSS selector string of element to search for.
* @param CSS selector string, <a href="#/p5.Element">p5.Element</a>, or
* <a href="https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement" target="_blank">HTMLElement</a> to search within.
* @return array of <a href="#/p5.Element">p5.Element</a>s containing any elements found.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* // Create three buttons.
* createButton('1');
* createButton('2');
* createButton('3');
*
* // Select the buttons by their tag.
* let buttons = selectAll('button');
*
* // Position the buttons.
* for (let i = 0; i < 3; i += 1) {
* buttons[i].position(0, i * 30);
* }
*
* describe('Three buttons stacked vertically. The buttons are labeled, "1", "2", and "3".');
* }
* </code>
* </div>
*
* <div>
* <code>
* function setup() {
* // Create three buttons and position them.
* let b1 = createButton('1');
* b1.position(0, 0);
* let b2 = createButton('2');
* b2.position(0, 30);
* let b3 = createButton('3');
* b3.position(0, 60);
*
* // Add a class attribute to each button.
* b1.class('btn');
* b2.class('btn btn-pink');
* b3.class('btn');
*
* // Select the buttons by their class.
* let buttons = selectAll('.btn');
* let pinkButtons = selectAll('.btn-pink');
*
* // Style the selected buttons.
* buttons.forEach(setFont);
* pinkButtons.forEach(setColor);
*
* describe('Three buttons stacked vertically. The buttons are labeled, "1", "2", and "3". Buttons "1" and "3" are gray. Button "2" is pink.');
* }
*
* // Set a button's font to Comic Sans MS.
* function setFont(btn) {
* btn.style('font-family', 'Comic Sans MS');
* }
*
* // Set a button's background and font color.
* function setColor(btn) {
* btn.style('background', 'deeppink');
* btn.style('color', 'white');
* }
* </code>
* </div>
*/
function selectAll(selectors: string, container?: string | p5.Element | HTMLElement): p5.Element[];
/**
* Creates a new p5.Element object.The first parameter, `tag`, is a string an HTML tag such as `'h5'`.The second parameter, `content`, is optional. It's a string that sets the
* HTML content to insert into the new element. New elements have no content
* by default.
*
* @param tag for the new element.
* @param HTML content to insert into the element.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create an h5 element with nothing in it.
* createElement('h5');
*
* describe('A gray square.');
* }
* </code>
* </div>
*
* <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create an h5 element with the content "p5*js".
* let h5 = createElement('h5', 'p5*js');
*
* // Set the element's style and position.
* h5.style('color', 'deeppink');
* h5.position(30, 15);
*
* describe('The text "p5*js" written in pink in the middle of a gray square.');
* }
* </code>
* </div>
*/
function createElement(tag: string, content?: string): p5.Element;
/**
* Removes all elements created by p5.js, including any event handlers.There are two exceptions:
* canvas elements created by createCanvas()
* and p5.Render objects created by
* createGraphics().
*
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create a paragraph element and place
* // it in the middle of the canvas.
* let p = createP('p5*js');
* p.position(25, 25);
*
* describe('A gray square with the text "p5*js" written in its center. The text disappears when the mouse is pressed.');
* }
*
* // Remove all elements when the mouse is pressed.
* function mousePressed() {
* removeElements();
* }
* </code>
* </div>
*
* <div>
* <code>
* let slider;
*
* function setup() {
* createCanvas(200, 200);
*
* // Create a paragraph element and place
* // it at the top of the canvas.
* let p = createP('p5*js');
* p.position(25, 25);
*
* // Create a slider element and place it
* // beneath the canvas.
* slider = createSlider(0, 255, 200);
* slider.position(0, 100);
*
* describe('A gray square with the text "p5*js" written in its center and a range slider beneath it. The square changes color when the slider is moved. The text and slider disappear when the square is double-clicked.');
* }
*
* function draw() {
* // Use the slider value to change the background color.
* let g = slider.value();
* background(g);
* }
*
* // Remove all elements when the mouse is double-clicked.
* function doubleClicked() {
* removeElements();
* }
* </code>
* </div>
*/
function removeElements(): void;
/**
* Helpers for create methods.
*
*/
function addElement(elt: any, pInst: any, media: any): void;
/**
* Creates a `<div></div>` element.`<div></div>` elements are commonly used as containers for
* other elements.The parameter `html` is optional. It accepts a string that sets the
* inner HTML of the new `<div></div>`.
*
* @param inner HTML for the new `<div></div>` element.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create a div element and set its position.
* let div = createDiv('p5*js');
* div.position(25, 35);
*
* describe('A gray square with the text "p5*js" written in its center.');
* }
* </code>
* </div>
*
* <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create an h3 element within the div.
* let div = createDiv('<h3>p5*js</h3>');
* div.position(20, 5);
*
* describe('A gray square with the text "p5*js" written in its center.');
* }
* </code>
* </div>
*/
function createDiv(html?: string): p5.Element;
/**
* Creates a paragraph element.`<p></p>` elements are commonly used for paragraph-length text.The parameter `html` is optional. It accepts a string that sets the
* inner HTML of the new `<p></p>`.
*
* @param inner HTML for the new `<p></p>` element.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create a paragraph element and set its position.
* let p = createP('Tell me a story.');
* p.position(5, 0);
*
* describe('A gray square displaying the text "Tell me a story." written in black.');
* }
* </code>
* </div>
*/
function createP(html?: string): p5.Element;
/**
* Creates a `<span></span>` element.`<span></span>` elements are commonly used as containers
* for inline elements. For example, a `<span></span>`
* can hold part of a sentence that's a
* different style.The parameter `html` is optional. It accepts a string that sets the
* inner HTML of the new `<span></span>`.
*
* @param inner HTML for the new `<span></span>` element.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create a span element and set its position.
* let span = createSpan('p5*js');
* span.position(25, 35);
*
* describe('A gray square with the text "p5*js" written in its center.');
* }
* </code>
* </div>
*
* <div>
* <code>
* function setup() {
* background(200);
*
* // Create a div element as a container.
* let div = createDiv();
*
* // Place the div at the center.
* div.position(25, 35);
*
* // Create a span element.
* let s1 = createSpan('p5');
*
* // Create a second span element.
* let s2 = createSpan('*');
*
* // Set the second span's font color.
* s2.style('color', 'deeppink');
*
* // Create a third span element.
* let s3 = createSpan('js');
*
* // Add all the spans to the container div.
* s1.parent(div);
* s2.parent(div);
* s3.parent(div);
*
* describe('A gray square with the text "p5*js" written in black at its center. The asterisk is pink.');
* }
* </code>
* </div>
*/
function createSpan(html?: string): p5.Element;
/**
* Creates an `<img>` element that can appear outside of the canvas.The first parameter, `src`, is a string with the path to the image file.
* `src` should be a relative path, as in `'assets/image.png'`, or a URL, as
* in `'https://example.com/image.png'`.The second parameter, `alt`, is a string with the
* alternate text
* for the image. An empty string `''` can be used for images that aren't displayed.The third parameter, `crossOrigin`, is optional. It's a string that sets the
* crossOrigin property
* of the image. Use `'anonymous'` or `'use-credentials'` to fetch the image
* with cross-origin access.The fourth parameter, `callback`, is also optional. It sets a function to
* call after the image loads. The new image is passed to the callback
* function as a p5.Element object.
*
* @param relative path or URL for the image.
* @param alternate text for the image.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* let img = createImg(
* '/assets/cat.jpg',
* 'image of a cat'
* );
* img.position(0, 10);
*
* describe('A gray square with a magenta asterisk in its center.');
* }
* </code>
* </div>
*/
function createImg(src: string, alt: string): p5.Element;
/**
* @param crossOrigin property to use when fetching the image.
* @param function to call once the image loads. The new image will be passed
* to the function as a <a href="#/p5.Element">p5.Element</a> object.
* @return new <a href="#/p5.Element">p5.Element</a> object.
*/
function createImg(src: string, alt: string, crossOrigin?: string, successCallback?: Function): p5.Element;
/**
* Creates an `<a></a>` element that links to another web page.The first parmeter, `href`, is a string that sets the URL of the linked
* page.The second parameter, `html`, is a string that sets the inner HTML of the
* link. It's common to use text, images, or buttons as links.The third parameter, `target`, is optional. It's a string that tells the
* web browser where to open the link. By default, links open in the current
* browser tab. Passing `'_blank'` will cause the link to open in a new
* browser tab. MDN describes a few
* other options.
*
* @param URL of linked page.
* @param inner HTML of link element to display.
* @param target where the new link should open,
* either `'_blank'`, `'_self'`, `'_parent'`, or `'_top'`.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create an anchor element that links to p5js.org.
* let a = createA('https://p5js.org/', 'p5*js');
* a.position(25, 35);
*
* describe('The text "p5*js" written at the center of a gray square.');
* }
* </code>
* </div>
*
* <div>
* <code>
* function setup() {
* background(200);
*
* // Create an anchor tag that links to p5js.org.
* // Open the link in a new tab.
* let a = createA('https://p5js.org/', 'p5*js', '_blank');
* a.position(25, 35);
*
* describe('The text "p5*js" written at the center of a gray square.');
* }
* </code>
* </div>
*/
function createA(href: string, html: string, target?: string): p5.Element;
/**
* Creates a slider `<input></input>` element.Range sliders are useful for quickly selecting numbers from a given range.The first two parameters, `min` and `max`, are numbers that set the
* slider's minimum and maximum.The third parameter, `value`, is optional. It's a number that sets the
* slider's default value.The fourth parameter, `step`, is also optional. It's a number that sets the
* spacing between each value in the slider's range. Setting `step` to 0
* allows the slider to move smoothly from `min` to `max`.
*
* @param minimum value of the slider.
* @param maximum value of the slider.
* @param default value of the slider.
* @param size for each step in the slider's range.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* let slider;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a slider and place it at the top of the canvas.
* slider = createSlider(0, 255);
* slider.position(10, 10);
* slider.size(80);
*
* describe('A dark gray square with a range slider at the top. The square changes color when the slider is moved.');
* }
*
* function draw() {
* // Use the slider as a grayscale value.
* let g = slider.value();
* background(g);
* }
* </code>
* </div>
*
* <div>
* <code>
* let slider;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a slider and place it at the top of the canvas.
* // Set its default value to 0.
* slider = createSlider(0, 255, 0);
* slider.position(10, 10);
* slider.size(80);
*
* describe('A black square with a range slider at the top. The square changes color when the slider is moved.');
* }
*
* function draw() {
* // Use the slider as a grayscale value.
* let g = slider.value();
* background(g);
* }
* </code>
* </div>
*
* <div>
* <code>
* let slider;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a slider and place it at the top of the canvas.
* // Set its default value to 0.
* // Set its step size to 50.
* slider = createSlider(0, 255, 0, 50);
* slider.position(10, 10);
* slider.size(80);
*
* describe('A black square with a range slider at the top. The square changes color when the slider is moved.');
* }
*
* function draw() {
* // Use the slider as a grayscale value.
* let g = slider.value();
* background(g);
* }
* </code>
* </div>
*
* <div>
* <code>
* let slider;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a slider and place it at the top of the canvas.
* // Set its default value to 0.
* // Set its step size to 0 so that it moves smoothly.
* slider = createSlider(0, 255, 0, 0);
* slider.position(10, 10);
* slider.size(80);
*
* describe('A black square with a range slider at the top. The square changes color when the slider is moved.');
* }
*
* function draw() {
* // Use the slider as a grayscale value.
* let g = slider.value();
* background(g);
* }
* </code>
* </div>
*/
function createSlider(min: number, max: number, value?: number, step?: number): p5.Element;
/**
* Creates a `<button></button>` element.The first parameter, `label`, is a string that sets the label displayed on
* the button.The second parameter, `value`, is optional. It's a string that sets the
* button's value. See
* MDN
* for more details.
*
* @param label displayed on the button.
* @param value of the button.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create a button and place it beneath the canvas.
* let button = createButton('click me');
* button.position(0, 100);
*
* // Call repaint() when the button is pressed.
* button.mousePressed(repaint);
*
* describe('A gray square with a button that says "click me" beneath it. The square changes color when the button is clicked.');
* }
*
* // Change the background color.
* function repaint() {
* let g = random(255);
* background(g);
* }
* </code>
* </div>
*
* <div>
* <code>
* let button;
*
* function setup() {
* createCanvas(100, 100);
*
* background(200);
*
* // Create a button and set its value to 0.
* // Place the button beneath the canvas.
* button = createButton('click me', 'red');
* button.position(0, 100);
*
* // Call randomColor() when the button is pressed.
* button.mousePressed(randomColor);
*
* describe('A red square with a button that says "click me" beneath it. The square changes color when the button is clicked.');
* }
*
* function draw() {
* // Use the button's value to set the background color.
* let c = button.value();
* background(c);
* }
*
* // Set the button's value to a random color.
* function randomColor() {
* let c = random(['red', 'green', 'blue', 'yellow']);
* button.value(c);
* }
* </code>
* </div>
*/
function createButton(label: string, value?: string): p5.Element;
/**
* Creates a checkbox `<input></input>` element.Checkboxes extend the p5.Element class with a
* `checked()` method. Calling `myBox.checked()` returns `true` if it the box
* is checked and `false` if not.The first parameter, `label`, is optional. It's a string that sets the label
* to display next to the checkbox.The second parameter, `value`, is also optional. It's a boolean that sets the
* checkbox's value.
*
* @param label displayed after the checkbox.
* @param value of the checkbox. Checked is `true` and unchecked is `false`.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* let checkbox;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a checkbox and place it beneath the canvas.
* checkbox = createCheckbox();
* checkbox.position(0, 70);
*
* describe('A black square with a checkbox beneath it. The square turns white when the box is checked.');
* }
*
* function draw() {
* // Use the checkbox to set the background color.
* if (checkbox.checked()) {
* background(255);
* } else {
* background(0);
* }
* }
* </code>
* </div>
*
* <div>
* <code>
* let checkbox;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a checkbox and place it beneath the canvas.
* // Label the checkbox "white".
* checkbox = createCheckbox(' white');
* checkbox.position(0, 70);
*
* describe('A black square with a checkbox labeled "white" beneath it. The square turns white when the box is checked.');
* }
*
* function draw() {
* // Use the checkbox to set the background color.
* if (checkbox.checked()) {
* background(255);
* } else {
* background(0);
* }
* }
* </code>
* </div>
*
* <div>
* <code>
* let checkbox;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a checkbox and place it beneath the canvas.
* // Label the checkbox "white" and set its value to true.
* checkbox = createCheckbox(' white', true);
* checkbox.position(0, 70);
*
* describe('A white square with a checkbox labeled "white" beneath it. The square turns black when the box is unchecked.');
* }
*
* function draw() {
* // Use the checkbox to set the background color.
* if (checkbox.checked()) {
* background(255);
* } else {
* background(0);
* }
* }
* </code>
* </div>
*/
function createCheckbox(label?: string, value?: boolean): p5.Element;
/**
* Creates a dropdown menu `<select></select>` element.The parameter is optional. If `true` is passed, as in
* `let mySelect = createSelect(true)`, then the dropdown will support
* multiple selections. If an existing `<select></select>` element
* is passed, as in `let mySelect = createSelect(otherSelect)`, the existing
* element will be wrapped in a new p5.Element
* object.Dropdowns extend the p5.Element class with a few
* helpful methods for managing options:
*
* @param support multiple selections.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* let mySelect;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a dropdown and place it beneath the canvas.
* mySelect = createSelect();
* mySelect.position(0, 100);
*
* // Add color options.
* mySelect.option('red');
* mySelect.option('green');
* mySelect.option('blue');
* mySelect.option('yellow');
*
* // Set the selected option to "red".
* mySelect.selected('red');
*
* describe('A red square with a dropdown menu beneath it. The square changes color when a new color is selected.');
* }
*
* function draw() {
* // Use the selected value to paint the background.
* let c = mySelect.selected();
* background(c);
* }
* </code>
* </div>
*
* <div>
* <code>
* let mySelect;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a dropdown and place it beneath the canvas.
* mySelect = createSelect();
* mySelect.position(0, 100);
*
* // Add color options.
* mySelect.option('red');
* mySelect.option('green');
* mySelect.option('blue');
* mySelect.option('yellow');
*
* // Set the selected option to "red".
* mySelect.selected('red');
*
* // Disable the "yellow" option.
* mySelect.disable('yellow');
*
* describe('A red square with a dropdown menu beneath it. The square changes color when a new color is selected.');
* }
*
* function draw() {
* // Use the selected value to paint the background.
* let c = mySelect.selected();
* background(c);
* }
* </code>
* </div>
*
* <div>
* <code>
* let mySelect;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a dropdown and place it beneath the canvas.
* mySelect = createSelect();
* mySelect.position(0, 100);
*
* // Add color options with names and values.
* mySelect.option('one', 'red');
* mySelect.option('two', 'green');
* mySelect.option('three', 'blue');
* mySelect.option('four', 'yellow');
*
* // Set the selected option to "one".
* mySelect.selected('one');
*
* describe('A red square with a dropdown menu beneath it. The square changes color when a new color is selected.');
* }
*
* function draw() {
* // Use the selected value to paint the background.
* let c = mySelect.selected();
* background(c);
* }
* </code>
* </div>
*
* <div>
* <code>
* // Hold CTRL to select multiple options on Windows and Linux.
* // Hold CMD to select multiple options on macOS.
* let mySelect;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a dropdown and allow multiple selections.
* // Place it beneath the canvas.
* mySelect = createSelect(true);
* mySelect.position(0, 100);
*
* // Add color options.
* mySelect.option('red');
* mySelect.option('green');
* mySelect.option('blue');
* mySelect.option('yellow');
*
* describe('A gray square with a dropdown menu beneath it. Colorful circles appear when their color is selected.');
* }
*
* function draw() {
* background(200);
*
* // Use the selected value(s) to draw circles.
* let colors = mySelect.selected();
* for (let i = 0; i < colors.length; i += 1) {
* // Calculate the x-coordinate.
* let x = 10 + i * 20;
*
* // Access the color.
* let c = colors[i];
*
* // Draw the circle.
* fill(c);
* circle(x, 50, 20);
* }
* }
* </code>
* </div>
*/
function createSelect(multiple?: boolean): p5.Element;
/**
* @param select element to wrap, either as a <a href="#/p5.Element">p5.Element</a> or
* a <a href="https://developer.mozilla.org/en-US/docs/Web/API/HTMLSelectElement" target="_blank">HTMLSelectElement</a>.
*/
function createSelect(existing: object): p5.Element;
/**
* Creates a radio button element.The parameter is optional. If a string is passed, as in
* `let myRadio = createSelect('food')`, then each radio option will
* have `"food"` as its `name` parameter: `<input name="food"></input>`.
* If an existing `<div></div>` or `<span></span>`
* element is passed, as in `let myRadio = createSelect(container)`, it will
* become the radio button's parent element.Radio buttons extend the p5.Element class with a few
* helpful methods for managing options:
*
* @param container HTML Element, either a `<div></div>`
* or `<span></span>`.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* let style = document.createElement('style');
* style.innerHTML = `
* .p5-radio label {
* display: flex;
* align-items: center;
* }
* .p5-radio input {
* margin-right: 5px;
* }
* `;
* document.head.appendChild(style);
*
* let myRadio;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a radio button element and place it
* // in the top-left corner.
* myRadio = createRadio();
* myRadio.position(0, 0);
* myRadio.class('p5-radio');
* myRadio.size(60);
*
* // Add a few color options.
* myRadio.option('red');
* myRadio.option('yellow');
* myRadio.option('blue');
*
* // Choose a default option.
* myRadio.selected('yellow');
*
* describe('A yellow square with three color options listed, "red", "yellow", and "blue". The square changes color when the user selects a new option.');
* }
*
* function draw() {
* // Set the background color using the radio button.
* let g = myRadio.value();
* background(g);
* }
* </code>
* </div>
*
* <div>
* <code>
* let myRadio;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a radio button element and place it
* // in the top-left corner.
* myRadio = createRadio();
* myRadio.position(0, 0);
* myRadio.size(50);
*
* // Add a few color options.
* // Color values are labeled with
* // emotions they evoke.
* myRadio.option('red', 'love');
* myRadio.option('yellow', 'joy');
* myRadio.option('blue', 'trust');
*
* // Choose a default option.
* myRadio.selected('yellow');
*
* describe('A yellow square with three options listed, "love", "joy", and "trust". The square changes color when the user selects a new option.');
* }
*
* function draw() {
* // Set the background color using the radio button.
* let c = myRadio.value();
* background(c);
* }
* </code>
* </div>
*
* <div>
* <code>
* let myRadio;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a radio button element and place it
* // in the top-left corner.
* myRadio = createRadio();
* myRadio.position(0, 0);
* myRadio.size(50);
*
* // Add a few color options.
* myRadio.option('red');
* myRadio.option('yellow');
* myRadio.option('blue');
*
* // Choose a default option.
* myRadio.selected('yellow');
*
* // Create a button and place it beneath the canvas.
* let btn = createButton('disable');
* btn.position(0, 100);
*
* // Call disableRadio() when btn is pressed.
* btn.mousePressed(disableRadio);
*
* describe('A yellow square with three options listed, "red", "yellow", and "blue". The square changes color when the user selects a new option. A "disable" button beneath the canvas disables the color options when pressed.');
* }
*
* function draw() {
* // Set the background color using the radio button.
* let c = myRadio.value();
* background(c);
* }
*
* // Disable myRadio.
* function disableRadio() {
* myRadio.disable(true);
* }
* </code>
* </div>
*/
function createRadio(containerElement?: object): p5.Element;
/**
* @param name parameter assigned to each option's `<input></input>` element.
* @return new <a href="#/p5.Element">p5.Element</a> object.
*/
function createRadio(name?: string): p5.Element;
/**
* @return new <a href="#/p5.Element">p5.Element</a> object.
*/
function createRadio(): p5.Element;
/**
* Creates a color picker element.The parameter, `value`, is optional. If a color string or
* p5.Color object is passed, it will set the default
* color.Color pickers extend the p5.Element class with a
* couple of helpful methods for managing colors:
*
* @param default color as a <a href="https://developer.mozilla.org/en-US/docs/Web/CSS/color" target="_blank">CSS color string</a>.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* let myPicker;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a color picker and set its position.
* myPicker = createColorPicker('deeppink');
* myPicker.position(0, 100);
*
* describe('A pink square with a color picker beneath it. The square changes color when the user picks a new color.');
* }
*
* function draw() {
* // Use the color picker to paint the background.
* let c = myPicker.color();
* background(c);
* }
* </code>
* </div>
*
* <div>
* <code>
* let myPicker;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create a color picker and set its position.
* myPicker = createColorPicker('deeppink');
* myPicker.position(0, 100);
*
* describe('A number with the format "#rrggbb" is displayed on a pink canvas. The background color and number change when the user picks a new color.');
* }
*
* function draw() {
* // Use the color picker to paint the background.
* let c = myPicker.value();
* background(c);
*
* // Display the current color as a hex string.
* text(c, 25, 55);
* }
* </code>
* </div>
*/
function createColorPicker(value?: string | p5.Color): p5.Element;
/**
* Creates a text `<input></input>` element.Call `myInput.size()` to set the length of the text box.The first parameter, `value`, is optional. It's a string that sets the
* input's default value. The input is blank by default.The second parameter, `type`, is also optional. It's a string that
* specifies the type of text being input. See MDN for a full
* list of options.
* The default is `'text'`.
*
* @param default value of the input box. Defaults to an empty string `''`.
* @param type of input. Defaults to `'text'`.
* @return new <a href="#/p5.Element">p5.Element</a> object.
* @example <div>
* <code>
* let myInput;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create an input element and place it
* // beneath the canvas.
* myInput = createInput();
* myInput.position(0, 100);
*
* describe('A gray square with a text box beneath it. The text in the square changes when the user types something new in the input bar.');
* }
*
* function draw() {
* background(200);
*
* // Use the input to display a message.
* let msg = myInput.value();
* text(msg, 25, 55);
* }
* </code>
* </div>
*
* <div>
* <code>
* let myInput;
*
* function setup() {
* createCanvas(100, 100);
*
* // Create an input element and place it
* // beneath the canvas. Set its default
* // text to "hello!".
* myInput = createInput('hello!');
* myInput.position(0, 100);
*
* describe('The text "hello!" written at the center of a gray square. A text box beneath the square also says "hello!". The text in the square changes when the user types something new in the input bar.');
* }
*
* function draw() {
* background(200);
*
* // Use the input to display a message.
* let msg = myInput.value();
* text(msg, 25, 55);
* }
* </code>
* </div>
*/
function createInput(value?: string, type?: string): p5.Element;
/**
*/
function createInput(value?: string): p5.Element;
/**
* Creates an `<input></input>` element of type `'file'`.`createFileInput()` allows users to select local files for use in a sketch.
* It returns a p5.File object.The first parameter, `callback`, is a function that's called when the file
* loads. The callback function should have one parameter, `file`, that's a
* p5.File object.The second parameter, `multiple`, is optional. It's a boolean value that
* allows loading multiple files if set to `true`. If `true`, `callback`
* will be called once per file.
*
* @param function to call once the file loads.
* @param allow multiple files to be selected.
* @return new <a href="#/p5.File">p5.File</a> object.
* @example <div>
* <code>
* // Use the file input to select an image to
* // load and display.
* let input;
* let img;
*
* function setup() {
* createCanvas(200, 200);
*
* // Create a file input and place it beneath
* // the canvas.
* input = createFileInput(handleImage);
* input.position(0, 100);
*
* describe('A gray square with a file input beneath it. If the user selects an image file to load, it is displayed on the square.');
* }
*
* function draw() {
* background(200);
*
* // Draw the image if loaded.
* if (img) {
* image(img, 0, 0, width, height);
* }
* }
*
* // Create an image if the file is an image.
* function handleImage(file) {
* if (file.type === 'image') {
* img = createImg(file.data, '');
* img.hide();
* } else {
* img = null;
* }
* }
* </code>
* </div>
*
* <div>
* <code>
* // Use the file input to select multiple images
* // to load and display.
* let input;
* let images = [];
*
* function setup() {
* // Create a file input and place it beneath
* // the canvas. Allow it to load multiple files.
* input = createFileInput(handleImage, true);
* input.position(0, 100);
* }
*
* function draw() {
* background(200);
*
* // Draw the images if loaded. Each image
* // is drawn 20 pixels lower than the
* // previous image.
* for (let i = 0; i < images.length; i += 1) {
* // Calculate the y-coordinate.
* let y = i * 20;
*
* // Draw the image.
* image(img, 0, y, 100, 100);
* }
*
* describe('A gray square with a file input beneath it. If the user selects multiple image files to load, they are displayed on the square.');
* }
*
* // Create an image if the file is an image,
* // then add it to the images array.
* function handleImage(file) {
* if (file.type === 'image') {
* let img = createImg(file.data, '');
* img.hide();
* images.push(img);
* }
* }
* </code>
* </div>
*/
function createFileInput(callback: Function, multiple?: boolean): p5.File;
}
export default function dom(p5: any, fn: any): void;