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p2s

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A JavaScript 2D physics engine.

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var Capsule = require(__dirname + '/../../src/shapes/Capsule'); var Ray = require(__dirname + '/../../src/collision/Ray'); var RaycastResult = require(__dirname + '/../../src/collision/RaycastResult'); exports.construct = function(test){ var capsule = new Capsule({ length: 2, radius: 3 }); test.equal(capsule.length, 2); test.equal(capsule.radius, 3); test.done(); }; exports.computeAABB = function(test){ // STUB test.done(); }; exports.computeMomentOfInertia = function(test){ // STUB test.done(); }; exports.pointTest = function(test){ var shape = new Capsule({ radius: 1, length: 2 }); test.equal(shape.pointTest([0, 0]), true); test.equal(shape.pointTest([2, 0]), true); test.equal(shape.pointTest([0, 1]), true); test.equal(shape.pointTest([0, 2]), false); test.equal(shape.pointTest([2, 1]), false); test.equal(shape.pointTest([3, 0]), false); test.done(); }; exports.raycast = function(test){ var ray = new Ray({ mode: Ray.CLOSEST, from: [0,0], to: [10,0] }); var capsule = new Capsule({ length: 1, radius: 0.5 }); var result = new RaycastResult(); capsule.raycast(result, ray, [1,0], Math.PI / 2); test.done(); };