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p2s

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A JavaScript 2D physics engine.

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var Equation = require(__dirname + '/../../src/equations/Equation'); var Body = require(__dirname + '/../../src/objects/Body'); exports.construct = function(test){ var bodyA = new Body(); var bodyB = new Body(); var minForce = -100; var maxForce = 100; var eq = new Equation(bodyA, bodyB, minForce, maxForce); test.equal(eq.minForce, minForce); test.equal(eq.maxForce, maxForce); test.equal(eq.bodyA, bodyA); test.equal(eq.bodyB, bodyB); test.done(); }; exports.addToWlambda = function(test){ // STUB test.done(); }; exports.computeB = function(test){ // STUB test.done(); }; exports.computeGW = function(test){ // STUB test.done(); }; exports.computeGWlambda = function(test){ // STUB test.done(); }; exports.computeGiMGt = function(test){ // STUB test.done(); }; exports.computeGiMf = function(test){ // STUB test.done(); }; exports.computeGq = function(test){ // STUB test.done(); }; exports.computeInvC = function(test){ // STUB test.done(); }; exports.updateSpookParams = function(test){ // STUB test.done(); };