p5.beholder
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A p5 library to facilitate using the Beholder system for Aruco marker detection.
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{"list":[{"title":"P5Beholder","link":"<a href=\"P5Beholder.html\">P5Beholder</a>","description":"<p>Creates an instance of P5Beholder. It is automatically called during p5 loading. Initialization of the library is only compelte after <code>prepare()</code> is called on sketch setup (see {@link P5Beholder#prepare}).</p>"},{"title":"P5Beholder#angleInRange","link":"<a href=\"P5Beholder.html#angleInRange\">P5Beholder ▸ angleInRange</a>","description":"<p>The main class of the library. It should have a single instance per sketch, which is then prepared at the <code>setup()</code> function.</p>"},{"title":"P5Beholder#cameraToCanvasVector","link":"<a href=\"P5Beholder.html#cameraToCanvasVector\">P5Beholder ▸ cameraToCanvasVector</a>","description":"<p>The main class of the library. It should have a single instance per sketch, which is then prepared at the <code>setup()</code> function.</p>"},{"title":"P5Beholder#cameraToCanvasX","link":"<a href=\"P5Beholder.html#cameraToCanvasX\">P5Beholder ▸ cameraToCanvasX</a>","description":"<p>The main class of the library. It should have a single instance per sketch, which is then prepared at the <code>setup()</code> function.</p>"},{"title":"P5Beholder#cameraToCanvasXY","link":"<a href=\"P5Beholder.html#cameraToCanvasXY\">P5Beholder ▸ cameraToCanvasXY</a>","description":"<p>The main class of the library. It should have a single instance per sketch, which is then prepared at the <code>setup()</code> function.</p>"},{"title":"P5Beholder#cameraToCanvasY","link":"<a href=\"P5Beholder.html#cameraToCanvasY\">P5Beholder ▸ cameraToCanvasY</a>","description":"<p>The main class of the library. It should have a single instance per sketch, which is then prepared at the <code>setup()</code> function.</p>"},{"title":"P5Beholder#debugDrawMarker","link":"<a href=\"P5Beholder.html#debugDrawMarker\">P5Beholder ▸ debugDrawMarker</a>","description":"<p>The main class of the library. It should have a single instance per sketch, which is then prepared at the <code>setup()</code> function.</p>"},{"title":"P5Beholder#markerPresenceToKey","link":"<a href=\"P5Beholder.html#markerPresenceToKey\">P5Beholder ▸ markerPresenceToKey</a>","description":"<p>The main class of the library. It should have a single instance per sketch, which is then prepared at the <code>setup()</code> function.</p>"},{"title":"P5Beholder#markerPresenceToMouseClick","link":"<a href=\"P5Beholder.html#markerPresenceToMouseClick\">P5Beholder ▸ markerPresenceToMouseClick</a>","description":"<p>The main class of the library. It should have a single instance per sketch, which is then prepared at the <code>setup()</code> function.</p>"},{"title":"P5Beholder#markerRotationInRange","link":"<a href=\"P5Beholder.html#markerRotationInRange\">P5Beholder ▸ markerRotationInRange</a>","description":"<p>The main class of the library. It should have a single instance per sketch, which is then prepared at the <code>setup()</code> function.</p>"},{"title":"P5Beholder#prepare","link":"<a href=\"P5Beholder.html#prepare\">P5Beholder ▸ prepare</a>","description":"<p>The main class of the library. It should have a single instance per sketch, which is then prepared at the <code>setup()</code> function.</p>"},{"title":"P5Beholder#setMarkersTimeout","link":"<a href=\"P5Beholder.html#setMarkersTimeout\">P5Beholder ▸ setMarkersTimeout</a>","description":"<p>The main class of the library. It should have a single instance per sketch, which is then prepared at the <code>setup()</code> function.</p>"},{"title":"p5beholder","link":"<a href=\"global.html#p5beholder\">p5beholder</a>","description":"<p>Global instance of the P5Beholder class.</p>"}]}