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p5.js-svg

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The main goal of p5.SVG is to provide a SVG runtime for p5.js, so that we can draw using p5's powerful API in \<svg\>, save things to svg file and manipulating existing SVG file without rasterization.

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(function () { 'use strict'; /*! ***************************************************************************** Copyright (c) Microsoft Corporation. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ***************************************************************************** */ /* global Reflect, Promise */ var extendStatics = function(d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; function __extends(d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); } function __awaiter(thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); } function __generator(thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } } var DEBUG = false; function toString(obj) { if (!obj) { return obj } if (typeof obj === 'string') { return obj } return obj + ''; } class ImageUtils { /** * Convert svg dataurl to canvas element * * @private */ async svg2canvas(svgDataURL, width, height) { const svgImage = await new Promise((resolve) => { var svgImage = new Image(); svgImage.onload = function() { resolve(svgImage); }; svgImage.src = svgDataURL; }); var canvas = document.createElement('canvas'); canvas.width = width; canvas.height = height; const ctx = canvas.getContext('2d'); ctx.drawImage(svgImage, 0, 0); return canvas; } toDataURL(svgNode, width, height, type, encoderOptions, options) { var xml = new XMLSerializer().serializeToString(svgNode); // documentMode is an IE-only property // http://msdn.microsoft.com/en-us/library/ie/cc196988(v=vs.85).aspx // http://stackoverflow.com/questions/10964966/detect-ie-version-prior-to-v9-in-javascript var isIE = document.documentMode; if (isIE) { // This is patch from canvas2svg // IE search for a duplicate xmnls because they didn't implement setAttributeNS correctly var xmlns = /xmlns="http:\/\/www\.w3\.org\/2000\/svg".+xmlns="http:\/\/www\.w3\.org\/2000\/svg/gi; if(xmlns.test(xml)) { xml = xml.replace('xmlns="http://www.w3.org/2000/svg','xmlns:xlink="http://www.w3.org/1999/xlink'); } } if (!options) { options = {}; } var SVGDataURL = "data:image/svg+xml;charset=utf-8," + encodeURIComponent(xml); if (type === "image/svg+xml" || !type) { if (options.async) { return Promise.resolve(SVGDataURL) } return SVGDataURL; } if (type === "image/jpeg" || type === "image/png") { if (!options.async) { throw new Error('svgcanvas: options.async must be set to true if type is image/jpeg | image/png') } return (async () => { const canvas = await this.svg2canvas(SVGDataURL, width, height); const dataUrl = canvas.toDataURL(type, encoderOptions); canvas.remove(); return dataUrl; })() } throw new Error('svgcanvas: Unknown type for toDataURL, please use image/jpeg | image/png | image/svg+xml.'); } getImageData(svgNode, width, height, sx, sy, sw, sh, options) { if (!options) { options = {}; } if (!options.async) { throw new Error('svgcanvas: options.async must be set to true for getImageData') } const svgDataURL = this.toDataURL(svgNode, width, height, 'image/svg+xml'); return (async () => { const canvas = await this.svg2canvas(svgDataURL, width, height); const ctx = canvas.getContext('2d'); const imageData = ctx.getImageData(sx, sy, sw, sh); canvas.remove(); return imageData; })() } } const utils = new ImageUtils(); /*!! * SVGCanvas v2.0.3 * Draw on SVG using Canvas's 2D Context API. * * Licensed under the MIT license: * http://www.opensource.org/licenses/mit-license.php * * Author: * Kerry Liu * Zeno Zeng * * Copyright (c) 2014 Gliffy Inc. * Copyright (c) 2021 Zeno Zeng */ var Context = (function () { var STYLES, Context, CanvasGradient, CanvasPattern, namedEntities; //helper function to format a string function format(str, args) { var keys = Object.keys(args), i; for (i=0; i<keys.length; i++) { str = str.replace(new RegExp("\\{" + keys[i] + "\\}", "gi"), args[keys[i]]); } return str; } //helper function that generates a random string function randomString(holder) { var chars, randomstring, i; if (!holder) { throw new Error("cannot create a random attribute name for an undefined object"); } chars = "ABCDEFGHIJKLMNOPQRSTUVWXTZabcdefghiklmnopqrstuvwxyz"; randomstring = ""; do { randomstring = ""; for (i = 0; i < 12; i++) { randomstring += chars[Math.floor(Math.random() * chars.length)]; } } while (holder[randomstring]); return randomstring; } //helper function to map named to numbered entities function createNamedToNumberedLookup(items, radix) { var i, entity, lookup = {}, base10; items = items.split(','); radix = radix || 10; // Map from named to numbered entities. for (i = 0; i < items.length; i += 2) { entity = '&' + items[i + 1] + ';'; base10 = parseInt(items[i], radix); lookup[entity] = '&#'+base10+';'; } //FF and IE need to create a regex from hex values ie &nbsp; == \xa0 lookup["\\xa0"] = '&#160;'; return lookup; } //helper function to map canvas-textAlign to svg-textAnchor function getTextAnchor(textAlign) { //TODO: support rtl languages var mapping = {"left":"start", "right":"end", "center":"middle", "start":"start", "end":"end"}; return mapping[textAlign] || mapping.start; } //helper function to map canvas-textBaseline to svg-dominantBaseline function getDominantBaseline(textBaseline) { //INFO: not supported in all browsers var mapping = {"alphabetic": "alphabetic", "hanging": "hanging", "top":"text-before-edge", "bottom":"text-after-edge", "middle":"central"}; return mapping[textBaseline] || mapping.alphabetic; } // Unpack entities lookup where the numbers are in radix 32 to reduce the size // entity mapping courtesy of tinymce namedEntities = createNamedToNumberedLookup( '50,nbsp,51,iexcl,52,cent,53,pound,54,curren,55,yen,56,brvbar,57,sect,58,uml,59,copy,' + '5a,ordf,5b,laquo,5c,not,5d,shy,5e,reg,5f,macr,5g,deg,5h,plusmn,5i,sup2,5j,sup3,5k,acute,' + '5l,micro,5m,para,5n,middot,5o,cedil,5p,sup1,5q,ordm,5r,raquo,5s,frac14,5t,frac12,5u,frac34,' + '5v,iquest,60,Agrave,61,Aacute,62,Acirc,63,Atilde,64,Auml,65,Aring,66,AElig,67,Ccedil,' + '68,Egrave,69,Eacute,6a,Ecirc,6b,Euml,6c,Igrave,6d,Iacute,6e,Icirc,6f,Iuml,6g,ETH,6h,Ntilde,' + '6i,Ograve,6j,Oacute,6k,Ocirc,6l,Otilde,6m,Ouml,6n,times,6o,Oslash,6p,Ugrave,6q,Uacute,' + '6r,Ucirc,6s,Uuml,6t,Yacute,6u,THORN,6v,szlig,70,agrave,71,aacute,72,acirc,73,atilde,74,auml,' + '75,aring,76,aelig,77,ccedil,78,egrave,79,eacute,7a,ecirc,7b,euml,7c,igrave,7d,iacute,7e,icirc,' + '7f,iuml,7g,eth,7h,ntilde,7i,ograve,7j,oacute,7k,ocirc,7l,otilde,7m,ouml,7n,divide,7o,oslash,' + '7p,ugrave,7q,uacute,7r,ucirc,7s,uuml,7t,yacute,7u,thorn,7v,yuml,ci,fnof,sh,Alpha,si,Beta,' + 'sj,Gamma,sk,Delta,sl,Epsilon,sm,Zeta,sn,Eta,so,Theta,sp,Iota,sq,Kappa,sr,Lambda,ss,Mu,' + 'st,Nu,su,Xi,sv,Omicron,t0,Pi,t1,Rho,t3,Sigma,t4,Tau,t5,Upsilon,t6,Phi,t7,Chi,t8,Psi,' + 't9,Omega,th,alpha,ti,beta,tj,gamma,tk,delta,tl,epsilon,tm,zeta,tn,eta,to,theta,tp,iota,' + 'tq,kappa,tr,lambda,ts,mu,tt,nu,tu,xi,tv,omicron,u0,pi,u1,rho,u2,sigmaf,u3,sigma,u4,tau,' + 'u5,upsilon,u6,phi,u7,chi,u8,psi,u9,omega,uh,thetasym,ui,upsih,um,piv,812,bull,816,hellip,' + '81i,prime,81j,Prime,81u,oline,824,frasl,88o,weierp,88h,image,88s,real,892,trade,89l,alefsym,' + '8cg,larr,8ch,uarr,8ci,rarr,8cj,darr,8ck,harr,8dl,crarr,8eg,lArr,8eh,uArr,8ei,rArr,8ej,dArr,' + '8ek,hArr,8g0,forall,8g2,part,8g3,exist,8g5,empty,8g7,nabla,8g8,isin,8g9,notin,8gb,ni,8gf,prod,' + '8gh,sum,8gi,minus,8gn,lowast,8gq,radic,8gt,prop,8gu,infin,8h0,ang,8h7,and,8h8,or,8h9,cap,8ha,cup,' + '8hb,int,8hk,there4,8hs,sim,8i5,cong,8i8,asymp,8j0,ne,8j1,equiv,8j4,le,8j5,ge,8k2,sub,8k3,sup,8k4,' + 'nsub,8k6,sube,8k7,supe,8kl,oplus,8kn,otimes,8l5,perp,8m5,sdot,8o8,lceil,8o9,rceil,8oa,lfloor,8ob,' + 'rfloor,8p9,lang,8pa,rang,9ea,loz,9j0,spades,9j3,clubs,9j5,hearts,9j6,diams,ai,OElig,aj,oelig,b0,' + 'Scaron,b1,scaron,bo,Yuml,m6,circ,ms,tilde,802,ensp,803,emsp,809,thinsp,80c,zwnj,80d,zwj,80e,lrm,' + '80f,rlm,80j,ndash,80k,mdash,80o,lsquo,80p,rsquo,80q,sbquo,80s,ldquo,80t,rdquo,80u,bdquo,810,dagger,' + '811,Dagger,81g,permil,81p,lsaquo,81q,rsaquo,85c,euro', 32); //Some basic mappings for attributes and default values. STYLES = { "strokeStyle":{ svgAttr : "stroke", //corresponding svg attribute canvas : "#000000", //canvas default svg : "none", //svg default apply : "stroke" //apply on stroke() or fill() }, "fillStyle":{ svgAttr : "fill", canvas : "#000000", svg : null, //svg default is black, but we need to special case this to handle canvas stroke without fill apply : "fill" }, "lineCap":{ svgAttr : "stroke-linecap", canvas : "butt", svg : "butt", apply : "stroke" }, "lineJoin":{ svgAttr : "stroke-linejoin", canvas : "miter", svg : "miter", apply : "stroke" }, "miterLimit":{ svgAttr : "stroke-miterlimit", canvas : 10, svg : 4, apply : "stroke" }, "lineWidth":{ svgAttr : "stroke-width", canvas : 1, svg : 1, apply : "stroke" }, "globalAlpha": { svgAttr : "opacity", canvas : 1, svg : 1, apply : "fill stroke" }, "font":{ //font converts to multiple svg attributes, there is custom logic for this canvas : "10px sans-serif" }, "shadowColor":{ canvas : "#000000" }, "shadowOffsetX":{ canvas : 0 }, "shadowOffsetY":{ canvas : 0 }, "shadowBlur":{ canvas : 0 }, "textAlign":{ canvas : "start" }, "textBaseline":{ canvas : "alphabetic" }, "lineDash" : { svgAttr : "stroke-dasharray", canvas : [], svg : null, apply : "stroke" } }; /** * * @param gradientNode - reference to the gradient * @constructor */ CanvasGradient = function (gradientNode, ctx) { this.__root = gradientNode; this.__ctx = ctx; }; /** * Adds a color stop to the gradient root */ CanvasGradient.prototype.addColorStop = function (offset, color) { var stop = this.__ctx.__createElement("stop"), regex, matches; stop.setAttribute("offset", offset); if (toString(color).indexOf("rgba") !== -1) { //separate alpha value, since webkit can't handle it regex = /rgba\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d?\.?\d*)\s*\)/gi; matches = regex.exec(color); stop.setAttribute("stop-color", format("rgb({r},{g},{b})", {r:matches[1], g:matches[2], b:matches[3]})); stop.setAttribute("stop-opacity", matches[4]); } else { stop.setAttribute("stop-color", toString(color)); } this.__root.appendChild(stop); }; CanvasPattern = function (pattern, ctx) { this.__root = pattern; this.__ctx = ctx; }; /** * The mock canvas context * @param o - options include: * ctx - existing Context2D to wrap around * width - width of your canvas (defaults to 500) * height - height of your canvas (defaults to 500) * enableMirroring - enables canvas mirroring (get image data) (defaults to false) * document - the document object (defaults to the current document) */ Context = function (o) { var defaultOptions = { width:500, height:500, enableMirroring : false}, options; // keep support for this way of calling Context: new Context(width, height) if (arguments.length > 1) { options = defaultOptions; options.width = arguments[0]; options.height = arguments[1]; } else if ( !o ) { options = defaultOptions; } else { options = o; } if (!(this instanceof Context)) { //did someone call this without new? return new Context(options); } //setup options this.width = options.width || defaultOptions.width; this.height = options.height || defaultOptions.height; this.enableMirroring = options.enableMirroring !== undefined ? options.enableMirroring : defaultOptions.enableMirroring; this.canvas = this; ///point back to this instance! this.__document = options.document || document; // allow passing in an existing context to wrap around // if a context is passed in, we know a canvas already exist if (options.ctx) { this.__ctx = options.ctx; } else { this.__canvas = this.__document.createElement("canvas"); this.__ctx = this.__canvas.getContext("2d"); } this.__setDefaultStyles(); this.__styleStack = [this.__getStyleState()]; this.__groupStack = []; //the root svg element this.__root = this.__document.createElementNS("http://www.w3.org/2000/svg", "svg"); this.__root.setAttribute("version", 1.1); this.__root.setAttribute("xmlns", "http://www.w3.org/2000/svg"); this.__root.setAttributeNS("http://www.w3.org/2000/xmlns/", "xmlns:xlink", "http://www.w3.org/1999/xlink"); this.__root.setAttribute("width", this.width); this.__root.setAttribute("height", this.height); //make sure we don't generate the same ids in defs this.__ids = {}; //defs tag this.__defs = this.__document.createElementNS("http://www.w3.org/2000/svg", "defs"); this.__root.appendChild(this.__defs); //also add a group child. the svg element can't use the transform attribute this.__currentElement = this.__document.createElementNS("http://www.w3.org/2000/svg", "g"); this.__root.appendChild(this.__currentElement); // init transformation matrix this.resetTransform(); this.__options = options; this.__id = Math.random().toString(16).substring(2, 8); this.__debug(`new`, o); }; /** * Log * * @private */ Context.prototype.__debug = function(...data) { if (!this.__options.debug) { return } console.debug(`svgcanvas#${this.__id}:`, ...data); }; /** * Creates the specified svg element * @private */ Context.prototype.__createElement = function (elementName, properties, resetFill) { if (typeof properties === "undefined") { properties = {}; } var element = this.__document.createElementNS("http://www.w3.org/2000/svg", elementName), keys = Object.keys(properties), i, key; if (resetFill) { //if fill or stroke is not specified, the svg element should not display. By default SVG's fill is black. element.setAttribute("fill", "none"); element.setAttribute("stroke", "none"); } for (i=0; i<keys.length; i++) { key = keys[i]; element.setAttribute(key, properties[key]); } return element; }; /** * Applies default canvas styles to the context * @private */ Context.prototype.__setDefaultStyles = function () { //default 2d canvas context properties see:http://www.w3.org/TR/2dcontext/ var keys = Object.keys(STYLES), i, key; for (i=0; i<keys.length; i++) { key = keys[i]; this[key] = STYLES[key].canvas; } }; /** * Applies styles on restore * @param styleState * @private */ Context.prototype.__applyStyleState = function (styleState) { var keys = Object.keys(styleState), i, key; for (i=0; i<keys.length; i++) { key = keys[i]; this[key] = styleState[key]; } }; /** * Gets the current style state * @return {Object} * @private */ Context.prototype.__getStyleState = function () { var i, styleState = {}, keys = Object.keys(STYLES), key; for (i=0; i<keys.length; i++) { key = keys[i]; styleState[key] = this[key]; } return styleState; }; /** * @see https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/transform */ Context.prototype.__applyTransformation = function (element, matrix) { const {a, b, c, d, e, f} = matrix || this.getTransform(); element.setAttribute('transform', `matrix(${a} ${b} ${c} ${d} ${e} ${f})`); }; /** * Apples the current styles to the current SVG element. On "ctx.fill" or "ctx.stroke" * @param type * @private */ Context.prototype.__applyStyleToCurrentElement = function (type) { var currentElement = this.__currentElement; var currentStyleGroup = this.__currentElementsToStyle; if (currentStyleGroup) { currentElement.setAttribute(type, ""); currentElement = currentStyleGroup.element; currentStyleGroup.children.forEach(function (node) { node.setAttribute(type, ""); }); } var keys = Object.keys(STYLES), i, style, value, regex, matches, id, nodeIndex, node; for (i = 0; i < keys.length; i++) { style = STYLES[keys[i]]; value = this[keys[i]]; if (style.apply) { //is this a gradient or pattern? if (value instanceof CanvasPattern) { //pattern if (value.__ctx) { //copy over defs for(nodeIndex = 0; nodeIndex < value.__ctx.__defs.childNodes.length; nodeIndex++){ node = value.__ctx.__defs.childNodes[nodeIndex]; id = node.getAttribute("id"); this.__ids[id] = id; this.__defs.appendChild(node); } } currentElement.setAttribute(style.apply, format("url(#{id})", {id:value.__root.getAttribute("id")})); } else if (value instanceof CanvasGradient) { //gradient currentElement.setAttribute(style.apply, format("url(#{id})", {id:value.__root.getAttribute("id")})); } else if (style.apply.indexOf(type)!==-1 && style.svg !== value) { if ((style.svgAttr === "stroke" || style.svgAttr === "fill") && value.indexOf("rgba") !== -1) { //separate alpha value, since illustrator can't handle it regex = /rgba\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d?\.?\d*)\s*\)/gi; matches = regex.exec(value); currentElement.setAttribute(style.svgAttr, format("rgb({r},{g},{b})", {r:matches[1], g:matches[2], b:matches[3]})); //should take globalAlpha here var opacity = matches[4]; var globalAlpha = this.globalAlpha; if (globalAlpha != null) { opacity *= globalAlpha; } currentElement.setAttribute(style.svgAttr+"-opacity", opacity); } else { var attr = style.svgAttr; if (keys[i] === 'globalAlpha') { attr = type+'-'+style.svgAttr; if (currentElement.getAttribute(attr)) { //fill-opacity or stroke-opacity has already been set by stroke or fill. continue; } } //otherwise only update attribute if right type, and not svg default currentElement.setAttribute(attr, value); } } } } }; /** * Will return the closest group or svg node. May return the current element. * @private */ Context.prototype.__closestGroupOrSvg = function (node) { node = node || this.__currentElement; if (node.nodeName === "g" || node.nodeName === "svg") { return node; } else { return this.__closestGroupOrSvg(node.parentNode); } }; /** * Returns the serialized value of the svg so far * @param fixNamedEntities - Standalone SVG doesn't support named entities, which document.createTextNode encodes. * If true, we attempt to find all named entities and encode it as a numeric entity. * @return serialized svg */ Context.prototype.getSerializedSvg = function (fixNamedEntities) { var serialized = new XMLSerializer().serializeToString(this.__root), keys, i, key, value, regexp, xmlns; //IE search for a duplicate xmnls because they didn't implement setAttributeNS correctly xmlns = /xmlns="http:\/\/www\.w3\.org\/2000\/svg".+xmlns="http:\/\/www\.w3\.org\/2000\/svg/gi; if (xmlns.test(serialized)) { serialized = serialized.replace('xmlns="http://www.w3.org/2000/svg','xmlns:xlink="http://www.w3.org/1999/xlink'); } if (fixNamedEntities) { keys = Object.keys(namedEntities); //loop over each named entity and replace with the proper equivalent. for (i=0; i<keys.length; i++) { key = keys[i]; value = namedEntities[key]; regexp = new RegExp(key, "gi"); if (regexp.test(serialized)) { serialized = serialized.replace(regexp, value); } } } return serialized; }; /** * Returns the root svg * @return */ Context.prototype.getSvg = function () { return this.__root; }; /** * Will generate a group tag. */ Context.prototype.save = function () { var group = this.__createElement("g"); var parent = this.__closestGroupOrSvg(); this.__groupStack.push(parent); parent.appendChild(group); this.__currentElement = group; const style = this.__getStyleState(); this.__debug('save style', style); this.__styleStack.push(style); if (!this.__transformMatrixStack) { this.__transformMatrixStack = []; } this.__transformMatrixStack.push(this.getTransform()); }; /** * Sets current element to parent, or just root if already root */ Context.prototype.restore = function () { this.__currentElement = this.__groupStack.pop(); this.__currentElementsToStyle = null; //Clearing canvas will make the poped group invalid, currentElement is set to the root group node. if (!this.__currentElement) { this.__currentElement = this.__root.childNodes[1]; } var state = this.__styleStack.pop(); this.__debug('restore style', state); this.__applyStyleState(state); if (this.__transformMatrixStack && this.__transformMatrixStack.length > 0) { this.setTransform(this.__transformMatrixStack.pop()); } }; /** * Create a new Path Element */ Context.prototype.beginPath = function () { var path, parent; // Note that there is only one current default path, it is not part of the drawing state. // See also: https://html.spec.whatwg.org/multipage/scripting.html#current-default-path this.__currentDefaultPath = ""; this.__currentPosition = {}; path = this.__createElement("path", {}, true); parent = this.__closestGroupOrSvg(); parent.appendChild(path); this.__currentElement = path; }; /** * Helper function to apply currentDefaultPath to current path element * @private */ Context.prototype.__applyCurrentDefaultPath = function () { var currentElement = this.__currentElement; if (currentElement.nodeName === "path") { currentElement.setAttribute("d", this.__currentDefaultPath); } else { console.error("Attempted to apply path command to node", currentElement.nodeName); } }; /** * Helper function to add path command * @private */ Context.prototype.__addPathCommand = function (command) { this.__currentDefaultPath += " "; this.__currentDefaultPath += command; }; /** * Adds the move command to the current path element, * if the currentPathElement is not empty create a new path element */ Context.prototype.moveTo = function (x,y) { if (this.__currentElement.nodeName !== "path") { this.beginPath(); } // creates a new subpath with the given point this.__currentPosition = {x: x, y: y}; this.__addPathCommand(format("M {x} {y}", { x: this.__matrixTransform(x, y).x, y: this.__matrixTransform(x, y).y })); }; /** * Closes the current path */ Context.prototype.closePath = function () { if (this.__currentDefaultPath) { this.__addPathCommand("Z"); } }; /** * Adds a line to command */ Context.prototype.lineTo = function (x, y) { this.__currentPosition = {x: x, y: y}; if (this.__currentDefaultPath.indexOf('M') > -1) { this.__addPathCommand(format("L {x} {y}", { x: this.__matrixTransform(x, y).x, y: this.__matrixTransform(x, y).y })); } else { this.__addPathCommand(format("M {x} {y}", { x: this.__matrixTransform(x, y).x, y: this.__matrixTransform(x, y).y })); } }; /** * Add a bezier command */ Context.prototype.bezierCurveTo = function (cp1x, cp1y, cp2x, cp2y, x, y) { this.__currentPosition = {x: x, y: y}; this.__addPathCommand(format("C {cp1x} {cp1y} {cp2x} {cp2y} {x} {y}", { cp1x: this.__matrixTransform(cp1x, cp1y).x, cp1y: this.__matrixTransform(cp1x, cp1y).y, cp2x: this.__matrixTransform(cp2x, cp2y).x, cp2y: this.__matrixTransform(cp2x, cp2y).y, x: this.__matrixTransform(x, y).x, y: this.__matrixTransform(x, y).y })); }; /** * Adds a quadratic curve to command */ Context.prototype.quadraticCurveTo = function (cpx, cpy, x, y) { this.__currentPosition = {x: x, y: y}; this.__addPathCommand(format("Q {cpx} {cpy} {x} {y}", { cpx: this.__matrixTransform(cpx, cpy).x, cpy: this.__matrixTransform(cpx, cpy).y, x: this.__matrixTransform(x, y).x, y: this.__matrixTransform(x, y).y })); }; /** * Return a new normalized vector of given vector */ var normalize = function (vector) { var len = Math.sqrt(vector[0] * vector[0] + vector[1] * vector[1]); return [vector[0] / len, vector[1] / len]; }; /** * Adds the arcTo to the current path * * @see http://www.w3.org/TR/2015/WD-2dcontext-20150514/#dom-context-2d-arcto */ Context.prototype.arcTo = function (x1, y1, x2, y2, radius) { // Let the point (x0, y0) be the last point in the subpath. var x0 = this.__currentPosition && this.__currentPosition.x; var y0 = this.__currentPosition && this.__currentPosition.y; // First ensure there is a subpath for (x1, y1). if (typeof x0 == "undefined" || typeof y0 == "undefined") { return; } // Negative values for radius must cause the implementation to throw an IndexSizeError exception. if (radius < 0) { throw new Error("IndexSizeError: The radius provided (" + radius + ") is negative."); } // If the point (x0, y0) is equal to the point (x1, y1), // or if the point (x1, y1) is equal to the point (x2, y2), // or if the radius radius is zero, // then the method must add the point (x1, y1) to the subpath, // and connect that point to the previous point (x0, y0) by a straight line. if (((x0 === x1) && (y0 === y1)) || ((x1 === x2) && (y1 === y2)) || (radius === 0)) { this.lineTo(x1, y1); return; } // Otherwise, if the points (x0, y0), (x1, y1), and (x2, y2) all lie on a single straight line, // then the method must add the point (x1, y1) to the subpath, // and connect that point to the previous point (x0, y0) by a straight line. var unit_vec_p1_p0 = normalize([x0 - x1, y0 - y1]); var unit_vec_p1_p2 = normalize([x2 - x1, y2 - y1]); if (unit_vec_p1_p0[0] * unit_vec_p1_p2[1] === unit_vec_p1_p0[1] * unit_vec_p1_p2[0]) { this.lineTo(x1, y1); return; } // Otherwise, let The Arc be the shortest arc given by circumference of the circle that has radius radius, // and that has one point tangent to the half-infinite line that crosses the point (x0, y0) and ends at the point (x1, y1), // and that has a different point tangent to the half-infinite line that ends at the point (x1, y1), and crosses the point (x2, y2). // The points at which this circle touches these two lines are called the start and end tangent points respectively. // note that both vectors are unit vectors, so the length is 1 var cos = (unit_vec_p1_p0[0] * unit_vec_p1_p2[0] + unit_vec_p1_p0[1] * unit_vec_p1_p2[1]); var theta = Math.acos(Math.abs(cos)); // Calculate origin var unit_vec_p1_origin = normalize([ unit_vec_p1_p0[0] + unit_vec_p1_p2[0], unit_vec_p1_p0[1] + unit_vec_p1_p2[1] ]); var len_p1_origin = radius / Math.sin(theta / 2); var x = x1 + len_p1_origin * unit_vec_p1_origin[0]; var y = y1 + len_p1_origin * unit_vec_p1_origin[1]; // Calculate start angle and end angle // rotate 90deg clockwise (note that y axis points to its down) var unit_vec_origin_start_tangent = [ -unit_vec_p1_p0[1], unit_vec_p1_p0[0] ]; // rotate 90deg counter clockwise (note that y axis points to its down) var unit_vec_origin_end_tangent = [ unit_vec_p1_p2[1], -unit_vec_p1_p2[0] ]; var getAngle = function (vector) { // get angle (clockwise) between vector and (1, 0) var x = vector[0]; var y = vector[1]; if (y >= 0) { // note that y axis points to its down return Math.acos(x); } else { return -Math.acos(x); } }; var startAngle = getAngle(unit_vec_origin_start_tangent); var endAngle = getAngle(unit_vec_origin_end_tangent); // Connect the point (x0, y0) to the start tangent point by a straight line this.lineTo(x + unit_vec_origin_start_tangent[0] * radius, y + unit_vec_origin_start_tangent[1] * radius); // Connect the start tangent point to the end tangent point by arc // and adding the end tangent point to the subpath. this.arc(x, y, radius, startAngle, endAngle); }; /** * Sets the stroke property on the current element */ Context.prototype.stroke = function () { if (this.__currentElement.nodeName === "path") { this.__currentElement.setAttribute("paint-order", "fill stroke markers"); } this.__applyCurrentDefaultPath(); this.__applyStyleToCurrentElement("stroke"); }; /** * Sets fill properties on the current element */ Context.prototype.fill = function () { if (this.__currentElement.nodeName === "path") { this.__currentElement.setAttribute("paint-order", "stroke fill markers"); } this.__applyCurrentDefaultPath(); this.__applyStyleToCurrentElement("fill"); }; /** * Adds a rectangle to the path. */ Context.prototype.rect = function (x, y, width, height) { if (this.__currentElement.nodeName !== "path") { this.beginPath(); } this.moveTo(x, y); this.lineTo(x+width, y); this.lineTo(x+width, y+height); this.lineTo(x, y+height); this.lineTo(x, y); this.closePath(); }; /** * adds a rectangle element */ Context.prototype.fillRect = function (x, y, width, height) { let {a, b, c, d, e, f} = this.getTransform(); if (JSON.stringify([a, b, c, d, e, f]) === JSON.stringify([1, 0, 0, 1, 0, 0])) { //clear entire canvas if (x === 0 && y === 0 && width === this.width && height === this.height) { this.__clearCanvas(); } } var rect, parent; rect = this.__createElement("rect", { x : x, y : y, width : width, height : height }, true); parent = this.__closestGroupOrSvg(); parent.appendChild(rect); this.__currentElement = rect; this.__applyTransformation(rect); this.__applyStyleToCurrentElement("fill"); }; /** * Draws a rectangle with no fill * @param x * @param y * @param width * @param height */ Context.prototype.strokeRect = function (x, y, width, height) { var rect, parent; rect = this.__createElement("rect", { x : x, y : y, width : width, height : height }, true); parent = this.__closestGroupOrSvg(); parent.appendChild(rect); this.__currentElement = rect; this.__applyTransformation(rect); this.__applyStyleToCurrentElement("stroke"); }; /** * Clear entire canvas: * 1. save current transforms * 2. remove all the childNodes of the root g element */ Context.prototype.__clearCanvas = function () { var rootGroup = this.__root.childNodes[1]; this.__root.removeChild(rootGroup); this.__currentElement = this.__document.createElementNS("http://www.w3.org/2000/svg", "g"); this.__root.appendChild(this.__currentElement); //reset __groupStack as all the child group nodes are all removed. this.__groupStack = []; }; /** * "Clears" a canvas by just drawing a white rectangle in the current group. */ Context.prototype.clearRect = function (x, y, width, height) { let {a, b, c, d, e, f} = this.getTransform(); if (JSON.stringify([a, b, c, d, e, f]) === JSON.stringify([1, 0, 0, 1, 0, 0])) { //clear entire canvas if (x === 0 && y === 0 && width === this.width && height === this.height) { this.__clearCanvas(); return; } } var rect, parent = this.__closestGroupOrSvg(); rect = this.__createElement("rect", { x : x, y : y, width : width, height : height, fill : "#FFFFFF" }, true); this.__applyTransformation(rect); parent.appendChild(rect); }; /** * Adds a linear gradient to a defs tag. * Returns a canvas gradient object that has a reference to it's parent def */ Context.prototype.createLinearGradient = function (x1, y1, x2, y2) { var grad = this.__createElement("linearGradient", { id : randomString(this.__ids), x1 : x1+"px", x2 : x2+"px", y1 : y1+"px", y2 : y2+"px", "gradientUnits" : "userSpaceOnUse" }, false); this.__defs.appendChild(grad); return new CanvasGradient(grad, this); }; /** * Adds a radial gradient to a defs tag. * Returns a canvas gradient object that has a reference to it's parent def */ Context.prototype.createRadialGradient = function (x0, y0, r0, x1, y1, r1) { var grad = this.__createElement("radialGradient", { id : randomString(this.__ids), cx : x1+"px", cy : y1+"px", r : r1+"px", fx : x0+"px", fy : y0+"px", "gradientUnits" : "userSpaceOnUse" }, false); this.__defs.appendChild(grad); return new CanvasGradient(grad, this); }; /** * Parses the font string and returns svg mapping * @private */ Context.prototype.__parseFont = function () { var regex = /^\s*(?=(?:(?:[-a-z]+\s*){0,2}(italic|oblique))?)(?=(?:(?:[-a-z]+\s*){0,2}(small-caps))?)(?=(?:(?:[-a-z]+\s*){0,2}(bold(?:er)?|lighter|[1-9]00))?)(?:(?:normal|\1|\2|\3)\s*){0,3}((?:xx?-)?(?:small|large)|medium|smaller|larger|[.\d]+(?:\%|in|[cem]m|ex|p[ctx]))(?:\s*\/\s*(normal|[.\d]+(?:\%|in|[cem]m|ex|p[ctx])))?\s*([-,\'\"\sa-z0-9]+?)\s*$/i; var fontPart = regex.exec( this.font ); var data = { style : fontPart[1] || 'normal', size : fontPart[4] || '10px', family : fontPart[6] || 'sans-serif', weight: fontPart[3] || 'normal', decoration : fontPart[2] || 'normal', href : null }; //canvas doesn't support underline natively, but we can pass this attribute if (this.__fontUnderline === "underline") { data.decoration = "underline"; } //canvas also doesn't support linking, but we can pass this as well if (this.__fontHref) { data.href = this.__fontHref; } return data; }; /** * Helper to link text fragments * @param font * @param element * @return {*} * @private */ Context.prototype.__wrapTextLink = function (font, element) { if (font.href) { var a = this.__createElement("a"); a.setAttributeNS("http://www.w3.org/1999/xlink", "xlink:href", font.href); a.appendChild(element); return a; } return element; }; /** * Fills or strokes text * @param text * @param x * @param y * @param action - stroke or fill * @private */ Context.prototype.__applyText = function (text, x, y, action) { var font = this.__parseFont(), parent = this.__closestGroupOrSvg(), textElement = this.__createElement("text", { "font-family" : font.family, "font-size" : font.size, "font-style" : font.style, "font-weight" : font.weight, "text-decoration" : font.decoration, "x" : x, "y" : y, "text-anchor": getTextAnchor(this.textAlign), "dominant-baseline": getDominantBaseline(this.textBaseline) }, true); textElement.appendChild(this.__document.createTextNode(text)); this.__currentElement = textElement; this.__applyTransformation(textElement); this.__applyStyleToCurrentElement(action); parent.appendChild(this.__wrapTextLink(font,textElement)); }; /** * Creates a text element * @param text * @param x * @param y */ Context.prototype.fillText = function (text, x, y) { this.__applyText(text, x, y, "fill"); }; /** * Strokes text * @param text * @param x * @param y */ Context.prototype.strokeText = function (text, x, y) { this.__applyText(text, x, y, "stroke"); }; /** * No need to implement this for svg. * @param text * @return {TextMetrics} */ Context.prototype.measureText = function (text) { this.__ctx.font = this.font; return this.__ctx.measureText(text); }; /** * Arc command! */ Context.prototype.arc = function (x, y, radius, startAngle, endAngle, counterClockwise) { // in canvas no circle is drawn if no angle is provided. if (startAngle === endAngle) { return; } startAngle = startAngle % (2*Math.PI); endAngle = endAngle % (2*Math.PI); if (startAngle === endAngle) { //circle time! subtract some of the angle so svg is happy (svg elliptical arc can't draw a full circle) endAngle = ((endAngle + (2*Math.PI)) - 0.001 * (counterClockwise ? -1 : 1)) % (2*Math.PI); } var endX = x+radius*Math.cos(endAngle), endY = y+radius*Math.sin(endAngle), startX = x+radius*Math.cos(startAngle), startY = y+radius*Math.sin(startAngle)