p2s
Version:
A JavaScript 2D physics engine.
62 lines (50 loc) • 1.14 kB
JavaScript
var Equation = require(__dirname + '/../../src/equations/Equation');
var Body = require(__dirname + '/../../src/objects/Body');
exports.construct = function(test){
var bodyA = new Body();
var bodyB = new Body();
var minForce = -100;
var maxForce = 100;
var eq = new Equation(bodyA, bodyB, minForce, maxForce);
test.equal(eq.minForce, minForce);
test.equal(eq.maxForce, maxForce);
test.equal(eq.bodyA, bodyA);
test.equal(eq.bodyB, bodyB);
test.done();
};
exports.addToWlambda = function(test){
// STUB
test.done();
};
exports.computeB = function(test){
// STUB
test.done();
};
exports.computeGW = function(test){
// STUB
test.done();
};
exports.computeGWlambda = function(test){
// STUB
test.done();
};
exports.computeGiMGt = function(test){
// STUB
test.done();
};
exports.computeGiMf = function(test){
// STUB
test.done();
};
exports.computeGq = function(test){
// STUB
test.done();
};
exports.computeInvC = function(test){
// STUB
test.done();
};
exports.updateSpookParams = function(test){
// STUB
test.done();
};