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A JavaScript 2D physics engine.

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var ContactEquationPool = require(__dirname + '/../../src/utils/ContactEquationPool'); var ContactEquation = require(__dirname + '/../../src/equations/ContactEquation'); exports.construct = function(test){ var pool = new ContactEquationPool(); test.done(); }; exports.resize = function(test){ var pool = new ContactEquationPool(); pool.resize(10); test.equal(pool.objects.length, 10); test.done(); }; exports.getRelease = function(test){ var pool = new ContactEquationPool(); test.equal(pool.objects.length, 0); var object = pool.get(); object.bodyA = 'asd'; object.bodyB = 'asd2'; test.ok(object instanceof ContactEquation, 'should create contact equations'); test.equal(pool.objects.length, 0, 'should not increase pool size when creating'); pool.release(object); test.equal(object.bodyA, null, 'should clean released object'); test.equal(object.bodyB, null, 'should clean released object'); test.equal(pool.objects.length, 1, 'should add released object to pool'); var object2 = pool.get(); test.equal(object, object2, 'should return pooled object'); test.done(); };