p2s
Version:
A JavaScript 2D physics engine.
38 lines (31 loc) • 910 B
JavaScript
var Body = require(__dirname + '/../../src/objects/Body');
var World = require(__dirname + '/../../src/world/World');
var Constraint = require(__dirname + '/../../src/constraints/Constraint');
var DistanceConstraint = require(__dirname + '/../../src/constraints/DistanceConstraint');
exports.construct = function(test){
var constraint = new Constraint();
test.done();
};
exports.update = function(test){
// STUB
test.done();
};
exports.setStiffness = function(test){
// STUB
test.done();
};
exports.setRelaxation = function(test){
// STUB
test.done();
};
exports.setMaxBias = function(test){
var bodyA = new Body();
var bodyB = new Body();
var world = new World();
world.addBody(bodyA);
world.addBody(bodyB);
var constraint = new DistanceConstraint(bodyA, bodyB);
constraint.setMaxBias(1);
test.equal(constraint.equations[0].maxBias, 1);
test.done();
};