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p2s

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A JavaScript 2D physics engine.

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var Plane = require(__dirname + '/../../src/shapes/Plane'); var AABB = require(__dirname + '/../../src/collision/AABB'); var Ray = require(__dirname + '/../../src/collision/Ray'); var RaycastResult = require(__dirname + '/../../src/collision/RaycastResult'); exports.construct = function(test){ var plane = new Plane(); test.done(); }; exports.computeAABB = function(test){ var plane = new Plane(); var aabb = new AABB(); plane.computeAABB(aabb, [0,0], 0); test.done(); }; exports.computeMomentOfInertia = function(test){ test.equal((new Plane()).computeMomentOfInertia(), 0); test.done(); }; exports.updateBoundingRadius = function(test){ var plane = new Plane(); plane.updateBoundingRadius(); test.ok(plane.boundingRadius > 0); test.done(); }; exports.pointTest = function(test){ var shape = new Plane(); test.equal(shape.pointTest([0, -1]), true); test.equal(shape.pointTest([0, 0]), true); test.equal(shape.pointTest([0, 1]), false); test.done(); }; exports.raycast = function(test){ var ray = new Ray({ mode: Ray.CLOSEST, from: [0,0], to: [10,0] }); var shape = new Plane(); var result = new RaycastResult(); shape.raycast(result, ray, [1,0], Math.PI / 2); test.done(); };